Released
[sp] Oxide
Single player contest entry theme: destroyed
Paintbox 01
My entry for the TWP Summer Mapping Initiative. Since I haven't done any mapping in a few years, for my first Portal 2 map I wanted to do something short to help shake the cobwebs off, and that highlighted my favorite underused game element, conversion gel. So here's a black metal box with a white gel pipe. There's an excursion funnel, too; I'm sure you'll figure it all out. Also I added a small BTS area for anyone who feels like exploring. Have fun getting to it. This is my third posted map for the Portal series.
Bridge Over Toxic Water
My single player entry into the mapping contest. v2:Fixed broken overlay, added water mist particles.
sp_schiller_01
My first released map and my entry for the Summer Mapping Initiative. It's not the hardest map, but it's about timing. Hope you enjoy!
cradle
Sp entry for the Summer Mapping Initiative, focusing on story telling and readability in puzzles
Test Area Zeta: Chamber 01
Update: v1.3 Released A short but sweet Test Chamber in a forgotten corner of the Aperture Science Test Facility. The first in a series of Zeta Area Chambers that may or may not be trapped within a collapsing valve-time zero-point singularity bubble. Theme: Clean (mid-construction). Elements: Lasers, Toxic Slime, Panels, Repulsion Gel. This chamber has a definite "right" solution but it can be solved in a few different ways, for those Portal Ninjas out there! Installation instructions included in archive. Screenshots: * http://is.gd/ueSHIa * http://is.gd/aN75Oh * http://is.gd/kCclm2 #========================= ChangeLog v1.3: * Added measures to prevent hard crash caused by 'Erase' gel interacting with Water Hazard brush. ========================= ChangeLog v1.2: * Added additional, additional lighting. * Modified various Indicator Lights for clarity * Additional Water "Safety" Panels added * Safety Panels are now 37.2% Safer. Promise. * Additional Panels added to 'Pit' area for easier access after first solution * Fixed lack of clipping that allowed player to jump into drain pipe area ======================== ChangeLog v1.1: * Added additional lighting. * Misc I/O Changes. =========================#
TunaFish
My entry for the Summer Mapping Initiative, and also my first released map. It's fairly short, and not very difficult. I tried to be creative with a little "animating"... hopefully its not buggy. Leave me some helpful feedback if you can. Thanks! Update#1: Added a Readme file Update#2: Changed the following: -made the final portalable wall more obvious (I hope, but please let me know if it isn't, and give me some suggestions) -added fizzlers between the "rooms" -removed the "evil trapdoor of death" -added info_placement_helpers to a couple places -added a underground soundscape -added an explosion effect to the gantry crash animation part Update #3 Changed the following: -added music throughout the level -fixed a few ways to skip over the first room -made the turrets deadly...hate me if you want -added an autosave right before the turrets, see above -added more signs to the turret room to make it EVEN EASIER to figure out Update #4 -fixed some overlays I jacked up with update #3... This will be the final update unless someone finds some substantial bugs or glitches. If you do just let me know and I can fix it.
Overgrown Clap Documentation
A CO-OP map that requires more thinking then usual. Has been tested with several different playtesters. All said that it was been rewarding to finally figure out the solution and that the map was not to hard to solve. Combine this with the excellent attention to detail, you get a map that is extremely fun to play. And you can play this with one of your friends. Map name: mp_coop_lz-3 Have been compiled with final settings. Please use the console to disconnect once the screen fades to black in the end of the map. Thanks!
Before the new
This is before the new! Its my first old aperture level, and I would have to say its awesome! Thankfully at the last minute I was able to take a picture because before it did not work....
Anomaly
A medium-long map I made for the Portal 2 Summer 2011 Mapping Contest. Contains discouragement beams, blue and orange paint, excursion funnels, turrets, and more. Difficulty: Medium-hard.