Portal 2

Water Temple
Uploaded by narsqrd · Oct 07, 2012
13 comments · 4.0 (5)

This is a full scale recreation of the Legend of Zelda: Ocarina of Time Water Temple dungeon. You can find my first installment of the series here: Forest Temple I sought to make the map accessible all Portal2 players, whether they've played the original OoT dungeon or not, so as long as you can think your way through some portal puzzles then you can enjoy this map -- or maybe despise it as memories of losing your way through the watery depths come rushing back. Here's my full run through of the map. But don't watch it. At all. For any reason. Especially that reason. You know the one. http://youtu.be/DuXDBZlWNzE Pro tips: - The compass's tracking abilities can be deterred by forces of great evil. Specifically, the compass will point to the first 4 keys, then stop working until the evils of the world are vanquished. Then the compass will function once again. - The item dropper in the center room will return any destroyed cubes, reflector cubes, companion cubes, or compasses

Water Temple
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Kvalheim's Singleplayer: 01
Uploaded by kvalheim · Jan 02, 2012
22 comments · (No ratings)

My first real attempt at a Portal 2 map, created in about a day. Not filing as "released" yet, as there are still lighting issues and GLaDOS speech needs to be added. But for the amount of time I put into it, I think it's turning out pretty well, and would love to hear feedback.

Kvalheim's Singleplayer: 01
[SP] Eco Leaf and Eco Leaf Advanced
Uploaded by Another Bad Pun · Aug 20, 2011
29 comments · 5.0 (19)

Hey guys, after two months anticipation, I am finally releasing Eco Leaf Advanced! Eco Leaf Advanced is designed to challenge players' minds with innovative problem solving and clever thinking. Hopefully I have succeeded in doing so. It would have been released alot sooner if it weren't for a bizzare compiling error and another project I'm working on... The Standard Eco Leaf map is also included, and in all, has had significant atmospheric and detailing changes. (yay moving plants!) Screenshots! Screenshot 1 Screenshot 2 Screenshot 3! Portal2two was kind enough to make a video walkthrough of the advanced version! If you get stuck or want to see the solution, watch it! :thumbsup: http://www.youtube.com/watch?v=XapGj6wtI5k&feature=player_embedded#! XapGj6wtI5k

[SP] Eco Leaf and Eco Leaf Advanced
Through The Roof
Uploaded by Sidneys1 · Jun 06, 2011
7 comments · 3.3 (6)

Through The Roof v0.4... Ran out of time for the competition due to a nasty leak, so the map is incomplete. There was a lot more planned, but I just didn't have time.. I hope you enjoy it anyways. Too bad the chamber I couldn't complete was supposed to be the interesting one.

Through The Roof
Distractions
Uploaded by lanz · May 24, 2011
18 comments · 1.8 (19)

My first map. You're in a single room with the exit behind three lasers attached to three buttons. Three weighted cubes, three buttons, but each puzzle isn't what it seems to be.

Distractions
Gravity Gun instance v2
Uploaded by CamBen · Oct 03, 2012
5 comments · (No ratings)

Place the instance called gravity_gun_automatic.vmf in your map to use. press and hold secondary fire to pull and carry, press primary fire while holding to launch. See the readme for better a better description EDIT: All cubes, paint bombs, and combine balls can be carried now! EDIT: very few glitches now! The only know glitches are the occasional messup on map spawn which can be fixed by reloading, and the ability to shove things under the floor and past doors, but this can be prevented with fizzlers and triggers that send a forcedrop output to the gravity gun. EDIT: Now with particle effects and other awesomeness!

Gravity Gun instance v2
Atlas in the office 2
Uploaded by noam2000 · Jan 01, 2012
10 comments · 0.6 (9)

The second atlas in the office map UPDATE 1: *Fixed edge you can go on

Atlas in the office 2
The Part Where Everything Goes to Hell REAL Map
Uploaded by MasterLagger · Aug 20, 2011
21 comments · 5.0 (9)

Ok, since some people didn't like the sample map I gave earlier because I edited some extra stuff out of it,(textures, rooms, etc.) I decided to stick up a different map that is not edited. That means that the observation room is added and accessible, all the textures should be align the way they should be, and an auto-save feature is included. Let me know if you have any issues with the map.

The Part Where Everything Goes to Hell REAL Map
sp_turret_reunion
Uploaded by Little Dude · Jun 06, 2011
5 comments · 3.8 (4)

My Summer Mapping Initiative entry.

sp_turret_reunion
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Interruption
Uploaded by Misterpixel · May 24, 2011
17 comments · 5.0 (27)

A simple puzzle with a bunch of environmental effects and cinematic-like sequences - my first map. Updated to stop you from avoiding the end by hiding in the door, and made it automatically load the next map ("Destruction") if it is downloaded.

Interruption