Portal 2

the whatpossible test (portal 1 flashback)
Uploaded by constachugga · Oct 10, 2012
5 comments · 0.0 (2)

this is my first non-testing map in hammer, and i would like to know what you can see, like the box dropper, or the piston pits.

the whatpossible test (portal 1 flashback)
Advertisement
Registered users don’t see ads! Register now!
Kvalheim's Singleplayer: 01
Uploaded by kvalheim · Jan 03, 2012
0 comments · 4.4 (9)

Release version of the WIP uploaded the other day. Now has music, GLaDOS voices, active turrets, fixed vertex textures and implemented moving panels. Moved the button, but still fairly easy difficulty.

Kvalheim's Singleplayer: 01
DARKCHAMBER
Uploaded by Darkylight · Aug 21, 2011
1 comments · (No ratings)

I'm making a Map called Darkchamber where 5 gigachambers are together and you need to use the things of one in other and viceversa. So, Now I have only the initial spawn and the first full room. Good luck, any bug, tip or help will be welcome. Screenshots: http://puu.sh/4CvF http://puu.sh/4CvG http://puu.sh/4CvH

DARKCHAMBER
Sp_reconstruct
Uploaded by TopHATTwaffle · Jun 06, 2011
20 comments · 4.8 (21)

Even in the mits of a light shortage GLaDOS will make sure testing can happen. In this sequenced puzzled fly through the air to solve the very puzzle the GLaDOS is fixing. Screens: http://i.imgur.com/QJM5c.jpg http://i.imgur.com/dEiic.jpg Video (Shows Solution): http://www.youtube.com/watch?v=1T3OaUGuGbQ

Sp_reconstruct
sp_companion
Uploaded by OzzyUK · May 24, 2011
4 comments · 2.5 (2)

I wanted to try to make a mini story where you need to get your beloved companion cube. I need to change a lot of things and add sound effects, more lighting and animations also need to change some of the textures and decals. I tried to have some dirty aperture as well as clean aperture and I need to add game text. It is not a hard map but hopefully people enjoy it anyway

sp_companion
sp_1984 V6
Uploaded by GLaDOS CUBE · Jan 02, 2012
11 comments · 4.2 (6)

An easy under Aperture themed map now the intended solution is the only solution.(update 1.6)

sp_1984 V6
The Bradd
Uploaded by LittleLui · Aug 21, 2011
18 comments · 5.0 (10)

A simple 'climb to the top' map. Movable Panels, a few buttons, a cube and a turret. And some flinging. The map starts with an elevator ride from the top down that gives you nice overview of the map. Screenshot

The Bradd
Break Away
Uploaded by Dustpup · Jun 06, 2011
24 comments · 4.5 (19)

This map nearly took all of the 2 weeks the contest had, it went through a load of beta testing. This one is for the public, Thank you. - Beta testers ("Thank you Lab Rat Team"). - Picture "http://i.imgur.com/EJc13.jpg"

Break Away
Lasers
Uploaded by Mog · May 24, 2011
12 comments · (No ratings)

A short, simple map. My first one. You'll have to use some clever thinking in order to light up the required laser relays.

Lasers
Advertisement
Registered users don’t see ads! Register now!
Time 2 Cooperate - Part 2 (1.1)
Uploaded by Parano.Oya · Sep 01, 2014
5 comments · 5.0 (2)

Hello guys, here is my second map of 'Time 2 Cooperate'. This map had been build with the hammer editor only. ** Gameplay:* ** You will start without a portal gun. All three tests are solveable without it. After then you will get your portal gun to solve the last test. Can you find the secret room and reveal what is inside there? Steam workshop: http://steamcommunity.com/sharedfiles/f ... =308709295 * Known Bugs:* ** Unfortunately there are some bugs, that I could not fix it yet o.O - If you want to pick up your portal gun, it could be possible that you are trapped in the room. - After picking up the portal gun it could be respawn itself. If you find other bugs, report it. ** Update 1.1* ** Some people asked me how to know when the counter value is 4 and where the secret room is. Well, I decided to add a visual 'counter' to see when the counter value is 4. The secret room is somewhere in the map. The room at the end which opens by two cubes shows an easter egg. ^^ Finally, I hope you enjoy the map and have a lot of fun ____ Difficulty: logical difficulty: 6/10 - medium execution difficulty: 8/10 - hard Duration: expert: less than 30 minutes advanced: between 30 minutes and 60 minutes beginner: more than 60 minutes

Time 2 Cooperate - Part 2 (1.1)