Released

Vertigo
Uploaded by CombatCoward · Jun 07, 2011
17 comments · 4.8 (25)

New update released: -Fixed lighting issues on some moving panels -Changed design of first chamber around a bit -Fixed glitch in second chamber in which you could skip a part of the puzzle by jumping to the tractor beam -Moved some areas around in the second chamber to make them easier to see -Changed design of second area to prevent skipping through some of the puzzles -Fixed issues with the checkpoint between the two chambers -Improved lighting Special thanks to Marlow for his coop airlock instance which appears to be working a lot better than the weird setup I had for the checkpoint before. In this test, you and your partner in science will be presented with a wide array of testing apparatus, such as light bridges, tractor beams, gel, and thermal discouragement beams. Have Fun! Any feedback would be greatly appreciated so let me know what you think about the map and if you run into any issues that I might have overlooked.

Vertigo
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Hypercube
Uploaded by tempvariable · Jun 06, 2011
10 comments · 4.0 (5)

Co-op map utilizing a Thermal Discouragement Beam, Reflector Cube, and an Arial Faith Plate. The product of 2 days of planning and 2 days of mapping.

Hypercube
The Room
Uploaded by SpcAgentOrange · Jun 06, 2011
4 comments · (No ratings)

This is the first map I've ever done. It's not as full as I would like, but I think there's a good story in there. Thanks for playing!

The Room
Cubes, buttons, funnels...it's got it all.
Uploaded by the-cubes-companion · Jun 06, 2011
7 comments · 3.6 (7)

So... I actually haven't used Hammer all that much before. As in, I started using it on May 17th. Which means I'm pretty new to all of it. Which ALSO means that my test chambers are more on the Wheatley side, if you know what I mean.

Cubes, buttons, funnels...it's got it all.
Reversal
Uploaded by NeoDement · Jun 06, 2011
21 comments · (No ratings)

A map centered around a conveyorbelt, which has been critically aclaimed as "nicely detailed" and "an interesting idea" by testers. Here's two full size screenshots: http://dl.dropbox.com/u/900111/sp_reversal0006.jpg http://dl.dropbox.com/u/900111/sp_reversal0003.jpg Enjoy, and please leave some comments - this is my first release here. (special thanks to msleeper for his modified transition instance)

Reversal
eco_leaf
Uploaded by Another Bad Pun · Jun 06, 2011
27 comments · 4.7 (17)

Well, here it is. sp_eco_Leaf is my contest entry. (Duh.) I tried to use the layout and architecture to draw the player's attention to certain puzzle elements, (and sometimes away from them...) sp_eco_leaf has five chambers, and almost all of them can be finished with more than one solution. There is one minor secret area that none of my play testers found, but most of you should be able to find it. Have fun!

eco_leaf
Cloudy With a Chance of Turrets
Uploaded by eggray · Jun 06, 2011
9 comments · 4.3 (7)

Hey, everyone! This is my first map, and I had a blast making it. I hope you enjoy playing it, and I would of course love some constructive criticism. Thanks for playing!

Cloudy With a Chance of Turrets
Wavelet
Uploaded by Mr. Happy · Jun 06, 2011
33 comments · 5.0 (23)

Wavelet...a single packet of vibration. A single (player) chamber. Good luck, you will need it. v2.0 - Current File fixed a rare way to trap yourself increased ambient light many small tweaks and fixes v1.1 fixed a scene and a kill trigger

Wavelet
[coop] refraction
Uploaded by naNuke · Jun 06, 2011
11 comments · 5.0 (23)

Hope you enjoy my map

[coop] refraction
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Cube Escort
Uploaded by {SOAP} Pm@c · Jun 06, 2011
19 comments · 4.7 (18)

Guide your faithful companion cube to the end. Involves: Faithful Companion Cube Repulsion Gel Excursion Funnel Emancipation Grids Aerial Faith Plates Update: V1.1 Added grating to fix exploit to get to glass room. Fixed most texture alignment issues. Built cubemaps. Fixed cube button in second room (now closes door when cube taken off)

Cube Escort