Portal 1 (Other files)

Extra Portal 1 content such as tools, assets, and miscellaneous files.

DaMaGepy map #3 [developer]
Uploaded by DaMaGepy · Dec 31, 2007
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DaMaGepy's map #3: Button mania I rate this map as "almost hard" difficulty, so don't expect too hard puzzles. Harder ones will be introduced in map #4 and #5. http://heroes.hardwired.hu/-/portal/portmap.html Report exploits/bugs pls. optional things: - find the hidden bean conserve Notes: - Its only a developer version, with not much detail and light adjustment - Rooms will look more clear, hints/tips are not included - Last room is a bit broken, but the puzzle works - Added a spawn-timer to the box dropper, so if all 4 box has been destroyed in the same time, they will respawn one by one every 2 second. - The corridor before the last room will be removed, its just temporary (or should it stay?) - If the portal-from-a-portal room is too hard (must be too quick for an "average" difficulty level) I'll lengthen it, send feedbacks pls! - There will be 2 more big room with 5-6 small individual puzzle.

DaMaGepy map #3 [developer]
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pt_2
Uploaded by youme · Oct 19, 2007
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trial map first test map. I've updated it so that the metal walls are now non-portalable

pt_2
Logic Portals : Experiments [00]
Uploaded by Hurricaaane · Nov 28, 2007
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Not a level, but showcase concept experiments To play this map, you need Logic Portals. It's a a map that will be contantly updated. It showcase experiments and foresee upcoming gameplay elements that can be released on an official Logic Portals map. You can test this map using the last entry of Logic Portal's Bonus Maps menu "Developer lp_z00".

Logic Portals : Experiments [00]
NOT A MAP Logic Portal Materials Keyword Fix
Uploaded by Hurricaaane · Nov 26, 2007
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Erases Logic Portals textures from PORTAL keyword A request from volt for developers to removes all Logic Portals materials showing up in the texture list when the keyword "Portal" is used. Now replaced by the keyword "hurricaaane".

NOT A MAP Logic Portal Materials Keyword Fix
Post-Portal Beta 02
Uploaded by espen180 · Nov 23, 2007
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Post-Portal Beta 02 Post-Portal Beta 02

Post-Portal Beta 02
Aperture Endurance 1
Uploaded by Nightshade · Nov 22, 2007
17 comments · (No ratings)

First Portal Map My first map for Portal - hopefully with the overlay issue fixed!

Aperture Endurance 1
Cube Love Demo 0.1
Uploaded by Vengeil · Nov 18, 2007
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Demo of the first half of my wcc map. This is my first real map, as well as my first playable demo of it. I am releasing this completely for playtesting purposes. -There is no lighting, no cubemaps -Visuals are not even close to done -No sound, no real decal work, no debris from explosion, no bts props -Only basic textures applied -There is a black box on the last door, sorry I'll fix next time -The goo doesn't kill you, so you can playtest it without loading too much -No bonus map file -Elevator at start is not enabled Please comment on the difficulty and my ideas with the cube. The level ends at this point inside a small office with two doors. I tried to prevent most shortcuts, but there are a couple good ones in there for fun. I'll take suggestions on visuals, but please concentrate on the basics, such as leaks and missing textures. I left out killer goo and fog so it's easier to try out w/o loading. In the final version, goo will instantly kill you; however, it will not harm your sturdy cube. See if you can get through with that mindset. I need to know whether to make it easier or harder. Yes I am planning to enter the contest, but don't judge on this, the final version will be at least twice as long and three times more polished.

Cube Love Demo 0.1
Infomercial
Uploaded by Duffers · Nov 13, 2007
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Pre-Lighting version of my map. Un-Lighted alpha of my first Portal map, released to collect feedback.

Infomercial
Rage Against The Machine
Uploaded by Sleepwalker · Nov 08, 2007
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Help the companion cube escape from GLaDoS's cluch Help the companion cube escape from GLaDoS's cluches. unzip into your portal/portal/maps folder

Rage Against The Machine
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Saved by the cake beta 1.01
Uploaded by Helix_Snake · Nov 10, 2007
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My first map, but I put lots of work into it. This is my first map I've ever made in Hammer, but I worked on it and tested it for a long, long time, so it should be good. I made the puzzles as fresh and creative as I could, so trust me, this map isn't a generic one. Remember, the game's not over until you reach an elevator. Changelist: Beta 1.01 - fixed an easily missable nodraw hole in the map, thank you nckomodo. Beta 1.1 - Changed the dialogue, made some of the solutions more evident, etc. Beta 2 - Changed too much stuff to put here.

Saved by the cake beta 1.01