Portal 2

Portal 2 Timers example
Uploaded by josepezdj · Sep 29, 2012
5 comments · 5.0 (2)

=================== Portal 2 timer examples =================== This is just an example map that includes the basics of 2 working timers (a countdown and a countup) that uses custom materials (numbers). The intention is to show the required entities and their inputs/outputs to understand the logic behind a timer made in the hammer editor. Also this method allows you the posibility to use your own custom typo/numbers to fit your map's aesthetics... For this example I used the typo "DIN Next LT Pro Condensed", because I think it's pretty much similar to the typo used by Valve for the signage lightboard; so if you are too lazy to make your own material and want to use it in a normal Portal2 map, it'll look good. So the purpose for this could be considered as merely didactic The basic idea under this method is to make an overlay with 10 frames (the ten numbers, from 0-9) and go changing its textureindex with the entity "env_texturetoggle". HOW TO MAKE YOUR OWN CUSTOM NUMBERS ---------------------------------------------------------------- 1. Open an image editor of your choice, take the font that you like and make 10 separate images, one per number (from 0 to 9), and REMEMBER to always give the image a size which values are a power of 2 (like 128x256 that I gave in this case). I prefer making .png files... you can do .tga as well... Whatever format that allows you recording an alpha channel (transparency) because this way, our numbers overlays would be stickable on whatever texture 2. Name each of them with a name followed by a suffix like "_0", "_1", "_2", and so on... Obviously, try to make that suffix coincides with the number into the image... lol. 3. Now open VTFEdit (http://nemesis.thewavelength.net/index.php?c=178) and go to File > Import. Now select at the same time (holding Ctrl or Shift keys down) all the ten image files. Do not resize the images. You can check into the "info" tab how the file contains 10 frames (each of them is a different number). I also made a cutie dots (":") to separate the seconds from the minutes and make them flicker: for this you need to make 2 textures, one with the dots and other completely empty but with the same size, then do the same as for the numbers, import them with VTFEdit selecting both at the same time. 4. Then save this file as .vtf into your "materials" folder (you can create whatever folder of your choice into /materials of course) giving it a whatever name. 5. Now you should create the .vmt file for the above .vtf file. Both names must be the same, only their extensions change... In this example, my .vmt file contains the following: UnlitGeneric { $baseTexture "josepezdj/numbers/black_numbers" $surfaceprop glass $translucent 1 "%keywords" portal $decal 1 Proxies { ToggleTexture { toggleTextureVar $baseTexture toggleTextureFrameNumVar $frame toggleTextureShouldWrap 0 } } } You can simply copy all that only replacing the path "josepezdj/numbers/black_numbers" by the one where your .vtf file is located and the name of your file. I guess it's clear. However, do not hesitate to ask whatever question or doubt Once created your custom texture for the ten numbers, check inside the attached .vmf in your hammer editor to see how you can set the timers up easily. Read the Readme.txt file for instructions info. A further post with an explanation in detail about how the timer system works is in the topic of this download, for those who doesn't really extract much info from the vmf file... josepezdj

Portal 2 Timers example
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the test
Uploaded by noam2000 · Aug 20, 2011
5 comments · 0.0 (4)

a little puzzle i made

the test
The Aperture Science Symbiotic Ascension Course
Uploaded by TheCakeDispensary · Jun 06, 2011
10 comments · 2.5 (2)

My entry for the mapping competition. Now, this is my first co-op map, and I found out about the competition much later than I would have liked. So there's a few buggy things a would have fixed, but didn't have the time if I wanted to enter. So don't throw any combustible lemons at me if you discover problems with it, chance are I already knew and didn't have the time.

The Aperture Science Symbiotic Ascension Course
Hallway
Uploaded by That Greek Guy · May 23, 2011
18 comments · 4.0 (15)

A small map with 2 test chambers . The 2 players are seperated until the end and have to help each other get through their separate rooms.

Hallway
An easyhard level
Uploaded by coolzone227 · Dec 31, 2011
11 comments · 0.0 (12)

Might look easy, but very hard! Enjoy!

An easyhard level
Panelized
Uploaded by SiaCreations · Aug 19, 2011
26 comments · 4.4 (18)

It's all about the panels. My first map! Yay! Not sure If I'll try to make more, but the process was quite fun. Even though now it appears to be quite lame v1.1: Added a bunch of autosave points, extended funnel reverse time, added a ticker. The map is still pretty simple though! v1.2: Blocked mr Xdiesp's solution (I hope!) v1.3: Continuity fix. v1.4: More blockage, mr Tyronis3 found an updated way around. v1.5: More freedom, map now can have multiple solutions! v1.6: Minor tweaks and a new version number!

Panelized
Big_Buddy
Uploaded by poopie_bandit · Jun 06, 2011
9 comments · 2.1 (7)

Hold on to your buddy, The Companion Cube, as you navigate this test chamber. This is my fist fully functional test chamber, not my last. Download and enjoy!

Big_Buddy
Cube Collecter
Uploaded by moikiz · May 23, 2011
16 comments · 4.4 (18)

This is my very first map that I have ever created in any sort of mapping program so haters are gonna hate. For my first map it's actually fairly good. The object of this test chamber is to collect the 3 weighted storage cubes so as to open the exit door. It's fairly simple really.

Cube Collecter
RB-TAM update 23
Uploaded by radelite · Oct 03, 2013
26 comments · 5.0 (2)

RADELITES BEE 2 ADDON MOD What is Rb-tam? Rb-tam is a mod made to add many of the more unique testing elements you might have seen over the past few years in custom maps. From paint guns to portal detectors and many more amazing elements that I have found created by fellow users like yourself I have collected them and worked with many awesome mappers to give you a mod that lets you use their amazing items in your very own peti editor(with quite a few of my own items of course. How do you use this mod you might ask? Its very simple, all you do is install bee 2(it can be found on this website) Then download this and follow the embedded instructions Have fun, also thanks to all you awesome people who were kind enough to share your creations to be incorporated in this mod. When you create an AWESOME map with this mod make sure to copy this hashtag inside your description of your map #RB-TAM link to a collection of simple maps made with my mod for bee2http://steamcommunity.com/sharedfiles/filedetails/?id=202463960 -planned updates- While I cannot update items in the mod at this time I do plan to make a webpage for the mod and maybe add an eh little treasure hunt eheh. Also plan to create new icon for mod.

RB-TAM update 23
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Cleanup level 003
Uploaded by silic · Dec 30, 2011
8 comments · 5.0 (1)

Basically i wanted a different view than my own on this map, its a taster into the difficulty of the maps im going to be laying out in a series of chambers. If people have ideas, or thoughts into this please do say!

Cleanup level 003