Released

Arch 02
Uploaded by arch129 · Jun 12, 2011
18 comments · 4.5 (21)

A easy medium-ish sized map with Propulsion Gel and Diversity Vents.

Arch 02
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Breakdown
Uploaded by TheLastBanana · May 28, 2011
34 comments · 4.5 (31)

The main idea with this level is to have a broken test chamber which can only be solved using some unorthodox mechanics which weren't used in the main game. Feedback on any aspect of the level would be greatly appreciated! V1.1: Made the level fade out and disconnect at the end. Fixed an area where you could get stuck and have to restart the level. Added a fizzler to the exit elevator. V1.2: Fixed up cubemaps. Added VMF source to zip file.

Breakdown
ML's MegaCube
Uploaded by MasterLagger · Mar 19, 2012
26 comments · 4.5 (20)

So I'm getting back into the routine of making puzzle maps so I can work on a "special" map that's currently in the works. This map, MegaCube, has lots of different testing elements in it along with a few some-what difficult puzzles. The actual MegaCube in the middle of the room can be opened by placing 4 weighted cubes (3 of which are in puzzle chambers) on cube buttons. What's inside? Well, I'm not telling.

ML's MegaCube
mp_coop_blueblock
Uploaded by Android_r2d2 · Jun 06, 2011
19 comments · 4.5 (20)

Atlas and P-body face a new puzzle that looks quite easy at the first glance. All they need to do is find a way to stop pumping repulsion gel. But to solve the problem they have to take a slightly different direction. !FIXED VERSION! If you have old version, please replace your bsp with that instance.

mp_coop_blueblock
Power Interference
Uploaded by UsCobra11 · May 03, 2012
58 comments · 4.5 (10)

GO HERE To play the workshop version of this map: It's slightly different, you might enjoy it: http://steamcommunity.com/sharedfiles/f ... d=68660035 Power Interference is a medium sized, easy/medium difficulty map for single player. Changelog v1.0 -Release v1.1, v1.2 -Random fixes v2.0 [Insomnautik's Changes] -Map completely revised, edited, and changed for a better look (Thanks) -Textures completely redone -Added more general freedom to the first room -Added frames to glass and grate -Fit the funnel in the wall [UsCobra11's Changes] -Fixed alternate solution -Altered textures in second room -Moved various things v2.1 -Fixed unintended solution (again...) -Added autosave v2.2 Ran map through Pakrat for lp's fizzlers v2.3 -Replaced Lp's Fizzlers with a glass wall -Added music -Fixed the unintended solution (Again, lol) v2.4 -Player spawns without potato -Added arrival text

Power Interference
mp_coop_deside
Uploaded by audiotrash · Dec 12, 2011
14 comments · 4.5 (10)

This map is released for testing. It might be changed/will be fixed. Ideas and feedback: add "audiotrash" on steam or post here. Anything is appreciated.

mp_coop_deside
sp_desertedchamber1
Uploaded by ZombeeDeath · Oct 30, 2011
9 comments · 4.5 (10)

Chell finds a box tube to travel along, as the elevator has broken down. Hope you enjoy. Its a small map, and is my first underground level. If there is any bugs or suggestions, please let me know.

sp_desertedchamber1
[SP] Aperture Science Time Testing
Uploaded by beecake · Oct 27, 2011
16 comments · 4.5 (10)

Time Testing test

[SP] Aperture Science Time Testing
Funnel and Cube
Uploaded by autobzooty · Jul 16, 2011
16 comments · 4.5 (10)

This is the first proper puzzle I've finished. It was kind of an exercise for me to learn the tools and practice basic puzzle design than something serious, but I thought I'd post it anyways. It's super short and not very difficult, but any pointers or comments would be greatly appreciated! I'm new at this.

Funnel and Cube
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mp_coop_panels
Uploaded by Rot5 · Jun 13, 2011
16 comments · 4.5 (10)

Difficult map with catapults and panels. It's definitely possible without using any glitches or cheats. Just don't give up so fast. Conatct me if you need help. I'll give you some hints then. I appreciate feedback!

mp_coop_panels