Released
Hopeless
This is Hopeless ! It's a long map composed by 5 chambers, and a special end This map is less harder than my previous map, sp_lovetrip, but not too easy. Now, you will find checkpoints on each hard section. I wish you a good enrichment
Arch 02
A easy medium-ish sized map with Propulsion Gel and Diversity Vents.
The Rock of Prometheus
In Greek mythology, Prometheus is a Titan, the son of Iapetus and Themis, and brother to Atlas, Epimetheus and Menoetius. He was a champion of mankind, known for his wily intelligence, who stole fire from Zeus and gave it to mortals. Zeus then punished him for his crime by having him bound to a rock while a great eagle ate his liver every day only to have it grow back to be eaten again the next day."The Rock of Prometheus" is a unique Co-op experience designed to tickle the frontal cortex and stimulate the user's imagination. None of the puzzle elements in "the Rock of Prometheus" are impossible or heavily reflex based. No lemons. We promise. Screenshots: 1. http://i.imgur.com/1q4ld.jpg 2. http://i.imgur.com/MYaML.jpg 3. http://i.imgur.com/PVrhZ.jpg 4. http://i.imgur.com/9BhAV.jpg 5. http://i.imgur.com/FfTxy.jpg 6. http://i.imgur.com/omafH.jpg 7. http://i.imgur.com/cQdvg.jpg 8. http://i.imgur.com/WxKV0.jpg Solution: (please only watch if you have finished the level or are stuck) http://www.youtube.com/watch?v=IRCQEAdi-IY V1.3: chamber 1: -completely reworked and streamlined the first puzzle for better player direction and less frustration -improved lighting -added details chamber 2: -changed puzzle as a precursor to the next puzzle -removed unnecessary elements chamber 3: -took out extra puzzle for a stream lined experience, made the solution a little bit more obvious. -improved lighting V1.4: chamber 1: added timer on wall chamber 3: removed all known bugs and exploits made solution more visually obvious V1.5: -removed glados voices -made ending more visible chamber2: -fixed door glitch -fixed extra puzzle solutions chamber 3: -fixed gliding solution
Which way v.2.1a
The v.1 used to be a contest map snd I've just bulit more chambers. This map is quite large and contain small chambers. You must remember things in some chamber to make and exit while solving the puzzle. If there any bugs ,please reoport. v.2.1 -fix trapping in panels when do the test twice. v.2.1a -changed name of map (I've just noticed that the nam eof map cannot has 2 dot )
Suspended
Solving puzzles in a Dali-esque world while being threatened by turrets can be hazardous to your health. This map contains puzzle elements that have never been seen in any of the official Portal 2 maps, either single-player or coop. If you can solve this puzzle, you prove that you can think outside the box. All known bugs fixed in version 2.5 With the latest updates, the puzzles are more challenging than ever, but not in an impossible sort of way. Good luck solving them. Additional screenshots showing the evolution of this map: Watch a playtest video of this map: h2pPRu6fQDE Needless to say, this video contains spoiler for the puzzles.
Coop map : lasergame
This is the coop map i proposed in WIP section, now i think it's finished so i upload it there. Don't mention the name, this map don't use a lot of lasers. !It's just a normal coop map. i will post a Thumbnail later, or if a tester have his Thumbnail to propose i will see if it can be the thumbnail for the map. A video is availible with the solution of all map : http://www.youtube.com/watch?v=CrC21MqXFEA
The RS Playground V 1.6 (Coop works!)
Here is a video of the map! (In V 1) Give suggestions as a comment!! http://www.youtube.com/watch?v=82s4MEALP1M ^ ^ ^ ^ ^ ^ ^ NOTE: I have not released any previous beta versions of this map (0.1, 0.2, 0.3, etc.) but I do have them. I do not plan on releasing them because that would be... well... pointless. Actual Description: When you come to start in my map, you must complete an easy Test Chamber. The Test Chamber is actually gravity/logic defying. (HINT: The Excursion Funnel does absolutly nothing!!) When the door opens you will be presented with a hallway leading to the playground. What this map contains: Excursion Funnels (Tractor Beams) Light Bridge Combine Ball Launcher (PUT THE .vpk FILE IN portal2/portal2/addons) Propulsion Gel Repulsion Gel Erasing Gel Literal Moon Room V 0.2 REAL WATER :0 (You can drown without a HEV Suit DUUUR) GLaDOS on the ceiling Many, many buttons Lots of cubes World Portals EASTER EGG!!! OMGWTFBBQ!!! Outside anomaly room V0.7 UPDATES ============================ -V1.6 Slightly moved the portal-able panel in the Outside Anomaly Room (Fell through ground) Cleaned up the entrance to the Outside Anomaly Room a little Added support to the scaffolding Added MUCH better lights! (I'm far too happy about that) Changed the hole holding GLaDOS' wires Moved the Light Bridge Removed the pool of water (Very unnecessary) Fixed the wall in the space room... Oops... Slightly lowered the wall in the Test Chamber Expanded the skybox Added outside scenery Added a secret "Portal 2" logo hidden out of Aperture Fixed the spasming wall textures by the Moon Room Made the outside walls taller Changed hallway textures to black The secret easter egg room (IF IT EXISTS!) is much better looking Fixed the splotchy lighting textures in the Test Chamber Bug fixes etc. -V1.5.2 (Small update) Added a starting room (Most likely will update soon) Small lighting updates -V1.5.1 (Small update) Little Bug fixes HUGE updates to the Outside Anomaly Room (Now at V 0.6!) -V1.5 Fixed more lighting issues Added Outside Anomaly Room V0.1 Added Scaffolding as an entrance to the Outside Anomaly Room Swapped the animation for the "GLaDOS Spasm Button" Spelled "spasm" correctly -.- -V1.4 Fixed some texture issues Edited some text Swapped gel buttons with toggle buttons (request) Gel dispenser lights up when activated Still waiting for the ability to have low-gravity props (Beta's fault) The Excursion Funnel in the test chamber still does nothing Deleted unused room (less lag) -V1.3 COOP COMPATIBLE!! Tried to make the Combine Ball Launcher look better when firing Added a camera to the Test Chamber and to the Playground Text now plays when you press the GLaDOS button Added a "hidden" Companion Cube Easter egg has some improvements (Added a magic button :0) New "Playground Locked" text when button is released Extra light in the Moon Room V 0.2 (Too dark) -V1.2 Moon room V 0.2! Added on-screen text -V1.1 Fixed the lighting problems in the test chamber Changed some problematic ceiling textures Added Moon Rover to the Moon Room -V1 Initial release ============================ Thanks for reading down this far. Please comment on the video, rate the map here, and give suggestions! Thx!
Capture the Cube
This is NOT a puzzle. (Update: I made a mistake on txt document. Don't type "map mp_coop_ctc" while in the coop hub, type "changelevel mp_coop_ctc" instead.) This is a Portal 2 themed Capture the Flag. If your are "strictly" a puzzle player, then don't download this map. If you like trying something different for a change then go head and download this. This is an experiment that I hope will be successful. Please give me feedback about this! I don't mind criticism, in fact I welcome it. However, I don't want to hear "this map sucks, this ideas sucks, etc." because it's not worth my time. If you have an issue with the map, be mature about it, be specific and tell me about it. There is a txt document that explains the rules and running the map so I'll just mention a few: Make sure your character is on their side of the map. Hide your cube, make turrets to defend your cube. Make sure your friend is finished hiding his cube. First one to throw their rival's cube in the Emancipation Grid wins. Stuff in the Map: Box Droppers to replace cubes when vaporized Button triggered Turret Maker Button triggered Turret Disposer (A Special Emancipation Grid) Notice about Buttons: Only operates with the correct character. The Robots can only activate stuff that is on their side of the map. Hate to repeat myself but really do look at the txt document Have Fun!
sp_club1
My first (and untitled) map. I dont have much of an artistic eye, so it's nothing stunning in the way of lighting, different textures, props, etc. Being my first map, I just focused on it being functional and here it is. The first large chamber is something of a free-form solution. I know of at least 3 different ways to solve it, so have fun with it and you may not need all available test elements. Also, in this room, the white ceiling panel is portalable, you just have to be at the proper angle for it. I shouldve added a portal placement helper on this surface but I didnt learn about them till after I uploaded this. Happy to hear feedback / exploits, etc. Thanks for taking the time to play it!
Triple
My first map ever made. Contains hardlight bridges, thermal discouragement beams, and panels.