Released

contest0108-Marty-Nadez01
Uploaded by limagic · Jan 30, 2008
0 comments · (No ratings)

Portal map :P Great Portal map with Nice lighting and 3 Fun challenges for any player to do.

contest0108-Marty-Nadez01
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Pestchamber 22
Uploaded by pestchamber · Apr 06, 2009
12 comments · (No ratings)

You are a test participent in aperture science. I had fun making it, so i don't care if you don't like it. If you do like it then i do care :3

Pestchamber 22
CuButton
Uploaded by Dani123 · Aug 23, 2011
13 comments · 1.4 (11)

This is my first map, a bit messy here and there please tell me what you think. Thanks

CuButton
Positive Discouragement - Chamber 01
Uploaded by srs bsnss · Mar 09, 2013
11 comments · 5.0 (4)

"Positive Discouragement" is a small map pack that I'm working on. I decided that I might as well upload this here, instead of having it sit around on my computer until I finish all the maps, but I'm not going to upload it to the Workshop until they're all done. So for now, you'll have to do it the old-fashioned way! (place the .bsp in your "portal 2/portal2/maps" folder) ====== This chamber is the intro chamber, so it -isn't supposed to be super hard -is meant to be the most destroyed of them all. I fashioned it after 'sp_a2_dual_lasers' On a side note, this map is a VisLeaf mess. Guess how many numportals? Almost 3500. I didn't know how to make 3D skyboxes at the time, but now I see that I really should've used that, as it would've saved me so much trouble and time. I may revamp it before the workshop release. Anyway, enjoy! Don't forget to leave feedback, it is much appreciated. ====== Changelog: 1.0 -Release 1.1 -Changed the BTS area -Reworked the map so that it doesn't use linked_portal_doors -Changed some trigger_look settings -Fixed a broken animation on one of the fizzlers ====== A big thanks goes out to Lpfreaky90. If it weren't for her and her troubleshooting ability, this map wouldn't even exist. I'm serious. Hammer was telling me there was a leak in the middle of the void so I couldn't compile. Also, thank you to Stimich, who helped me beta-test!

Positive Discouragement - Chamber 01
Cube DESTRUCTION!!!
Uploaded by DannySwish · Dec 30, 2011
8 comments · 0.7 (7)

Congrats! You just found the first map I've made that actually has aligned textures! This map is by no means meant for serious testing. Basically when I'm bored I go into this map and have fun with the faith plate by placing a portal under the cube dispenser and one over the faith plate and watching cubes fling themselves into a fizzler! Yay! By the way the button is so you can reset the door to the closed postition for whatever reason. Extremely entertaining for my ADHD mind. Enjoy! P.S. There's an easter egg simply awaiting your discovery. See if you can find it in all of its eastery wonderfullness-ness! PPS. All of a sudden my cubemaps are NOT WORKING. If someone has some insight as to why this is the case, please let me know.

Cube DESTRUCTION!!!
Paint By Numbers
Uploaded by Jane_Doe · Jul 04, 2011
26 comments · 3.3 (9)

This is my first ever map, and has rather grown since I had the idea for the first puzzle in it. Please let me know what you think, it's meant to show that even an endless supply of Conversion Gel doesn't make a test easy. The numbers in the map ought to help, along with thinking about flinging Gel

Paint By Numbers
No Story
Uploaded by theprogram00 · Dec 09, 2007
0 comments · 5.0 (1)

Map For November Contest 07 A Map for the november Companion Cube contest 2007. The map is called No Story, made by Theprogram00. Extract to "portal/portal/maps" Folder EDIT: fixed screenshot

No Story
inversion
Uploaded by Killerblonde · Aug 09, 2011
17 comments · 5.0 (4)

A short, challenging map using gravity flips. It's sort of glitchy in some areas, (not much I can do about it,) but I worked hard on making this map look professional, and I think it's my best so far. Enjoy, and please comment on what I can do to make my maps better! 1.1.1 Made into a vpk file so my custom sign works! 1.1.0 Made 'lower' chamber have a metal floor to prevent an unintended, very fast solution. Added white wall to allow player to return to 'top' chamber. 1.0.0 Initial release

inversion
The Abyss
Uploaded by Shroudeye · Jun 06, 2011
19 comments · 3.8 (8)

Out of the dark, into the night. Thru the portals, follow the light! Watch the guardians, broad and tight, Or dive in the Abyss, you better might. My second mapping attempt, and my very first contest entry. Have fun playing with light bridges, deadly lasers, and even more deadly Turrets!

The Abyss
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PortIllogic - Episode: Pre [RERELEASE]
Uploaded by PortIllogic · Aug 18, 2008
0 comments · (No ratings)

The very first in a series. FIXED: - lighting - aesthetics - fizzler is less confusing - slightly harder, slightly easier to understand website: http://portillogic.steelecameron.com/ discussion: http://forums.thinkingwithportals.com/portillogic-episode-pre-t1384.html 1] Download file. 2] Place it somewhere convenient (Desktop is hard to get to from inside Portal browser). 3] Run Portal. 4] Click "Bonus Maps." 5] Click "Import..." 6] Find portillogic.bmz and import it. 7] Finito.

PortIllogic - Episode: Pre [RERELEASE]