Released
[coop] mp_coop_inandout
This coop map features many mechanics found in Portal 2. Funnel, laser, gel, flinging, and so on. There are 3 general testing areas, of which 1 is completely 'outside'. Whenever 1 room is finished, a handy dandy shortcut is opened for your convenience. The theme is mix of clean and behind-the-scenes. This map is submitted for the Summer Mapping Initiative (contest 2011). Current version is a fast compile, due to time limit I had no other option (full compile takes too long). Expect poor performance in some areas. In the meantime a full compile is running...
Absolutism
This map is a multistage chamber, which I started without the intention of doing it for the contest, but when I heard of it, I couldn't resist. As such, the detailing (if you could call it that) is quite poor, if nonexistant. There is even a known 'cheat' solution, if one may say. Do know, however, that it is 100% possible to solve the last room with two cubes. Have fun, and happy solving!
Red Carpet at the Aperture Science Awards
Glamour. Fashion. Science. Stroll through the long-since abandoned entrance to the Aperture Science Auditorium. Many a great scientist and Test Subject have walked down this red carpet. Though they are now long gone, the paparazzi remain for some reason... Hope you have fun with it. Minus
sp_dreamlike_state
A shortened version (due to time) of a map that is in a wip map pack.
LeSwordfish Portal Buttons
This is my entry for the contest, using a new gameplay mechanic and some old ones too. Three chambers long, and its 3am so I cant remember my name let alone my sales pitch. Tested with the help of tf2maps.net.
Fizzle
Fizzle is a simple map including the brand new Aperture Laboratories, along with the Destroyed Aperture. Have fun! Sorry for the lack of thumbnail...
sp_capone_01
This is my first Portal 2 map, and the first map I release to public. This took me 2 months to finish, because I'm new to mapping, and I still need to practice on Hammer. Feel free to report any bugs, to submit your critics and advise,this could help me for the sequel of the map. Contains : - Repulsion and Propulsion Gel - Laser - Excursion Funnel - Hard Light Bridge Have fun. Screenshots : http://cloud.steampowered.com/ugc/54064 ... 5793FC51E/ http://cloud.steampowered.com/ugc/54064 ... 28B6B32DD/ http://cloud.steampowered.com/ugc/54064 ... 161BFFCCB/
One of everything
My entry for the Summer Mapping Initiative. It's a short half-playground-half-puzzle with multiple solutions that uses exactly one of every concept explored in Portal 2's testchambers: one excursion funnel, one hard light bridge, one each of the clean, destroyed, and semi-destroyed buttons, etc. And also what I like to call the "danger room" with every possible death in it waiting. Note: on some computers, the 3d skybox of the Wheatley test facility may not work, and there have been issues on dying and parenting in the past. These are unfixable as they appear to be client-side (bizzarely)
sp_advancedgels
Clean map with gels, funnels, turrets, and a surprise or two, depending on your play-style. This is my first ever custom map.
The mind breaker
AKA "Ratman's Mind starring Chell" Physically impossible (but beatable) test chamber with companion cube.