Released
Atlas_RELOADED /fix 1.0/
coop map with cube droper and fizzler /update 1.0 - fixet buttons and build a wall/
Aquillians United Test 00001
A short, but hard Singleplayer map, which uses some new gameplay concepts, like antigravity and Gel Juggling This is my second Portal 2 map, and is meant to be hard. Hope you enjoy it. If you don't like it, please tell me why so i can fix it, and make any later maps better
Aquillians United Cooperative Test 00001
A short coop map, with a few suprises thrown in. This is my first Portal 2 map, I hope you enjoy it
Thinking With Gravity
You can think with portals, but how well can you think with gravity? Notes: Graphical glitches may be experienced, this is inherent of the design of the puzzle elements. CHANGELOG: -Added missing instances
Zeitgeist (Old Aperture Co-op)
A 1900's Aperture map and my second finished map, I wanted to see if I could capture the essence of the Valve paint co-op maps and I guess I sort of succeeded. This "enrichment sphere" uses Conversion Gel, Turrets, Excursion Funnels and Repulsion Gel and can be solved in several ways depending on how keen eyed you are. Yes, I realise there are some visual glitches with quite a bit of fail lighting and overlays. But how about we just ignore those for the sake of science.
Stockpile
three chambers, every chamber is about lasers. You don't need reflexes or any aiming skills at all. Just common sense, and laser thinking skills. The three chambers are in order of easiest to toughest, but i'm not sure what level of difficulty these tests are. Please tell me about any bugs you find while testing, but most of all enjoy! Credits to Msleeper for the elevator entities. 1.1 Fixed misaligned textures. Added music to catchers. Added better fog. Fixed another solution to the first puzzle. Known bugs: Weird lightning inside elevators End game text, which i somehow couldn't remove 1.2 fixed weird elevator lightning fixed another solution to the third chamber added more details to one observation room 1.3 fixed yet another solution to the third chamber (and possibly the 2 others)
SpamNugget_01
This is my first map for Portal 2, it involves gel, buttons and flinging. If you find any errors or have any comments or constructive criticsm, please email me at [email protected] VERSION LOG: V2-added elevators, observation rooms, cameras and otherr minor cosmetic details. Also fixed a couple of bugs, highlighted by Djinndrache in his you-tube video. (thanks for that) It is now necesary to complete both parts of the puzzle V2.1-added the material files so the custom sign shows up properly Enjoy!
sp_t3
cut version for contest without custom assets .
Portal Combat 01 - catapults
This is a Portal 2 custom map based on some catapult puzzles. Features: - custom co-op spawn and respawn rooms - big rooms with catapult based puzzles, including a cube - rotating and moving panels - support panels to prevent player death in case of wrong timing - overlays to help players with the puzzles - scripted event on end of map Puzzles: - all puzzles are based on catapults, flinging and a cube. - you will need good teamwork and nice timing for the puzzles - these puzzles will challenge you and your partner screenshots [spoiler]click on the images for higher resolution (1920x1200) [/spoiler] Change Log: => v1.1: (09.06.2011) - added some Indicators to make it easier - added timer sound for the buttons - realigned some textures - new script at end of map - fixed the cube catching bug => v1.2: (13.06.2011) - added missing light model - removed catapult target overlay at 2nd floor - fixed the support panel triggers
Aerial Portaling
This is a medium difficulty single player map that requires some aerial portaling. This is my first map so any commments are appreciated.