Released

Perpetual Swesting Initiative
Uploaded by d401tq · Jul 25, 2012
6 comments · 5.0 (1)

A simple, but challenging chamber using just lasers, and my first ever map, made in Hammer. My aim was to produce a chamber that was tricky to do, but simple in terms of what it contained. I also didn't want the user to have to use a knack, luck, or platforming skills. The chamber is based solely on lasers and can be easily solved when you know how. Difficulty: Room 1: Easy Room 2: Peasy Room 3: Lemon Room 4: I DON'T WANT YOUR DAMN LEMONS! All comments welcome. See it in steam at: http://steamcommunity.com/sharedfiles/f ... d=84905140

Perpetual Swesting Initiative
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PTI_polarity_transition
Uploaded by Rynax · Jul 13, 2012
8 comments · 5.0 (4)

This is a 2 Room Testchamber created by using only the PTI for the Map and Hammer f?r the Coop-Entrance and Exit. Once the first Room is solved, there is a shortcut to the second Room for the case that you should die. GLaDOS: "And you will die for shure" Rynax: "shhht, shut up GLaDOS. Guys, i believe in you!" Hope you enjoy the Map with your Partner and leave me some feedback. I am looking forward for your Report. GLaDOS: "I am looking forward to your failure"

PTI_polarity_transition
8 years old Adam
Uploaded by abderrahmane · Jul 11, 2012
8 comments · 3.3 (3)

These maps are realised by my 8 years old son without any help from me; and I promised him to upload them.

8 years old Adam
Level Restylization Pack Chapter 01 Test 01
Uploaded by SandvichBlock · Jul 11, 2012
4 comments · 0.0 (3)

The first level of the Portal 2 level restylization pack!! The Level Restyleization Pack will include all portal 2 levels done in a different theme for instance, this level has gone from dilapitated to clean!

Level Restylization Pack Chapter 01 Test 01
FreakyChicken's Portals of Doom and Friendship prt2
Uploaded by FreakyChicken · Jul 11, 2012
13 comments · 4.5 (11)

ChickenMobile and Lpfreaky90 present to you the second map from our coop series "Portals of Doom and Frienship!". This series is based on the principle of both coop bots having one portal at their leisure and they're linked together. This map is based off Mass and Velocity course from Valve's coop campaign. You will definitely notice the similarity in these maps. More coming soon!

FreakyChicken's Portals of Doom and Friendship prt2
[Coop] Joint Potential - Act 2
Uploaded by Skotty · Aug 05, 2012
9 comments · 4.0 (5)

JOINT POTENTIAL - Act 2 (by Skotty) An entry for the Heavy-duty super-mapping super-contest -[ thinkingwithportals.com ]- Two medium-sized puzzles, featuring energy balls and light-bridges. Note: This is part 2 of a set of 2. It is highly recommended that you download 'Joint Potential - Act 1' by Moth [Coop] Joint Potential - Act 1 Thanks to Moth for instances. Installation Instructions: ------------------------------------- Place the BSP file in the following folder: steam/steamapps/common/portal2/portal2/maps start a new cooperative game, and from the lobby, type the following console command: changelevel mp_coop_joint-potential_Act-2

[Coop] Joint Potential - Act 2
[Coop] Joint Potential - Act 1
Uploaded by Moth · Aug 05, 2012
9 comments · 4.2 (6)

JOINT POTENTIAL - Act 1 (by Moth) An entry for the Heavy-duty super-mapping super-contest -[ thinkingwithportals.com ]- Three small to medium-sized puzzles, plus an additional BTS mini-puzzle Note: This is part 1 of a set of 2. It is highly recommended that you download 'Joint Potential - Act 2' by Skotty JOINT POTENTIAL - Act 2 (by Skotty) Thanks to: Skotty and Chicken Mobile for instances Brainstone for the TWP poster Myeka for the final chamber Skotty for custom models Installation Instructions: ------------------------------------- Place the BSP file in the following folder: steam/steamapps/common/portal2/portal2/maps start a new cooperative game, and from the lobby, type the following console command: changelevel mp_coop_joint-potential_Act-1

[Coop] Joint Potential - Act 1
Unforgiving
Uploaded by SandvichBlock · Aug 05, 2012
4 comments · 3.8 (4)

My entry for the 2012 mapping contest. It was a long and hard battle against time, but i have finished it,and i am proud of myself. There were going to be voice lines, but the whole process of adding custom sounds was being finicky, and i was running out of time. So instead, i used a large amount of "Game_Text's", but i will re-post the map when the sounds are working. --Credits-- Myself, Calvin Dvorsky mapped the entire level, came up with most of the test ideas, and well, it's my map Lucas Dvorsky, my awesome bro, for moral support and recording the voice lines which aren't in this version My mother, for lots of support and encouragement to continue in hard times William Jagger, my best friend, for the idea to use Slow Motion, he also was going to be the the voice actor, but he left on vacation without notice... ...Oh yeah, did i mention that I'm 12 years old?

Unforgiving
Forest Temple
Uploaded by narsqrd · Aug 02, 2012
36 comments · 5.0 (6)

I decided to bring a fantastic puzzle game together with an incredible puzzle game to make something that would (hopefully) turn out spectacular -- you can be the judge of that. This is a full-scale recreation of the Forest Temple from the Legend of Zelda: Ocarina of Time with Portal 2 puzzles scattered about. My goal was to make the map in such a way that a player with only knowledge of Portal 2 mechanics could play the map just like any other, while Zelda fans would feel that their surroundings were familiar. I've uploaded the map here but it is also available on the Workshop, and there you'll find screenshots, insider tips, and the change log: http://steamcommunity.com/sharedfiles/f ... d=86505390 Now with a run-through video! Included in the interest of helping the hopelessly lost: (Note: SPOILERSSSSS!! Don't watch it. Unless you like eating spoiled vegetables, in which case I would contact a physician) http://www.youtube.com/watch?v=pBE2RbeZDs4

Forest Temple
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[JFTC] Speed Jump Danger
Uploaded by RectorRocks · Jul 28, 2012
14 comments · 4.2 (6)

Hey guys! I'm back with another underground map! Now its waaay harder than the first one! This one contains Propulsion and Repulsion Gel! But be careful! One wrong move and you'll fall into the deadly Goo! Difficulty: Medium Size: Medium Date: 1975 Location: Enrichment Sphere 2 Testing elements involved: -Propulsion Gel -Water -Repulsion Gel -Basic elements (button, switch, dropper) -Hard Light Bridge Changelog: -v1.0-v1.1: Added trigger to disconnect player at the departure elevator -v1.1-v1.2: -Added more lights -Added a grate beside the Repulsion Gel platform -Fixed the disconnect trigger -Added a env_instructor_hint -Added autosaves WARNING! SOLUTION VIDEO! ONLY FOR STUCK USERS or users that completed the puzzle! [spoiler]N2LdJZiBCYU[/spoiler] Hopefully you'll enjoy this map better than my first underground map! Remember to rate and comment! Give feedback to what I can improve in my next map! Blindruns and walkthrough/solution videos are very much appreciated! Enjoy the map and have fun!

[JFTC] Speed Jump Danger