Released

sp_audiotrash_competition
Uploaded by audiotrash · Jun 05, 2011
10 comments · 5.0 (9)

This is one of my maps i made for Identity, a rather mediumsized mappack comeing soon, when it's done. I couldn't decide wich map to use for the contest. I just cut this out of the "finished" product so the ending has no fadeout. In the second chamber the funnel is broken, it's not a bug. Listen to what GLaDOS says! Rate & Comments are always welcome

sp_audiotrash_competition
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[SP] Turret Syndrome
Uploaded by Domathan · Apr 14, 2012
19 comments · 2.2 (9)

A really Short Map. No Ninja Skills Required. Don't curse to much if you can't make the jump! Known Bugs: - Non Intended Deaths Known Exploits: - Non yet, I hope it Stays that way^^ Personal Goals: - Have a little bit fun Mapping. Changelog: 1.01 - Fixed maybe possible Exploit - Fixed annoying Sounds.

[SP] Turret Syndrome
Surprises Everywhere
Uploaded by Dariuski · Jun 06, 2011
5 comments · 3.8 (8)

I spent 2 weeks for the map, it's my first map, too. Thanks to r1corix that helped me with grinders

Surprises Everywhere
FirstV1.1
Uploaded by Hzamd · Aug 03, 2011
12 comments · 4.1 (11)

Hi all I'm releasing, as you can see my first map It's a one-room map but I made it as difficult as I can imaginate it for now It contains : Deadly turrets, deadly toxic slime, deadly discouragement gird, laser, tractorbeam, gels, buttons,cubes,cameras... Please feedback if you like it or even if not so I can improve it later or make better maps after I hope you'll enjoy VMF included V1.1 For this update I made the doors and the walls very better I prevent Chell to kills the turrets with the tractorbeam And prevent The player to mke a portal just behind the tractor And delete the propulsion gel

FirstV1.1
WhereAmI
Uploaded by drewdinie · Apr 10, 2012
28 comments · 4.7 (15)

This is my first map ever with no past experience in anything. I feel like i could have done more with the last room but i wanted to get this map out before my spring break ended and im 2 days late so here it is. I know that the elevator at the end is bugged just end the game once it bugs. oh and please record i love watching them. ty http://img62.imageshack.us/img62/5824/final3y.png http://img805.imageshack.us/img805/8167/final2o.png http://img407.imageshack.us/img407/8453/final1m.png

WhereAmI
Only one Moment-um
Uploaded by beecake · Dec 08, 2011
16 comments · 4.5 (11)

GLaDOS wakes you up, for a testing course of momentum. Have fun flying through the air! ...And maybe you'll find the easter egg...

Only one Moment-um
My Second Portal 2 Map
Uploaded by EJHoch · Nov 13, 2011
10 comments · 2.9 (14)

This is my second Portal 2 map. It's pretty simple but hopefully both better designed and slightly more challenging than the previous one. Right now I'm really looking for feedback on how you guys like it (or on how you don't) so PLEASE RATE AND COMMENT. Enjoy!

My Second Portal 2 Map
Laser Jumping
Uploaded by Sidoko · Jun 06, 2011
6 comments · 5.0 (5)

Here is my modest entry for the Summer Mapping Initiative. Not giant or difficult, just quite fun, at least i had some making this testchamber.

Laser Jumping
Affiliated
Uploaded by Pitkakorvaa · Jun 01, 2011
7 comments · 4.3 (14)

Yyep, First words here, lol. But here is my entry for this contest, clean aperture and few puzzles, nothing big. Updates -Added autosaves. -Fixed last chamber lights little bit.

Affiliated
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Random Maze 1_9
Uploaded by thehermit2 · May 26, 2008
0 comments · (No ratings)

Final version of the 2 part random maze This is what I hope will be the final version of the two part random maze that I entered in the April '08 mapping contest. Changes to this version include: -Tweaked the architecture so that dead ends are easier to spot from within the portal maze. -Added distinct observation window lighting to some of the outer walls and repositioned the number overlays to make orienting easier. -Added Challenges. -Removed the auto-restart feature. -Packed it all in a .bmz with .bns files and thumbnails. Let me know if it works correctly.

Random Maze 1_9