Released
Cube Collector v 0.1
New update in steam workshop ( link below) http://steamcommunity.com/sharedfiles/f ... earchtext= In this map you have to collect cubes from different chambers to solve. For long playing, this time you can try to take the companion cube to the elevator or try to solve with less than five cubes. It?s possible, isn?t it. Note: -Room three was changed -Unlogic gaming was fixed -Now Glados speaks -Better savepoints created -forgotten fizzler function fixed Ps: Please post your experience about this map. Here you allways will see the actually best walkthrough. This is an unintended solution by John11 with 11 portals.. MU7uLDLFlxw
kerplunk
This map is intended to be fairly difficult conceptually. It needs some dynamic moves but hopefully they are fairly easy to execute. v1.1: removed the first level up. fixed a few unintended solutions. v1.2: fixed shortcut on the top level.
[Coop] Impetuosity
Average expected playtime: Upgraded to 4 hours, 3 hours was an underestimate Difficulty: Nyskrte-esque Permanent +remote_view and voice communications are advised. I've been working on this beast for two months and I feel now is the time to unleash it. I hope you enjoy it, as always feedback is appreciated. If you want to play my other maps, look to my signature for links. There are now two versions of the map included in the download, mp_coop_halfosity allows you and your partner to continue immediately from completing the triangle chamber. This was done in response to the numerous criticism regarding the map's abnormal length and becoming disconnected due to unreliable internet connections. While this will double the size of the download, I feel it is a moot issue, as the amount of time you will spend playing the map will likely far exceed the time spent downloading it.
One Geometric Task
This is old mathematical task, not hard but interest. made for Galya
[SP] Weighted Wonderland
A medium-length portal 2 map in a unique wintry environment. NOTES: This map was made in a week, so it's not perfect. If you find any bugs, let me know in the thread. Also included is a wallpaper featuring content from the map, created by myself as well. If you like it, check out my deviant art page for more portal 2 wallpapers. Finally, have a Merry
[Sp] Repurposed
An old WIP that I forgot about then re-discovered recently. Would say it is around medium difficulty.
Rexaura
Rexaura is a mod for Portal 1. It features puzzles based on high energy pellets and several new mechanics surrounding them.
Holiday Headache
A small difficult puzzle for hardcore portal players. No lasers! This map is a collaboration between Johannes and Jonatan. v1.1: Fixed the embarrassingly easy solution... v1.2: Fixed various unintended solutions. Cosmetic fixes. v1.3: Fixed unintended solution.
Not Just A Box (v4)
Hello fellow Portaller! This is MrBob806, and you just found my first map! A few testing elements included are buttons (huge surprise, I know), boxes, aerial faith plates, fizzlers, a home-made dumbwaiter, unusual gravity, impossible structures, and even a death grid! (You should fling yourself into it. The sound is amazing.) At various times in playtesting, it has been reported to be that a puzzle is impossible to solve. This is not the case. All the puzzles are quite simple, but with a few tricks that aren't typically extremely obvious. Have fun, and any feedback is welcome! v2: Made red grid of lasers in the first room fizzle boxes, erasing the player's ability to trap themselves by flingng the box through the grid. Also added a bit of humor to the exit elevator. v3: put it back to v1 so a MAJOR bug created by v2 is fixed. I'm working on a true v3 (which will be labeled as v4) so that both issues are fixed. v4:problem solved. lasers now kill the box, while allowing for the solution to be executed. I also lit up the elevator screens and added a message to the end elevator.
Wall Projector Tut
VMF included. Tutorial on The hard light things! No pic, though. .RAR file - should open with WinRAR. put maps folder in portal2>portal2. DO NOT REPLACE OR DELETE ANYTHING ELSE. SDK folder has everything including VMF.