Released
Claustrophobia
Great things come in small packages. Claustrophobia is my first map (ever), aptly named because of the large puzzle within the relatively small puzzle space. Included in this map are: 1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button Thermal Discouragement Beams Aperture Science Weighted Storage Cube Aperture Science Weighted Pivot Cube Excursion Funnel Doors Panels More Panels Lots of Panels I Like Panels KNOWN BUGS: NONE
Hole in the Sky
Turrets, Gels, Flinging, Lazers, Pnumatic vents, Panels and Mirrors! What else could you want? Oh and a Friendly box Map contains a mix of New chambers, Behind the scenes and ruined envoiroments. ~If somehow, you can't bend your mind around this map. I have developed a combustable video to throw at your house and show you the light. Figuritivly, and literally!~ Fixes: No shortcut past vent tubes Skybox fixed Double cube bug fixed Magnet effect is gone Portals should be easier to replace Elevators added Credits added This is my real first map, and i hope to improve and make much better maps in due time!
sp_mongoose
My first custom chamber featuring cubes, panels, a thermal discouragement beam, aerial faith plate, excursion funnel, emancipation grid and slime water.
Late Chamber 01
Changes in 1.3 -Fixed glitch -The glass is now replaced with a fizzler Testing out Portal 2 mapping. Also first time using instances, thanks for msleeper for example files. Short map, but I am going to make more of these. Screenshot: http://cloud.steampowered.com/ugc/55978 ... 87D27E358/ Mirror: http://dl.dropbox.com/u/3300848/portal/ ... mber01.zip
mp_coop_doors_v_1_03
Simple coop map for the Portal 2
sp_dred4
I made this map over the last two days. Nothing amazingly complicated but it's a start.
sp_wits_maybe_finalv2
Version 2 of sp_wits_maybe_final. More puzzles, betterish map. There are several ways to solve the main puzzle, this was not an oversight(again). Please feel free to send comments/questions/suggestions to my email. [email protected] Spoiler:The button/laser only needs to be activated once to turn the gels on.
Catapults and buttons
[UPDATED] A coop map of moderate difficulty that requires a little bit of coordination ... Edit : Re-uploaded in zip format. Edit : minor modif : [spoiler]changed the button into floor button[/spoiler] Edit : [spoiler]avoided being able to go in the paint rooms[/spoiler], pimped the map a little bit.
Marlow's Map v.1
Just a small map with a medium Funnel puzzle. Updated with a few minor fixes to exploits.
[Coop] Colours Co-Op : : Map 3
: : : ATTENTION - You can now pick up the cube - So that's been fixed! This is a full working bug-free version! Enjoy! The Hardest, Greenest Colours Co-Op Map Yet! The whole map revolves around a central elevator shaft. It makes heavy use of funnels, faith-plates, and goo! Adventures inside a giant gyroscope? We've got you covered. [[UPDATED]] Due to numerous requests to make this chamber easier, I've ramepd down the difficulty by adding an "easy" button. I also removed the Frankencube due to a number of bugs related to it. Lastly I trimmed some fat to make it less laggy for people with slower machines, if you're still having lag issues I can cut the support lines out altogether and make the map run silky smooth if there's a big enough demand for a low-def version please do not hesitate to ask me for it! ALSO: The map now contains a version that can run on machines with less RAM!