Portal 2
[SP] Oversized Test Chamber Storage Area
FINAL VERSION OF OSTCSA! Changes: -added more decorations in the open area -changed the "malfunction" trigger in area 2 so it does more to show that you can't use those two cubes -added some explanatory text -added env_projectedtextures to enhance the mood -fixed cheat solutions -fixed the glass in area 3 so it will break more easily -made the turrets in the end of area 3 "super damage" so you can't just run past them anymore. This map has some "soft" acheivements (it displays game text rather than giving an actual acheivement) [] Ball Control: In area 1, get the sphere without losing one [] Turrets Syndrome : FIZZLE every single turret in OSTCSA. [] Shatterproof: Solve area 3 without breaking the glass [] The lizard lives: Find the hidden mapmaker's room (found somewhere after area 1)
Portal in air
In this map you place portals while being in midair. Try to avoid landing on the ground except if it is meant to.
Oblivious Paranoia (Portal 2)
This campaign was originally just an aesthetics test, but evolved into a 15-20 minute campaign. The ending is... terrible. But hey, the rest is really pretty! Contains: -Custom Textures -Paint -Flinging -Time Travel -More Time Travel -A joke The tests aren't particularly difficult. If the last one seems broken, reload the last save. This is a very rare event to occur, so most likely you'll be okay. If anyone does actually want to make a walkthrough, go ahead, I won't stop you. Anyway, enjoy the map! Don't forget to rate it and perhaps comment on ways to improve it!
Beamtrap
A one room fairly advanced puzzle. 1.4: A small change to remove an unintended solution. 1.5: Added some target helpers and removed yet another unintended solution.
Split Co_OP
This is my Second map that I have created and I figured I should post in the WIP forum before I post into the released forum. I would like comments on what I should change to make my map better. Play instructions: Unzip the map from the archive and place in your Steam/steamapps/common/portal 2/portal2/maps folder. Both players have to downloaded the map. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_split" in the console (which is activated by the ` key under ESC. Updated some more textures and fixed an unintended way to solve the puzzle. Just figured out how to use moveable panels, and I added some. Added lots more movable panels. Added some sounds, fixed another unintended way to solve the puzzle, optimized it more, and changed more textures. *More looks changes. P.S. Please give input on what you like and dislike, so I can improve my map.
Thinking with Companion Cubes (New Devices)
Thinking with Companion Cubes This map involves new toys to solve puzzles with like.. The Portable Bullet Proof Shield Device The Portable Gel Expelling Device The Portable Laser Emitting Device The Portable Wall The Portable Catapult Device The Portable Ramp The Portable Bridge Dispensing Device The Portable Bomb Exploder Device The Portable Monitor & Cam The Portable Flying Device The Portable Excursion Funnel Shooting Device ... and more to come : ) This was basically a test to bring new elements into Portal 2. Also included is a playground map with all of these inventions. Let me know what you think : ) --- use a steady hand when carrying these devices they may get out of control //Fixed [spoiler]a bug with the Excursion Funnel turning off prematurely if you are not holding on forward as you go up it. It should now turn off even if you are not holding down on forward.[/spoiler] //also added the vmf file as per request
sp_a5_reflection_intro
An introduction to the Aperture Science Laser Reflection Gel! There are three difficult chambers. each getting harder and more deadly. Try not to burn yourself TOO much... Note This gel is in P2, I did not mod it in, so don't blame me for any bugs you may find with it.
Gel Dropper instance
Instance of a gel dropper that comes from a standard cube dropper. ============================================== = GEL DROPPER INSTANCE MADE BY CHICKENMOBILE = ============================================== This instance covers every available, working gel in Portal2. It has presets for each gel when you specify the type. Please note: Options are CASE SENSITIVE therefore you will need to type 'Bounce' instead of bounce and 'BigBlob' instead of bigblob etc. Instructions: 1. Place an func_instance inside your map and point towards your gel dropper instance. 2. Name this instance 3. Select your Gel type for $PaintType. Options: 1. Bounce 2. Speed 3. Erase 4. Portal 4. Select if it will spawn as a BigBlob or a constant stream of gel for $BigBlobOrConstant Options: 1. BigBlob 2. Constant 5. If it is 'BigBlob', set $TimeBetweenBigBlobs as a number for time BigBlobs spawn after each other (2 seconds is a good time) Notes: 1. BigBlobs are treated like physics objects which can be catapulted by faith plates and explodes when in contact with other BigBlobs 2. BigBlobs cannot press buttons 6. If you set $DropperInitiallyDisabled to 1, you will need to manually turn the gel spawner on using an output. Create an output from your activator (i.e. a button etc.) and then point it towards your gel spawner, then select from the 'Target Input' drop down menu: 'instance:StartGel;Trigger'. If you want to stop the gel from spawning choose: 'instance:StopGel;Trigger' 7. Profit?!?! P.S. I cbf uploading a thumbnail its nearly 4am. Good day
Up And Down
Up and Down: a Portal 2 Custom Map by Mplayer Version 1: Release Version 2: Add autosave triggers; Add warm glass lights; Add cubemaps; Fix an altarnative solution found by Djinndrache; And other little things; Version 3: Add music with ambient generic Add some lines with ambient generic Add cameras Add custom sign textures Fix an alternative solution found by me This is my first real map in portal 2. I know lighting sucks but I sure use some tips. Also feedback needed. If you find another way pls comment or better post a video as you can see my english it`s not really good. Any help will be appricieted. How to install: Extract the .vpk file to your addons directory located in steam/steamapps/common/portal 2/portal2/addons. If there is no folder called addons just create one.Once in portal 2, go to your console by pressing the ~ key (enable it under keyboard options if you haven't) and type "map sp_upanddownV3" without quotes.
sp_club1
My first (and untitled) map. I dont have much of an artistic eye, so it's nothing stunning in the way of lighting, different textures, props, etc. Being my first map, I just focused on it being functional and here it is. The first large chamber is something of a free-form solution. I know of at least 3 different ways to solve it, so have fun with it and you may not need all available test elements. Also, in this room, the white ceiling panel is portalable, you just have to be at the proper angle for it. I shouldve added a portal placement helper on this surface but I didnt learn about them till after I uploaded this. Happy to hear feedback / exploits, etc. Thanks for taking the time to play it!