Released

Minimalist
Uploaded by psychohamster · May 26, 2011
13 comments · 4.1 (11)

First attempt at a true puzzle. Single room. Comments and critique welcome. V 1.1 Removed Side armetures, added full plate glass for prevention of bypassing mechanics. Lowered Far well to prevent premature portal placement. Moved End map trigger away from door, and removed portal wall next to door to prevent premature end game triggering.

Minimalist
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Playing With Spheres
Uploaded by contempt280 · May 25, 2011
24 comments · 4.1 (11)

My first attempt at making a level with Hammer. Not the prettiest, but I hope the puzzles are somewhat interesting! This is more a test of reaction, puzzles aren't really too tough. Please leave any bugs or problems you may find and any constructive feedback is greatly appreciated! Thanks! UPDATE 5/30: Hopefully fixed the major issues, added some tweaks.

Playing With Spheres
sp_dred4
Uploaded by Dred_furst · May 16, 2011
9 comments · 4.1 (11)

I made this map over the last two days. Nothing amazingly complicated but it's a start.

sp_dred4
Olympic
Uploaded by satchmo · Jul 26, 2011
37 comments · 4.1 (16)

Are you a cyber athlete? Olympic is a marriage of puzzles and sports.

Olympic
The Room (Precision, Timing, and Solving)
Uploaded by NeemaE · May 28, 2011
34 comments · 4.1 (16)

UPDATED for competition! v2 should be a more interesting play. This intentionally awesome title gives very little away, and leaves all the surprises of THE ROOM for the player to experience. It is worth mentioning that the idea for this map came from: (1) having the player start at what looks like the end, (2) making the player navigate backwards through testchambers [which appear partially solved], and (3) having the player get to what should be the "beginning", and then solve his/her way to the end. [Thus, some portions have much activity going on, and part of the challenge is to determine which puzzle element belongs to which 'direction.'] There is an emphasis--at times, without making it too difficult--on precision and timing, but I'd like to think that The Room is as satisfying, if not more, to figure out. Note: the file that I am submitting for the competition is 'the_room_v2.rar'. The other file is the original one I had included to be playtested, which will still remain--but it is NOT my official submission. If necessary to avoid confusion, I will take it down. EDIT: I must have uploaded the new file to REPLACE the old file. For anyone interested, the old map can be found at: community-releases/the-room-t2984.html

The Room (Precision, Timing, and Solving)
Enrichment :: Test two
Uploaded by Lpfreaky90 · May 19, 2011
31 comments · 4.1 (16)

This is the next test in the Enrichment series. Test elements: Funnels, Panels, laz0rs, cubes and Aerial faith plates. Hope you like it, Feel free to comment. To do list: Quite a few things, but this is really an old map, I don't know if it's worth fixing all of this ~Lp Version 1.0.1 * Deleted an alternative solution Version 1.0.2 * Deleted an alternative solution Version 1.1.0 * Made the puzzle a little bit harder by deleting various alternate solutions * Fixed the indicator light overlays Version 1.2.0 * Fixed the fizzlers * Removed alternate solutions Version 1.2.1 * Added light Bugfix_version * removed the map, so I can upload it again so the issues might be gone now?

Enrichment :: Test two
Hopeless
Uploaded by -niX- · Jun 12, 2011
29 comments · 4.0 (31)

This is Hopeless ! It's a long map composed by 5 chambers, and a special end This map is less harder than my previous map, sp_lovetrip, but not too easy. Now, you will find checkpoints on each hard section. I wish you a good enrichment

Hopeless
ys_science_fun v2.0
Uploaded by ysfcn95 · Jul 18, 2011
34 comments · 4.0 (25)

First released map me and map make funny.This map short and easy because first.Overall downloads reach 1000 and release second map. 2 room and one corridor. 3 turret. 2 gel. 5 door. 2 elevator. 5 button. --UPDATE V2.0-- +add map change. +add detail. +add start text. --UPDATE V1.8-- +fixed some bugs. +change last room. --UPDATE V1.5-- +door trigger fix. +short way fix. +sound crash fix. +save bug fix. Please report all bug. ENJOY AND FUN

ys_science_fun v2.0
Converting Propulsion V1.3
Uploaded by RubyCarbuncIe · Jul 13, 2011
18 comments · 4.0 (15)

A simple single player map in the a4 style. I have spent quite a bit of time working on this map and hopefully it's not as bad my last attept at a map seeing as how it was unbearably painful to play, but this one will hopefully be better than that one. This test chamber includes: Conversion Gel Propulsion Gel Fizzlers A Danger Field An Excursion Funnel and of course buttons and switches. Please notify me of any bugs/glitches you can find. Thanks, and enjoy. To install Place the .vpk file in your addons folder (if you don't have one make one) in your Portal 2/portal2 file then run the map "sp_rbccg_speed.bsp" in the console. Here is a larger image of the screenshot: http://steamcommunity.com/id/RubyCarbun ... 4221582842

Converting Propulsion V1.3
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Co-op New and Old (Big Update!)
Uploaded by Strid3r · May 25, 2011
7 comments · 4.0 (15)

this is a relatively easy map and its comprised of 2 chambers. the 1st being of the modern feel and the 2nd being the run down type. hence the name "new and old" Update Notes V1.4 Fixed several Exploits Update Notes V1.3 FIXES: Fixed the bug where when standing on the button in the 1st chamber an invisible wall would block your path Fixed the bug where in the 1st chamber if you picked the cube back up off the button and were standing next to the retractable wall you would get stuck behind it. Fixed an exploit in the 2nd chamber Added: Added directional signs in the 1st chamber to give a little more direction. Added Texture variation in the 2nd chamber. Changed the puzzles in Chamber 2 to make it more challenging and not as repetitive. Added a function in the 2nd chamber where once you get the cube past a fizzler, the fizzler will shut off. so if your on the last segment of the cube sharing portion and you lose the cube, you dont have to do all the puzzles over again. Fixed the Textures issues that were present in the 1st chamber. Added a number of smaller tweaks. screen shots: http://i222.photobucket.com/albums/dd20 ... -59-85.jpg http://i222.photobucket.com/albums/dd20 ... -01-79.jpg http://i222.photobucket.com/albums/dd20 ... -49-25.jpg http://i222.photobucket.com/albums/dd20 ... -18-85.jpg http://i222.photobucket.com/albums/dd20 ... -11-61.jpg the included Script file is for when you finish the level it will take you back to the HUB world. This is my first attempt at getting back into modding since the cod2/4 days. so any feedback is greatly appreciated.

Co-op New and Old (Big Update!)