Portal 2
Aperture Science Laser Test
This is map number 2 in my serie "Aperture Science Test" This one is a little bit short. But i hope the puzzle is just a little hard. You can request a solution if you need it. I learned a lot from making this map. Thats why it got so short. I used some different stuff in it.
P2_Trickery [Fully working!]
This is a not-so-big map I made, it started out as a test to see what I could do in Portal 2 Authoring Tools (It's also my first map I ever made in Valve Hammer), it took me quite some time though and I've been a bit messy :p but I think it came out pretty well. I guess you could call it a WIP since I've been adding a lot of stuff to it. I know graphical glitches occur when more than 4 (world)portals are viewable, but I can't really fix that. I also know I don't have indicator lights, but those are a pain to place, believe me. Thanks for playing!
Malatu Zeserret
I might try to make the rooms a little smaller next time. This was fun though! I believe that both the lacks of startup transition and strategic fizzler have been resolved. Please resume your endless wandering!
NYS-5 Series
A series of five difficult levels. Compliments and criticism are appreciated. Average expected playthrough time: 3 to 5 hours. I'd like to thank the following, helping me make this what it is now: josepezdj, DaMaGepy, xdiesp, bmaster2000, Saturn, andyb, Djinndrache, quatrus, OnePortalizedGal, shawy89, Random, MutatedTurret, RubbishyUsername, Chaos Unleashed and Staffordshire University.
[BETA 7] Aerial Faith Plate Quality Control
An upcoming map for the Team Citruz project. A short atmospheric and explorative map: Updated screenshots of the final mod-submitted version can be seen on the Team Citruz wiki at the following link: http://mothdesigns.co.uk/citruz/wiki/in ... _C01_bts01 ------------------------ BETA 7 Added music track Added Radio Music (just for lpfreaky90) BETA 6 Fixed: Intro Door Clipping Exploit Fixed: Visible pipe debris spawns BETA 5 Now with 100% more VMF file! Detail fixes, further optimisation of brushwork Tweaked Lightmap sizes for more beautiful shadows Tweaked Fog controller 'Suck tube' clipping issues (hopefully) resolved This map wouldn't have been possible without my fellow team members, Chickenmobile, iWork925 and Skotty
Diversity Gels
"While I was out investigating I found an exciting new test element..." -GLaDOS Well, I had aimed to create an introduction puzzle for a new idea for use of diversity vents. This puzzle was aimed to simply introduce the element; so it's meant to be easy but innovative. Possible side-effects include: thinking out side the box, depression, confusion and death. But the most important thing is to have fun with it. In short: Difficulty: Easy Aim: Introducing a new test element Version: RC1 For an updated version: http://steamcommunity.com/sharedfiles/f ... d=71974974 Not impressed by words? Well, here are some screenshots: http://dl.dropbox.com/u/9132584/Portal% ... _gels5.jpg http://dl.dropbox.com/u/9132584/Portal% ... _gels4.jpg http://dl.dropbox.com/u/9132584/Portal% ... _gels1.jpg
Being Adopted
What's so wrong with being adopted? I bet Wheatley never had real parents. Being Adopted is my fourth. I usually upload to myApertureLabs, but they're down for maintenance, and I was too excited to wait. I might upload some other maps of mine later. Have fun, and feel free to stop and smell the testing!
The cave
a cave map THE LAVA MATERIAL WAS NOT MADE BY ME how to play it: 1.copy mp_coop_cave.bsp to portal2/portal2/maps 2.when you and your friend in game, type in console: changelevel mp_coop_cave Dont know how to enable console? go to options then keyboard/mouse then enable the developer console (you will find a button)
Aperture Aquatic Testing Center
A nice and somewhat long map with 3 puzzle rooms in it. Water doesn't kill you in this map, unless you stay under for too long. Each room is a little bigger and more difficult than the last room. Auto-saves trigger are included. Let me know if something weird happens. There are 3 Easter Eggs in this map. Edit: I'm amazed at how so many people downloaded and rated this map. I will start making more underwater levels with a little more complex puzzles, but easy enough for anyone to solve. Thank you everyone for your feedback and ideas.
Core Socket Example
Core_socket.mdl usage example. Connect Wheatley to activate some of the testing elements.