Released

Kinda Hot In Here
Uploaded by noam2000 · Jul 29, 2012
13 comments · 0.0 (2)

This map took me a while,but im very proud of it,i can say its my best map so far,so anyway summer has came and its kinda hot in here! i would like to thank to my new partner RabidDog for helping me with the map,and making it well,good. NOTE:THIS IS NOT BUGGED! a lot of people think this is bugged and cheating,THIS IS NOT BUGGED!

Kinda Hot In Here
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Genetics
Uploaded by SwiftHF · Jul 26, 2012
5 comments · 2.5 (8)

Alright guys, so this is my first proper portal 2 map, with good lighting and everything. Yes, I stole the viewing room instances from PeTI <3. I call this one "Genetics", it's a fairly simple puzzle which requires 2 players to solve it. It's my first released map, and I hope you enjoy.

Genetics
Perpetual Swesting Initiative
Uploaded by d401tq · Jul 25, 2012
6 comments · 5.0 (1)

A simple, but challenging chamber using just lasers, and my first ever map, made in Hammer. My aim was to produce a chamber that was tricky to do, but simple in terms of what it contained. I also didn't want the user to have to use a knack, luck, or platforming skills. The chamber is based solely on lasers and can be easily solved when you know how. Difficulty: Room 1: Easy Room 2: Peasy Room 3: Lemon Room 4: I DON'T WANT YOUR DAMN LEMONS! All comments welcome. See it in steam at: http://steamcommunity.com/sharedfiles/f ... d=84905140

Perpetual Swesting Initiative
Compulsive
Uploaded by LuckyRJ · Aug 07, 2012
10 comments · 5.0 (4)

This map is a vast improvement from my previous maps, and thanks to Nautik for all his help. about 40% of this map was helped by from Nautik. anyway this is a 3 chamber map, with easy elements in first chamber. 3rd chamber is i think my best chamber i ever made, but Nautik helped me out with some issues i had in this room. I am sorry if you dont like jumping platforms in 3rd room, but i have now edited the WIP version into this version and you will see that jumping platform part of the puzzle is now much easier (trying not to give any details out to those who didnt see my WIP version As always all comments will be greatly appreciated and i also would hope this map is upto the standards now of the Admins Have fun all and enjoy Ok although i know i am having 2 tiny problems with HDR, some textures are showing odd, and in the 3rd room in the part of the chamber where there is a cube button part of the ceiling is showing very dark, i tried to fix this but this HDR full compiling is making it show dark, so unless i did a normal compile cant find a solution as of yet, but i want to do HDR so will keep it as this for now. (so please dont comment bad for this lol) I will update this version when i find a fix for it , but my map is ready LuckyRJ EDIT: just updated the screenshot

Compulsive
Getting Back on a Track 1.1 (Updated)
Uploaded by BenVlodgi · Aug 06, 2012
23 comments · 5.0 (8)

A map I plan on finishing up a lot more and including in Back-Stock I was working on this all the way up until the last minute, I didn't even get time to do a full compile on it. its got some bugs, but I hope you still enjoy also, I swear I "submitted" this like 10 mins before the deadline, it just took a while to upload Bugs I know about but didn't address due to time restrictions: The ride starts a bit jerky The ride may start with a cube really close to you Wheatley has nearly no emotions, and says nothing Wheatley happens to just disappear at the end of the ride The conveyorbelt segments overlap When you load from a quicksave wheatley is off his track Its really dark.. because I didn't do a full compile in the actual chamber: the button doesn't respawn the cube when you loose it, which means you can get stuck the excursion funnel will eat up your cube when you set it to reverse there is some visible nodraw, but it isn't really bad, since it has stuff behind it to draw. the elevator ride goes forever (or until your game crashes) Edit: Now that I see that this is featured, I guess I'll upload a fixed version, where I split the map into 2 bsps because it was so large it couldn't run a full compile on the whole thing

Getting Back on a Track 1.1 (Updated)
Sp The Part Where V1.1
Uploaded by GLaDOS CUBE · Aug 05, 2012
16 comments · (No ratings)

Contest submission for the 2012 Heavy-duty super-mapping super-contest. ?The Part Where? is a large map made with the collaborative efforts of GLaDOS CUBE and Another Bad Pun. The map offers 25-40 minutes of exploration, puzzle solving, and most importantly, science. You play as one of the coop bots being tested by Wheatley in the torn apart labs of ?Wheatley Laboratories?. Use your wide robotic mindset of puzzle solving techniques, and most importantly, your sense of artificial pain to solve the test in a fashion that even GlaDOS would be proud of. Can you conquer this conundrum? Can you find all of the pony-related easter eggs? Are you up for the challenge? Only one way to find out? CREDIT THINGIES: Puzzle and basic detailing: GLaDOS CUBE Additional Optimization, Puzzle Refinements, and Detailing: Another Bad Pun #supercontest2012 GLaDos_Cube Another Bad Pun Warning Optimization May cause Weak PCs To explode*

Sp The Part Where V1.1
Trust Bridges 1.1
Uploaded by HammerHead · Aug 05, 2012
10 comments · 4.2 (6)

Navigate a damaged test chamber with your partener in science. This map includes hard light bridges, Pneumatic diversity vents, dynamic music that changes as you test, and Glados's famous reassembly machines. The test is medium hard and requires cooperative timing to solve. Note: This map was originally made for the second summer mapping contest at which point it was less than perfect due to a lack of time I had available. However since then I have been working hard on completing it and the map has now been updated to reflect that. As this is my first ever community release I really hope you all enjoy it! Thanks for checking it out. Screens: https://www.dropbox.com/s/a3y7b38khjq1v ... v30006.jpg https://www.dropbox.com/s/7pf9hiu3rx7e0 ... v30008.jpg https://www.dropbox.com/s/6ib8u9e4juxoa ... v30012.jpg https://www.dropbox.com/s/n0wumsq0a6ppo ... v30015.jpg Workshop Link: http://steamcommunity.com/sharedfiles/f ... =101442852

Trust Bridges 1.1
PTI_polarity_transition
Uploaded by Rynax · Jul 13, 2012
8 comments · 5.0 (4)

This is a 2 Room Testchamber created by using only the PTI for the Map and Hammer f?r the Coop-Entrance and Exit. Once the first Room is solved, there is a shortcut to the second Room for the case that you should die. GLaDOS: "And you will die for shure" Rynax: "shhht, shut up GLaDOS. Guys, i believe in you!" Hope you enjoy the Map with your Partner and leave me some feedback. I am looking forward for your Report. GLaDOS: "I am looking forward to your failure"

PTI_polarity_transition
8 years old Adam
Uploaded by abderrahmane · Jul 11, 2012
8 comments · 3.3 (3)

These maps are realised by my 8 years old son without any help from me; and I promised him to upload them.

8 years old Adam
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Level Restylization Pack Chapter 01 Test 01
Uploaded by SandvichBlock · Jul 11, 2012
4 comments · 0.0 (3)

The first level of the Portal 2 level restylization pack!! The Level Restyleization Pack will include all portal 2 levels done in a different theme for instance, this level has gone from dilapitated to clean!

Level Restylization Pack Chapter 01 Test 01