Released
RubyCarbuncIe's Test Chamber 1
Okay so, this is my first map release for Portal 2 (well for anything Portal related, but that's besides the point) This map started out as a test to see just how many elements I could fit into a test while still making it a decent test. It turned out that I made two test chambers in one map. The elements I added into the map are: Excursion Funnels Lasers Fizzlers (In the chamber, not the start/finish fizzlers) Hardlight Bridges Repulsion Gel Propulsion Gel Ariel Faith Plates Death Field and of course Buttons and Switches Please tell me of any bugs you find while playing this map. To install place the map in the Portal 2/portal2/maps folder V2: Added Indicator lights Removed Hard Light Bridge from Chamber 2 Made the small platform near the end of Chamber 2 with a material that allows the Gels to pass right through it.
Enrichment :: Test two
This is the next test in the Enrichment series. Test elements: Funnels, Panels, laz0rs, cubes and Aerial faith plates. Hope you like it, Feel free to comment. To do list: Quite a few things, but this is really an old map, I don't know if it's worth fixing all of this ~Lp Version 1.0.1 * Deleted an alternative solution Version 1.0.2 * Deleted an alternative solution Version 1.1.0 * Made the puzzle a little bit harder by deleting various alternate solutions * Fixed the indicator light overlays Version 1.2.0 * Fixed the fizzlers * Removed alternate solutions Version 1.2.1 * Added light Bugfix_version * removed the map, so I can upload it again so the issues might be gone now?
[Coop] Get that Cube
Greetings everyone! I just finished this co-op map and want to share it with you. I'd appreciate some (constructive) criticism and opinions. --------- About the map: The main objective is to bring a cube from one room to another - with certain obstacles of course . With clever use of the lightbridge and some flinging it should not be a big problem. Difficulty: I'd say it can be challenging to figure some things out, but not impossible. Overall: hard --------- Changelog: v1.3a: - made a minor fix to a fizzler-brush in the last room because it could unintentionally destroy your cube v1.3: - made some bigger changes to the map design to achieve the desired puzzle solving path - fixed some textures v1.2: - adjusted the map design to remove an unintended solution - fixed a missing sign ("square" on the wall by the tractor beam) v1.1: - fixed a bug where the cube could get unintentionally destroyed - aligned some textures and added a new sign Have fun! -peat
Antimatter One.
A new Puzzle Element to Portal 2. Antimatter Edgeless saftey spheres, and Antimatter Edgeless safety sphere interception fields This is the completed map! Known issues - You can spawn more then one sphere at a time, that will be looked at when i get better with instances! other then that, go play the map and tell me what you find! Update 9999: Polished up the map a little, added lines for glados and introduction text Update 9999: Fixed some minor bugs, and an epic shortcut. Last chamber should be solved as planned now
[SP] diportals, One
One a diportals experiment ------ A short puzzle. It shouldn't take long to solve this one. --- Version history: 18th of May 2011: Initial testing release (diprt_laser_fizzler.bsp)
Relinquish Test V2
V2 of Relinquish Test -Added one more test chamber. -Removed alternate solution. -Fixed light in start and end room.
Portal 2 - E3 Aerial Faith Plate Recreation
I got bored. That's about it. The lighting might suck, and I put my own little spin to it.
[Coop] Colours Co-Op : : Map 4
This time the theme is Red & it's set in 1960s Aperture! And it of course has to feature lasers and all 3 gel types! So a lot of people found Green too hard. I'll make up for it with this mild/easily solvable one ~ Enjoy! (Updated To Version 5 - Let Me Know If It Lags Still Due To Sound Overload Errors! - Note: This isn't an optimization problem, it's an ambient_generic problem) Notes: V 1.7 has sounds removed so it doesn't crash/lag. V 1.6 has the original music as planned that was removed due to... well some kinda weird Portal 2 Bug that I can't fix.
[SP] Motanum's Slanted Bridge
From the second place of the latest ThinkingWihtPortals mapping contest, comes my first Portal 2 map! Updated Abril 4, 2012. Although it is lacking from story, which I might do later. The map is fully complete. It involves Bounce and speed gels, lasers and hard light surfaces. Along with the usuall thinking with portals. It is of medium/large length, and about medium/hard difficulty. Still, no insane moves are required. Pure Portal basics in weird ways! E-mail me at eugenio.motanum91 AT gmail.com You can follow me on twitter @MotanumR My youtube channel is http://www.youtube.com/user/motanium And my steam is http://steamcommunity.com/id/Motanum
mp_coop_chickentest_2
A Portal map that involves looking and thinking!? Neva! This is my second Portal 2 coop map and involves 1 test chamber and two robots to solve it. Another light bridge puzzle (I love light bridges) with other techniques shoved in. Thanks to Kakujitsu for making the cool chicken logo and helping me test it! P.S. I will allow decompiling of the map for learning how I made things only. Play instructions: Unzip the map from the archive and place in your Steam/steamapps/common/portal 2/portal2/maps folder. Make sure both you and your partner have downloaded it. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_chickentest_2" in the console (which is activated by the ` key under ESC. What do you think? Rate my map and post a comment in the thread! Suggestions are highly wanted