Portal 2

Sp00k
Uploaded by no00dylan · Oct 30, 2011
11 comments · 4.4 (9)

Sp00k is a short Halloween themed map for Portal 2 featuring gel, cubes, lasers, plates, and more.

Sp00k
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The Horror V2
Uploaded by noam2000 · Oct 30, 2011
3 comments · 0.0 (5)

since i got better in hammer i upgarde the horror but im still not sure if this will scare you (its a scary map) how to play it: 1.copy mp_coop_the_horror_V2.bsp to portal2/portal2/maps 2.when you and your friend in game, type in console: changelevel mp_coop_the_horror_V2 Dont know how to enable console? go to options then keyboard/mouse then enable the developer console (you will find a button)

The Horror V2
Devil's Chamber
Uploaded by jonatan · Oct 29, 2011
25 comments · 5.0 (16)

A small difficult puzzle for hardcore portal players. v1.1: Moved buttons a little bit to make it more challenging...

Devil's Chamber
Fun With Paint
Uploaded by Patches34 · Oct 28, 2011
14 comments · 5.0 (18)

Every puzzle in this level revolves around using the speed and jump gels. This is the second level in a series of 5. Fun With Gravity Fun With Funnels - (Community Roundup) Version 1.1: Made a change to the second room Took the files out of the vpk Version 1.2: Reverted room two back to its original form. Moved faith plates in room three to the center of the room, so the player does not land on them. Version 1.3: Removed the vpk file.

Fun With Paint
Rebound
Uploaded by El Farmerino · Nov 01, 2011
20 comments · (No ratings)

Small two-room puzzle, though I may expand on it in the future. Puzzles are mostly of the cerebral kind, with only a tiny amount of fast portalwork required. Shouldn't be too challenging for experienced players; my first map so didn't want to make it too complex! Can be completed in around 3 minutes if the player knows what to do. Hope you enjoy it! v1.1 - Thanks to John11 for pointing out numerous flaws. Major changes in this version: - Floor in initial room no longer accepts portals (except for under the gel dropper) - Cubes no longer automatically respawn after getting fizzled - New route to fizzler shutdown button - Laser grid added on wall opposite lightbridge - a couple of portal surfaces added/moved to rework puzzles and accommodate changes

Rebound
Forbidden Tests
Uploaded by Dhart21 · Oct 30, 2011
16 comments · 5.0 (10)

The tests you will see were forbidden by Aperture's supervisors because the testing elements they included were too lethal. You have two choices of how to come through these tests. You'll need Unused Signage, fixed paint_speed sign and Working Energy Balls + Clean models + Instances for correct display of icons and energy balls. Screenshots: http://imageshack.us/photo/my-images/12 ... 00010.jpg/ http://imageshack.us/photo/my-images/8/ ... 0005c.jpg/ http://imageshack.us/photo/my-images/40 ... 00012.jpg/ http://imageshack.us/photo/my-images/82 ... 00001.jpg/ Version 1.1: Last part done. Version 1.0: Elevators and GLaDOS' quotes added, bugs fixed. Version 0.9: Another way added. Many bugs fixed. Version 0.8: Fixed some bugs; indicator panels and signs added. Version 0.7: Fixed bugs; indicator panels added in the 3rd room.

Forbidden Tests
[beta] gel race tunnel
Uploaded by PortalCombat · Oct 28, 2011
1 comments · 5.0 (2)

This is a construction kit for a gel race tunnel coop map. Inspired by the 'Gelocity' map of Raidix. I have worked on serveral prefabs to easilly create an gel race track coop map. We have tested the prefabs serveral times and build up different maps with it. Iam nearly done with the map, but there is big problem with the speed-gel visibility for the person which connects as the client. That's why Iam uploading this map and all of my prefabs + vmfs to WIP-Section. Features: - speed gel race track with jumps, obstacles, portal flinging, jump gel - lap counter, different music, start and finish animations - 2nd player can catch up I really hope someone has time to look into my vmf's and help me to fix some problems: - visibility of the gel for the client - "Catapult launch target not networked to client! This will make prediction fail! Fix this in the map." ('info_target' flag is for client is checked) - "Multiple Lights on a Face at x.y.z" (Iam not good at placing lights) - any other problems? Regards PortalCombat

[beta] gel race tunnel
[Coop] Three Companions
Uploaded by doubledispatch · Oct 28, 2011
21 comments · 5.0 (16)

Take Atlas, P-Body, and the Companion Cube (come on, s/he is sentient, right?) through two main testchambers (plus additional gameplay) meant to really challenge you both as you rely on timing and various applications of the cube to progress. Just don't leave the cube behind. ~Ashley (doubledispatch) UPDATE: I've fixed the issue with getting stuck in panels and made the area beyond the second chamber an actual (if brief) puzzle of its own. I've also made a few more improvements here and there, including making the second testchamber brighter.

[Coop] Three Companions
Reversion
Uploaded by Mattyd · Oct 27, 2011
8 comments · (No ratings)

This map is now in the released section.

Reversion
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Take Those Cubes Read Description
Uploaded by guckzurlinse · Oct 27, 2011
15 comments · 1.2 (4)

This map Is Updatet And doubled in size and chambers its new name is cube collector with 4 chambers and better textur download it enjoy

Take Those Cubes Read Description