Released
The Abandoned Room
My first map with Excursion funnel, Buttons and Cubes I hope you enjoy it Update: v2.0 - removed some unnecessary white panels v2.1 - minor fixes with aerial faith plate, excursion funnel, sounds and lighting v2.2 - fixed a bug with robotic arm v2.3 - some visual and gameplay changes v2.4 - ambient sounds added + some visual adjustments to lighting v2.5 - minor fixes + elevators added + steam workshop version walkthrough: http://www.youtube.com/watch?v=oRLoa6acDLA
[SP] One in the Chamber
One in the Chamber is a single player map built specifically for the ThinkingWithPortals.com Summer Mapping Initiative. The name "One in the Chamber" refers to the amount of cubes available to complete the chamber. The map is built with the Destroyed Aperture theme in mind, and contains two puzzle rooms, as well as an introductory corridor. The difficulty level has been kept low to medium, to allow players a challenge without wanting to pound there fist into their monitors. All mappers feel free to rifle through the .vmf for fog/lighting settings, and the likes, as well as to learn how I put the level together. filename: sp_1_inthechamber.bsp Screenshot: http://interlopers.net/titan/sp_1_inthechamber0003.jpg KrispyTheKorn aka, IZaNaGI Update: Re-uploaded with missing readme file. Update 2: Fixed an issue allowing players to complete the final room in an unintended fashion. Added "info_placement_helper" entity's to some white surfaces as per player feedback. Replaced an errant "cool" light instance with a "warm" instance. Update 3: Fixed "black" textured surfaces so that they are no longer portalable (if that's even a word ... which it isn't).
Xackbox-Demolevel
A small, but fun chamber made for the contest.
Engineer
Engineer - A map designed to make you think. Portal 2 is, at its heart, a puzzle game. Graphics; story; environment -- all of these are good but secondary. I finished the masterpiece of Portal 2 but was left wanting more: a deeper puzzle, with intrigue and interlocking chambers, that required strategy, intuition, and ingenuity. I want to be challeged so that I am rewarded with a well-earned feeling of victory. Combining logic with creativity is the quintessential essence of what Portal 2 maps should be all about, and in Engineer I believe I have recaptured that ideal. It is my hope that upon completion, Engineer will stand out in your mind as unique, and that the fundamental puzzle design it presents is carried forth by the many others far more skilled in map-building than I. Notes: - It is possible to do things that make the puzzle unsolvable. However, I have added many "safety exits" (as fizzlers) which reduces this. You never need to pass through a fizzler to solve this puzzle - they are intended for emergency use. - Engineer is not a tedious map. There are many solutions, but none are trivial, and if you find yourself repeating anything over and over again, it is not the correct solution. Just take a step back, and ponder the tools you have been given. - Solution has been provided as a demo file, included. See Readme.txt for instructions.
Laws of physics ... they still apply.
True story. My contribution to the contest. UPDATED : bug fix.
Destruction
Sequel to my first map, "Interruption", which follows on from the events in that level. This puzzle is much harder - well, atleast I think so. It also includes some more cinematic scenes, on a bit larger scale than those in the first one... (If the excursion funnel doesn't appear make sure you look around properly, but I'd be surprised if anyone missed it) There is a bit of a lighting glitch that occurs near the second-floor glass. I tried for ages to fix it but it refused; it's pretty minor though. Updated to fix two exploits. Updated to replace a texture that you may not have.
Blue Walls
My contest entry. OK so yeah the name may not be all that great, but it's based off the fact that this test revolves around the Hardlight bridges as shield walls. This Test Chamber is in the Overgrown style. The player has one Portal at the start and uses Momentum for the most of the test chamber. This test chamber involves: Momentum Laser Walls Fizzlers Hard Light Bridges An Excursion Funnel Thermal Discouragement Beams Ariel Faith Plates Please tell me of any glitches you may see while playing this map, and good luck to everyone in the contest! V2: I moved the Faith Plate to a better out of the way location. Added indicators for the large hard light wall in the second room. V3 (About F***king time right?) : After Peer Review the game always made the player start with a dual Portal Device, now that's fixed! I made the chamber have better lighting I redid EVERY piece of lighting in the chamber because when I made this map it just looked a bit off from what I wanted. I added some minor details to some areas such as tide lines to the hazard liquid in the aerial faithplate room and updated the water texture as well. I updated the environment to give the map that final touch it needed. env_tone_maps make the map very very very pretty lookin' if I do say so myself. Here is an updated picture of the chamber: http://steamcommunity.com/id/RubyCarbun ... 8361732080 Please enjoy this map as much as I did making it. It really is my best piece in my opinion.
Excursion Immersion
A map that makes good use of the Excursion Funnel in Portal 2, not to mention a little surprise that you have to figure out on your own.
[Coop] Versus
Its a coop map that, over seven chambers (but you only have to think in like four) includes, amongst other things: Deadly Lasers, Less Deadly Lasers, Faith Plates, Deadly Faith Plates, Enancipation Grills, Deadly Emancipation Grills, Maximum Fun Chambers, Excursion Funnels, Reverse Polarity Excursion Funnels, Deadly Excursion Funnels, and all the gel you could ever need! (unfortunately not deadly.) But do not let that discourage you. You only HAVE to die twice! Wait, where are you going? Its a lot better than it sounds, honest! PS: bug reports welcome, at [email protected]
Falling Through the Dark
Captured by an alien species that has discovered aperture's technology you make your way through a series of darkened test chambers using the excursion funnel and gravity to guide you through this color recognition experiment.