Released

The Curious Conundrum
Uploaded by AlbinoJawa · Jun 06, 2011
8 comments · 4.7 (15)

What a curious conundrum you find yourself in, Hmm?

The Curious Conundrum
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Variety - Coop Map
Uploaded by hamster1147 · Jun 06, 2011
6 comments · 4.0 (5)

A map made up of various game mechanics. This map is for the game-play value and less of the looks. It still is a good looking map though. MAJOR FIX: The rar has been fixed and contains the real map. Unfortunately this error caused by late night stress may have just cost me the competition. Fix: Forgot to turn paint on in properties.

Variety - Coop Map
Companion Retrieval Run
Uploaded by Wanderer2021 · Jun 06, 2011
14 comments · 2.3 (13)

Retrieve your faithful companion cube, and make your escape, at a price.

Companion Retrieval Run
Hypercube
Uploaded by tempvariable · Jun 06, 2011
10 comments · 4.0 (5)

Co-op map utilizing a Thermal Discouragement Beam, Reflector Cube, and an Arial Faith Plate. The product of 2 days of planning and 2 days of mapping.

Hypercube
The Room
Uploaded by SpcAgentOrange · Jun 06, 2011
4 comments · (No ratings)

This is the first map I've ever done. It's not as full as I would like, but I think there's a good story in there. Thanks for playing!

The Room
Cubes, buttons, funnels...it's got it all.
Uploaded by the-cubes-companion · Jun 06, 2011
7 comments · 3.6 (7)

So... I actually haven't used Hammer all that much before. As in, I started using it on May 17th. Which means I'm pretty new to all of it. Which ALSO means that my test chambers are more on the Wheatley side, if you know what I mean.

Cubes, buttons, funnels...it's got it all.
Reversal
Uploaded by NeoDement · Jun 06, 2011
21 comments · (No ratings)

A map centered around a conveyorbelt, which has been critically aclaimed as "nicely detailed" and "an interesting idea" by testers. Here's two full size screenshots: http://dl.dropbox.com/u/900111/sp_reversal0006.jpg http://dl.dropbox.com/u/900111/sp_reversal0003.jpg Enjoy, and please leave some comments - this is my first release here. (special thanks to msleeper for his modified transition instance)

Reversal
eco_leaf
Uploaded by Another Bad Pun · Jun 06, 2011
27 comments · 4.7 (17)

Well, here it is. sp_eco_Leaf is my contest entry. (Duh.) I tried to use the layout and architecture to draw the player's attention to certain puzzle elements, (and sometimes away from them...) sp_eco_leaf has five chambers, and almost all of them can be finished with more than one solution. There is one minor secret area that none of my play testers found, but most of you should be able to find it. Have fun!

eco_leaf
Vertigo
Uploaded by CombatCoward · Jun 07, 2011
17 comments · 4.8 (25)

New update released: -Fixed lighting issues on some moving panels -Changed design of first chamber around a bit -Fixed glitch in second chamber in which you could skip a part of the puzzle by jumping to the tractor beam -Moved some areas around in the second chamber to make them easier to see -Changed design of second area to prevent skipping through some of the puzzles -Fixed issues with the checkpoint between the two chambers -Improved lighting Special thanks to Marlow for his coop airlock instance which appears to be working a lot better than the weird setup I had for the checkpoint before. In this test, you and your partner in science will be presented with a wide array of testing apparatus, such as light bridges, tractor beams, gel, and thermal discouragement beams. Have Fun! Any feedback would be greatly appreciated so let me know what you think about the map and if you run into any issues that I might have overlooked.

Vertigo
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[SP] sp_tod_Sprunrun
Uploaded by Todarac · Jun 06, 2011
39 comments · 5.0 (35)

A 3 part testchamber, fairly difficult. Submitted for the 2011 Summer Mapping Initiative Reuploaded for a "Post-competition" release. By Todarac EDIT: I have revised the map for the "post-contest" release. The map I released for the contest felt a tad unpolished, and incomplete. So i've gone back through the map and changed some things around. I consider this the "Official" release. -Removed the .vmf from the zip file (Sorry guys, it was only for the competition). -Overall lighting is much better -The jumping-tower bit in the 1st test chamber now has actual panels that come out of the wall. -You now HAVE to fling on the jumping-tower in the 1st test chamber. -Observation rooms have been added throughout the chamber. -Chamber 2 has been changed the most -The old world portals have been removed, and new ones added along with a new puzzle in chamber 2. (Its still kind of easy) -Chamber 3 is virtually untouched because it is quite perfect. Readme Contents --------------- Map - sp_tod_Sprunrun Author - Todarac Map entry by Todarac submitted for the 2011 Summer Mapping Initiative Hope you guys over there enjoy playing my map as much as I enjoyed making it Helpers- Stinger - Help with Hammer (even when he didn't want to), Ideas, Playtesting, Supportive Brony Cheetoz2112 - Playtesting Featureless - Playtesting Kobooold(idedu) - Playtesting Cowculus - Playtesting (Sucks at making demos) Bernard Augustus - RESIDENT FAGGOT Aperture Lab Rat- Alot of Playtesting, Ideas Iron Tager - Supportive Brony Zastugueen - Wanted to test but didn't have portal 2 Spartacus - Someone to talk to while making map UnamedDuncan - Playtesting Cheers to everyone at ThinkingWithPortals.com and at Valve also, Love the game guys

[SP] sp_tod_Sprunrun