Released
VP Laboratories Demo
This is Demo map for VP Laboratories a Portal 2 Mappack. If you found any bugs or have any suggestion feels free to post it For more information please visit our Moddb page
Map_Name_Here_123
What is Map_Name_Here_123? This map. A clean style map of average (?) difficulty with decent aesthetic finish. 1.1: New, exciting name! 1.2: More freedom in blue gel area, orange gel button is now floor button, more 'shielding' on top of the turret 'fish tank'. 1.3: Reduced glass opacity. 1.4: Better support for alternative flinging in first chamber.
10 testchambers
My First Map! It includes rooms with lasers, paint, physics, boxes, tractor beams, and even hard light sidewalks! Hope you enjoy.
IonEnabled
This is an easy/medium map consisting of one chamber plus a little extra for fun. This is my first map since the golden age of Doom, yes I'm that old! If I were to start it again I would certainly do things differently, having learnt a lot along the way.(Xdiesp be gentle). Nevertheless, I hope you enjoy playing it. Thanks to everyone on this site, without whom this would have not been possible. V1.1 - Whoops I forgot to buildcubemaps. 'Hangs head in shame' V1.2 - Fixed unintended solution V1.3 - Updated texture alignments & minor tweaks V1.4 - Further tweaks & boundaries added to avoid allowing the player to stray off the map
Chander Test 3.2
This is my third card. Please leave your comments. Waiting for an objective critic. Version 2
Propulsion Panel
Hey! So this is my second map, and I really dont want to work on this map any more. Its good, I assure you, with Puzzles featuring DIversity Vents and Propulsion Gel, this map is not a bad one. It is, however, a little rough around the edges, so in the comments please tell me how i can improve this map later. Set during clean aperture this map consists of two test chambers.
[SP] No Companion Cube For You
WARNING: Do not download this map if you don't want to suffer. Watching companion cubes go is very difficult, I know. GLaDOS this time will make you suffer, she won't let you touch a companion Cube, or can you be fast enough to pick up one? Difficulty: Easy. That's my first map, leave a comment! Thanks.
Uselessness
An Easy-Medium one room puzzle featuring the all knowing Core 3 and his hilariously inaccurate facts.
[SP] Beginning of the End
or: I'm not Good at Naming Maps, a Map by TicTac A short-medium length test chamber, set after the events of Portal2. The test includes faith plates, lasers, and a light bridge. Here's a couple screenshots (sorry for the large file size) README: Extract and place the .vpk in your portal 2/portal2/addons/ folder. You may have to create the "addons" folder. Run Portal2 and type "map sp_tictac_01" in your console. http://u.cubeupload.com/dvlstx/2011082600001.jpg http://u.cubeupload.com/dvlstx/2011082600002.jpg UPDATED: Added playerclips, fixed exit areaportal.
[SP] Monoportal
Monoportal is a single-player level that revolves around combining more advanced test elements with the Single Portal Device. Monoportal consists of 8 chambers spread across 3 maps which, if I met my goal, begin quite easy and grow more difficult and complex as you progress. Part One: sp_monoportal1.bsp: Intro, Lasers, Light bridge Part Two: sp_monoportal2.bsp: Faith plate, Speed and bounce gels Part Three: sp_monoportal3.bsp: Turrets, Excursion funnel, Finale Federal regulations require me to thank you for playing, and to hope that you enjoy your experience! Screens: http://img855.imageshack.us/img855/2033/monoportal1.png http://img11.imageshack.us/img11/511/monoportal2.png http://img822.imageshack.us/img822/4845/monoportal3.png http://steamcommunity.com/id/Randomiser ... 8637443626 http://img691.imageshack.us/img691/5592/monoportal5.png http://cloud.steampowered.com/ugc/55866 ... D792AC187/ http://cloud.steampowered.com/ugc/55866 ... 036BB9EE0/ http://cloud.steampowered.com/ugc/55866 ... C35FD4FDA/ UPDATES ------- V4 - Fixed bug induced by the DLC. V3.95 10/02/11 Thanks for the 1500 downloads! I finally decided to block one slightly unintended solution. I added placement helpers that should give the bounce gel a 100% success rate (if you're doing it right). V3.9 Some final tweaks for now. V3.8 - Yet more and brighter lighting in gel and funnel room, as per viewer suggestion. Safeguarded against possibility of a portal dissappearing. 9/14/11 V3.5 - Tweaked some things, mainly regarding exploits in the final chamber. V3 - significant lighting improvements in chambers 4 and 7. v2.6 - Fine-tuned previous changes made to sp_monoportal3 including turrets and functionality (fixed a few placement helpers) v2 - Fixed exploit of being able to bypass faith plate, made minor visual tweaks, fixed various other errors 9/6/11 v1 - Original 9/5/11