Released
Headache
Small map, Very hard difficulty: enjoy Version 2: Fixed the exploit in which players could ninja onto the windows. Version 3: Added lasers, and an extra beam with linked button to guide players to the intended solution, and block an overly-easy solution. Version 5: Narrowed down the portal surfaces so there would be less confusion as to where to start working towards the solution. More elegant fixes to the exploits as opposed to putting walls up everywhere, and some targets to help where aiming is critical, and avoid players having to redo a sequence because of mistakes. Version 6: coming tomorrow- expanding a certain portion of the map to give a more generous timeframe where time is critical, and to give players more time to explore possible options. As of now, version 6 is released! Alot of changes to the layout. Performing the solution is now much easier, however, finding out the solution is still just as difficult. That's the goal- to make a puzzle that challenges the mind, not the reflexes. Version 7: Fixed another (very clever) exploit. The button now has a second preventative function. I did this as opposed to opting to make the lasers deadly, which would have also fixed the problem. I want to prevent exploits, but not make it frustrating. If making the lasers deadly would be preferable to adding the portal-blocker to the button, let me know. I decided it some complication added would be better than getting the player killed and having them start over after trying a certain solution. Let me know what you think. As of 9/6/11. I may have finished updating/polishing this map- ready to move on: I see downloads are still going up, and rating has been between 4 and 5- and so far, no reported exploits or issues. I'm going to take this all as a good sign, considering at version 4, the rating was 3 out of 5, and I had less than 100 downloads. Version 9! I fixed a final exploit with another laser (and playerclip, so the laser needn't be deadly). Added the indicator lights to avoid confusion over the function of a button as well version 10 Fixed a mistake with update 9, which didn't fully fix the exploit. Now I got it! Version 11: Finally- exploits fixed, some minor aesthetic additions and indicative signs for guidance. Not as extensive a facelift as I wanted to give the map- but some odd game crashes are making it slow to test out changes. Should be very playable, but still quite difficult. Enjoy!
sp_capone_01
This is my first Portal 2 map, and the first map I release to public. This took me 2 months to finish, because I'm new to mapping, and I still need to practice on Hammer. Feel free to report any bugs, to submit your critics and advise,this could help me for the sequel of the map. Contains : - Repulsion and Propulsion Gel - Laser - Excursion Funnel - Hard Light Bridge Have fun. Screenshots : http://cloud.steampowered.com/ugc/54064 ... 5793FC51E/ http://cloud.steampowered.com/ugc/54064 ... 28B6B32DD/ http://cloud.steampowered.com/ugc/54064 ... 161BFFCCB/
All Things Physics
3 part puzzle map for the summer mapping contest. Updated (Mar 09 2013): - Fixed exploit in 2nd puzzle - Redid all lighting - Substantially updated level with new pretty things
Share It!
A small chamber in which you'll need to share the test elements with your coop partner to complete the test. Estimated difficulty: easy to medium. Check post 3 below for a screenshot. Installation as usual: Download the .rar-file. Extract the .bsp-file in it into your Portal2/Portal2/maps folder. Host a coop-game, bring down the console and type "changelevel mp_coop_pti_shareit12". Have fun and drop me a line of feedback! --- Updates: v1.2: Fixed an exploit, a new way to get stuck and some visual things. Many thanks to LpFreaky for finding and explaining those! And of course also for moving this into the Coop-category. v1.1: - Changed the PTI catapult panel for a faithplate - Added a marker panel to make the wall button more obvious - Addes signs to make the laser pits more obvious - Added a laserfield in the funnel area so the players can't get stuck in case they go in there together. - Fixed the heights of the laser pits. - Fixed an unintended solution. Many thanks to Chickenmobile and Mumbles for testing or suggestions along the way.
secondtest
Here's my second test. It's made in the clean style. Difficulty is easy, maybe medium. V3.1
Toussonian: One
Hello Testsubjects, this is my very first Portal 2 map. I think it is an quite easy and pretty straightforward map. Since it is the first map I've created with the editor, I, at the start, didnt pay attention to the texture-corresponding sizes and I regret it now, but I hope you can see past it. I'm also aware that it does not have a lot of details. This map might be re-made in the Toussonian Mappack (with correct sizes for textures), which I'm currently working on with a friend. I welcome all balanced feedback you have! Have Fun! - Update v1.1 Added a panel. This way, the second player has to be more involved, in order to solve the puzzle. A little bit more timing and running needed. Still short and quite easy though. Have fun!
Not Just A Box (v4)
Hello fellow Portaller! This is MrBob806, and you just found my first map! A few testing elements included are buttons (huge surprise, I know), boxes, aerial faith plates, fizzlers, a home-made dumbwaiter, unusual gravity, impossible structures, and even a death grid! (You should fling yourself into it. The sound is amazing.) At various times in playtesting, it has been reported to be that a puzzle is impossible to solve. This is not the case. All the puzzles are quite simple, but with a few tricks that aren't typically extremely obvious. Have fun, and any feedback is welcome! v2: Made red grid of lasers in the first room fizzle boxes, erasing the player's ability to trap themselves by flingng the box through the grid. Also added a bit of humor to the exit elevator. v3: put it back to v1 so a MAJOR bug created by v2 is fixed. I'm working on a true v3 (which will be labeled as v4) so that both issues are fixed. v4:problem solved. lasers now kill the box, while allowing for the solution to be executed. I also lit up the elevator screens and added a message to the end elevator.
[SP] No Companion Cube For You
WARNING: Do not download this map if you don't want to suffer. Watching companion cubes go is very difficult, I know. GLaDOS this time will make you suffer, she won't let you touch a companion Cube, or can you be fast enough to pick up one? Difficulty: Easy. That's my first map, leave a comment! Thanks.
Lasers and Faith Plates
I made this in a few days, it's 2 chambers - one requires a portal gone while the other doesn't, this puzzle involves panels, faith plates, cubes, laser cubes, lasers and buttons! Special thanks to Kukiric, Firegod522, Sparky13J and all the others that playtested.
Through the Facility
This co-op map takes you and your friend through the whole facility. You will be testing your cooperative thinking in the clean rooms, in the old section and in the overgrown chamber. Can you think with four portals? Let's find out! Screenshot: http://dl.dropbox.com/u/21031258/Thru-Facility.jpg