Released
Genetics
Alright guys, so this is my first proper portal 2 map, with good lighting and everything. Yes, I stole the viewing room instances from PeTI <3. I call this one "Genetics", it's a fairly simple puzzle which requires 2 players to solve it. It's my first released map, and I hope you enjoy.
Perpetual Swesting Initiative
A simple, but challenging chamber using just lasers, and my first ever map, made in Hammer. My aim was to produce a chamber that was tricky to do, but simple in terms of what it contained. I also didn't want the user to have to use a knack, luck, or platforming skills. The chamber is based solely on lasers and can be easily solved when you know how. Difficulty: Room 1: Easy Room 2: Peasy Room 3: Lemon Room 4: I DON'T WANT YOUR DAMN LEMONS! All comments welcome. See it in steam at: http://steamcommunity.com/sharedfiles/f ... d=84905140
Flying Coaster
-!- NOT A PUZZLE. -!- This is a coop ride. I've played some fun faithplate coasters made in the PTI editor and thought it would be fun to have a coop one to ride with your friends. So here it is, enjoy it for what it is, the duel track layout made it shorter then the single player versions could be, but I still think its worth it. Notes: To start the ride both players need to stand on the faith plates at the same time and stop moving to start the countdown. Its very specific because the timing is required. Also, the faith plates don't activate until Cave Johnson is finished speaking. Once you have started the countdown DO NOT USE YOUR KEYBOARD MOVEMNT KEYS (WASD). You may look around all you like, use the mouse, and fire portals. Screenshots: http://www.nautikdesign.net/portal2maps ... ize_01.jpg http://www.nautikdesign.net/portal2maps ... ize_02.jpg http://www.nautikdesign.net/portal2maps ... ize_03.jpg Video Play-through: http://www.youtube.com/watch?v=8W0y5irCpk4 Changelog: v0.1 - Initial Release
Cage Fling
These 5 chambers range from easy to challenging. They require tricky timing and fast reflexes. Getting progressively more difficult, the first tests prepare you in the concepts used to complete the final two chambers. Requires shooting multiple sets of portals while flying through the air in sync with your coop partner. Notes: This maps destroyed theme maybe potentially be taxing on lower end computers. I am leaving the last puzzle un-detailed for the sake of giving you the most FPS possible. It will be hard enough without lag. Plus, im tired of working on this one Screenshots: http://www.nautikdesign.net/portal2maps ... ize_01.jpg http://www.nautikdesign.net/portal2maps ... ize_02.jpg http://www.nautikdesign.net/portal2maps ... ize_03.jpg http://www.nautikdesign.net/portal2maps ... ize_04.jpg http://www.nautikdesign.net/portal2maps ... ize_05.jpg Video Play-through: http://youtu.be/156vl7Mj77E?hd=1 Changelog: [WIP]v0.1 - Initial WIP Release [WIP]v0.2 - Added quick respawn tubes to chambers 4 and 5 to decrease restart times after failure. [RELEASE]v0.3 - Removed a set of buttons from the final level. They were unnecessary and the fling should still be completed the same way. - Other Minor Changes, Moved from WIP because I am no longer working on it. v0.4 - Fixed Simple bug causing complete breakage of the last level.
[JFTC] Repulsive Welcome
Hey guys! I'm back with another map in the series, this time its underground! This is my first time releasing an underground map, so maybe its not that good. Sorry. This map is an easy test chamber that tests the Repulsion Gel, nothing else. Enjoy! The .rar file contains 3 maps: -Hard Decision (BTS) [sp_hard_decision_bts.bsp] In this map, you continue from where you stop at Test Chamber 04, at the BTS section of the Enrichment Center. You walk forward and theres two ways you can go. Turn left and go back up to the modern facility or turn right and go down underground. You choose! -BTS to Underground Train Ride (Tunnel) [bts_underground_train_ride.bsp] You chosen to go Underground, now you must ride the train to the Underground section of the Enrichment Center. The station design is similar to Singapore's train station design. -Repulsive Welcome (Underground) [sp_u_repulsive_welcome.bsp] Welcome to the Underground facility! Now you must complete tests to go back up to the modern facility for your cake! Good luck! IMPORTANT NOTE: -There are 3 maps in the .rar file. Play "sp_hard_decision_bts.bsp" first. After completion, the map will change by its own, no scripts involved as I used point_clientcommand. -Remember to drag the materials from the materials folder too! It contains alot of stuff. -The fizzler in the right room acts as the same as a Laser Field (or Discouragement Field). It'll kill the player upon contact with it. Difficulty: Easy Size: Medium Date: Somewhere in 1940 Testing elements involved: -Repulsion Gel -Nothing else Remember to comment and rate this map! Give me feedback and how I can improve in my next map. Blindruns and walkthroughs would be very much appreciated! Have fun and enjoy the map!
PTI_polarity_transition
This is a 2 Room Testchamber created by using only the PTI for the Map and Hammer f?r the Coop-Entrance and Exit. Once the first Room is solved, there is a shortcut to the second Room for the case that you should die. GLaDOS: "And you will die for shure" Rynax: "shhht, shut up GLaDOS. Guys, i believe in you!" Hope you enjoy the Map with your Partner and leave me some feedback. I am looking forward for your Report. GLaDOS: "I am looking forward to your failure"
8 years old Adam
These maps are realised by my 8 years old son without any help from me; and I promised him to upload them.
Level Restylization Pack Chapter 01 Test 01
The first level of the Portal 2 level restylization pack!! The Level Restyleization Pack will include all portal 2 levels done in a different theme for instance, this level has gone from dilapitated to clean!
FreakyChicken's Portals of Doom and Friendship prt2
ChickenMobile and Lpfreaky90 present to you the second map from our coop series "Portals of Doom and Frienship!". This series is based on the principle of both coop bots having one portal at their leisure and they're linked together. This map is based off Mass and Velocity course from Valve's coop campaign. You will definitely notice the similarity in these maps. More coming soon!
Speed Tower
A clever gel map I made with a friend.