Released

Alternative #3
Uploaded by r1corix · Oct 12, 2012
7 comments · 5.0 (4)

RELEASE DATE: 12.10.2012 WATCH TRAILER: http://youtu.be/1D96H_sElGQ Maps in valve style(i hope), medium difficult. Thx for playing my maps ;]

Alternative #3
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Binary_Cube
Uploaded by Tomce_11 · Oct 10, 2012
2 comments · 5.0 (1)

inspired from the movie Cube difficulty: Hard

Binary_Cube
the whatpossible test (portal 1 flashback)
Uploaded by constachugga · Oct 10, 2012
5 comments · 0.0 (2)

this is my first non-testing map in hammer, and i would like to know what you can see, like the box dropper, or the piston pits.

the whatpossible test (portal 1 flashback)
Water Temple
Uploaded by narsqrd · Oct 07, 2012
13 comments · 4.0 (5)

This is a full scale recreation of the Legend of Zelda: Ocarina of Time Water Temple dungeon. You can find my first installment of the series here: Forest Temple I sought to make the map accessible all Portal2 players, whether they've played the original OoT dungeon or not, so as long as you can think your way through some portal puzzles then you can enjoy this map -- or maybe despise it as memories of losing your way through the watery depths come rushing back. Here's my full run through of the map. But don't watch it. At all. For any reason. Especially that reason. You know the one. http://youtu.be/DuXDBZlWNzE Pro tips: - The compass's tracking abilities can be deterred by forces of great evil. Specifically, the compass will point to the first 4 keys, then stop working until the evils of the world are vanquished. Then the compass will function once again. - The item dropper in the center room will return any destroyed cubes, reflector cubes, companion cubes, or compasses

Water Temple
The Scientific Basis (medium)
Uploaded by LuckyRJ · Sep 23, 2012
9 comments · 5.0 (6)

Hello all Portal 2 Fans and Casual players..... It came to my attention i kind of stopped doing maps a while ago, so i had this nice map i didn't finish, so the last week i have finished it, i hope you all like it and rate it. and as always all comments and videos of playing my map is welcome This map is a 3 chamber puzzle, team work is key in this map... so please i hope you all have fun and enjoy my map, thanks LuckyRJ

The Scientific Basis (medium)
For Old Times Sake
Uploaded by reepblue · Sep 06, 2012
13 comments · 5.0 (5)

A quick map of an idea I had I made for old times sake. I use antiquated material, but I did not want to break the Portal 1 feel too much. Enjoy!

For Old Times Sake
Wheatley's Fans Part 01
Uploaded by SandvichBlock · Sep 02, 2012
5 comments · 5.0 (1)

A short introduction to the... "Wheatley Science Industrial Turbo Pneumatic Fan" Please note that this is only a short introduction to how it works, and i will make more parts in the future, which will be harder

Wheatley's Fans Part 01
Perplexo
Uploaded by jonatan · Aug 25, 2012
33 comments · 5.0 (12)

A small difficult puzzle for hardcore portal players. Note: As all my maps, this may require rather advanced techniques. v1.1: Removed an unintended feature. v1.2: Removed some more unintended features.

Perplexo
the History of Co-Op
Uploaded by KeeganDeathman · Aug 19, 2012
10 comments · 0.0 (3)

Rememeber from singleplayer how cave johnson was working on phasing out human testing? Well if he had succed it might look something like this. Head through Aperture as Atlas and P-body guided by lines of text that go by the name of Robert. Everything but the spawn and end rooms level choosers portal guns and you is old fashioned. Except for one chamber at the end. Do you guys think I should add another course after the end? CHANGELOG: 1.1intial 1.2added missing maps 1.3fixed map 7

the History of Co-Op
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Hotel Aperture
Uploaded by Shane · Aug 17, 2012
23 comments · 5.0 (4)

PLEASE NOTE: The filename of the map has changed since the last update, it is not hotel_aperture so take that into account when playing the map Changelog (V 1.4.2) V 1.3: Cubemaps have been correctly built so hopefully no more visual corruption V 1.3.1: Hopefully thanks to HMW's helpful suggestion the cubemap error should be gone for good. V 1.4: Fixed the faith plate animation, radio no longer carries on playing after being fizzled, other small visual tweaks and bug fixes V 1.4.1: Further lighting tweaks V 1.4.2: Eliminated a potential scenario in which players and objects could fall through the aerial faith plate V 1.5: Fixed a couple of exploits and made some visual tweaks

Hotel Aperture