Portal 1 (Other files)

Extra Portal 1 content such as tools, assets, and miscellaneous files.

Construction Zone
Uploaded by Leck · Dec 25, 2007
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My first map. The theme of this level is that the area was still in the middle of construction when GlaDOS flooded the faccility with a deadly neurotoxin, so it was left unfinished. Difficulty-wise, I think its pretty easy. I was going more for atmosphere. Its still a work in progress so there's a few things I still need to do, but you get the general idea. Thoughts and comments welcome. Preview video of the updated version: http://au.youtube.com/watch?v=FmPfa1p8_jo UPDATE: Jan 20, 2008 I've just uploaded v0.2. Changes include: - redesigned the map and added more detail, including corridors between the rooms to each room wasn't directly touching each other - changed room 2 alltogether - linked the end with the start, which fits the theme more. - added a bonus map script Still to do: - I need to update the buttons so they only work with the boxes - the end corridors are very plain atm, I need to add more 'behind the scenes' detail All comments are welcome, I want to know if there's anything you think I should change/update, or any bugs that I haven't noticed. Thanks!

Construction Zone
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DaMaGepy map #3 [developer]
Uploaded by DaMaGepy · Dec 31, 2007
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DaMaGepy's map #3: Button mania I rate this map as "almost hard" difficulty, so don't expect too hard puzzles. Harder ones will be introduced in map #4 and #5. http://heroes.hardwired.hu/-/portal/portmap.html Report exploits/bugs pls. optional things: - find the hidden bean conserve Notes: - Its only a developer version, with not much detail and light adjustment - Rooms will look more clear, hints/tips are not included - Last room is a bit broken, but the puzzle works - Added a spawn-timer to the box dropper, so if all 4 box has been destroyed in the same time, they will respawn one by one every 2 second. - The corridor before the last room will be removed, its just temporary (or should it stay?) - If the portal-from-a-portal room is too hard (must be too quick for an "average" difficulty level) I'll lengthen it, send feedbacks pls! - There will be 2 more big room with 5-6 small individual puzzle.

DaMaGepy map #3 [developer]
Cube Love Demo 0.1
Uploaded by Vengeil · Nov 18, 2007
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Demo of the first half of my wcc map. This is my first real map, as well as my first playable demo of it. I am releasing this completely for playtesting purposes. -There is no lighting, no cubemaps -Visuals are not even close to done -No sound, no real decal work, no debris from explosion, no bts props -Only basic textures applied -There is a black box on the last door, sorry I'll fix next time -The goo doesn't kill you, so you can playtest it without loading too much -No bonus map file -Elevator at start is not enabled Please comment on the difficulty and my ideas with the cube. The level ends at this point inside a small office with two doors. I tried to prevent most shortcuts, but there are a couple good ones in there for fun. I'll take suggestions on visuals, but please concentrate on the basics, such as leaks and missing textures. I left out killer goo and fog so it's easier to try out w/o loading. In the final version, goo will instantly kill you; however, it will not harm your sturdy cube. See if you can get through with that mindset. I need to know whether to make it easier or harder. Yes I am planning to enter the contest, but don't judge on this, the final version will be at least twice as long and three times more polished.

Cube Love Demo 0.1
Rage Against The Machine
Uploaded by Sleepwalker · Nov 08, 2007
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Help the companion cube escape from GLaDoS's cluch Help the companion cube escape from GLaDoS's cluches. unzip into your portal/portal/maps folder

Rage Against The Machine
Saved by the cake beta 1.01
Uploaded by Helix_Snake · Nov 10, 2007
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My first map, but I put lots of work into it. This is my first map I've ever made in Hammer, but I worked on it and tested it for a long, long time, so it should be good. I made the puzzles as fresh and creative as I could, so trust me, this map isn't a generic one. Remember, the game's not over until you reach an elevator. Changelist: Beta 1.01 - fixed an easily missable nodraw hole in the map, thank you nckomodo. Beta 1.1 - Changed the dialogue, made some of the solutions more evident, etc. Beta 2 - Changed too much stuff to put here.

Saved by the cake beta 1.01
Post-Portal Beta 01
Uploaded by espen180 · Nov 08, 2007
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Beta 01 of the first map in Post-Portal Beta 01 of the first map in Post-Portal.

Post-Portal Beta 01
The Flood
Uploaded by Rivid31 · Nov 02, 2007
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A different approach to time-sensitive puzzles The beginning of my new map. I threw this much together in the past few days. I'm looking for feedback on the difficulty, mostly. And if anybody has any ideas for more puzzles, or if anybody finds glitches / easy solutions. Extract the .rar to your /portal directory. You will still need to use the console to load the map. When you get to the cake on the wall, thats as far as I got around to making so far ;)

The Flood
NullChamber
Uploaded by DiddyKong42 · Oct 27, 2007
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Null Soldiers Map Null Soldiers Map

NullChamber
Cake Chamber 1
Uploaded by DiddyKong42 · Oct 27, 2007
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Null Soldiers Map Null Soldiers Map

Cake Chamber 1
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vLuxuria v0.2
Uploaded by VoYtHAs · Oct 25, 2007
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voy_luxuria map in progress Hey, This is my first map I ever created for Portal. Enjoy and comment.

vLuxuria v0.2