Released

Beamchain
Uploaded by jonatan · Nov 19, 2011
24 comments · 5.0 (7)

A small difficult puzzle for hardcore portal players. Note: As all my maps, this may require rather advanced techniques. v1.1: Removed an alternative solution.

Beamchain
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Aperture Science Turret Test
Uploaded by beecake · Nov 18, 2011
15 comments · 5.0 (18)

Glados is up again, and she made a new level with only one purpose... To test her new non-pickup-able turrets with extra strong bullets!

Aperture Science Turret Test
Tower Defense
Uploaded by PortalCombat · Nov 14, 2011
22 comments · 5.0 (12)

This is a Tower Defense Coop Map with Portal 2 game elements. I've added a ingame tutorial to let you see how it works. Special thanks to BlumCoLe for playtesting and suggestions. Updates: v1.01: - fixed missing text - fixed missing hint in "easy" mode Screenshot: Trailer: 0WYJaA7Rzrc

Tower Defense
My Second Portal 2 Map
Uploaded by EJHoch · Nov 13, 2011
10 comments · 2.9 (14)

This is my second Portal 2 map. It's pretty simple but hopefully both better designed and slightly more challenging than the previous one. Right now I'm really looking for feedback on how you guys like it (or on how you don't) so PLEASE RATE AND COMMENT. Enjoy!

My Second Portal 2 Map
Cube Collector
Uploaded by guckzurlinse · Nov 20, 2011
15 comments · 3.9 (18)

Ok there are 4 test chambers in this map. You got cubes from each chamber to combine them in a laser puzzle and solve. This is easy and short to say but i die in this map a lot of time. I?m shure you have to think a moment how to get the cubes out of the chambers. No trick, cheat or secrets to find, just logic thinking... a lot of logic thinking. But don?t be silly by thinking, because you have to jump with faith plates and beams or use lightwalls and using paints, so you have to do many things^^. One thing i?m sorry. Once The cube in test chamber 3 stopped as i play because of some wired places (corners). I think it could happen in your gaming, but just reset the cube, it?s easy. And please write....

Cube Collector
Chander Test 6 (Laser Suite)
Uploaded by pm_Chander · Nov 12, 2011
22 comments · 5.0 (6)

A small but hard test with lasers and cubes ver.5.1 fixed some detail

Chander Test 6 (Laser Suite)
funnel over goo
Uploaded by GLaDOS CUBE · Nov 09, 2011
4 comments · 0.6 (9)

if you die you will need to use noclip to get back up

funnel over goo
[Coop] Complexo
Uploaded by jonatan · Nov 08, 2011
25 comments · 4.3 (23)

A complex cooperative puzzle for hardcore portal players. v1.1: Some minor changes. v1.2: Removed some exploits. Minor bug fixes. v1.2.1: Fixed cubemaps (hopefully).

[Coop] Complexo
Primal Decay
Uploaded by SonaShaS · Nov 08, 2011
16 comments · 5.0 (13)

My first ever published map (Prime->Primal)A fairly short, fairly easy map in the destroyed aperture style (Decay)that contains two test chambers and a linking sectionin between them. V1.1- Fixed some major puzzle issues in the level (most notably the ones pointed out by John 11)

Primal Decay
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faith plate + func_tank example
Uploaded by Emorejets · Nov 07, 2011
4 comments · 0.0 (7)

func_tank trigger_catapult prop_dynamic point_template env_entity_maker plus vmf

faith plate + func_tank example