Released
Another.Test.Subject
Map Pack for Portal This map pack is designed to be a moderate challenge for players who have played Portal. The initial puzzles are designed in such a way that they don't require much thinking and players can skim through them, experienced players might find them a bit boring. The difficulty ramps up significantly midway through the map pack, with the later puzzles requiring thinking and at times quick maneuvering and precise timing. All the puzzles contained in this map pack are doable without the use of cheats or exploits. Features:- a) 15 completely new test chambers. b) Optimized and fully detailed maps to make them feel more Valve like. c) New puzzle elements like player controlled moving platforms, laser field, etc. d) An explosion filed easter egg. (Good luck finding it)
Memory Loss - Part 2
Welcome to Memory Loss 2 Trailer - http://www.youtube.com/watch?v=xEgu2zE40Lc Me on steam - http://steamcommunity.com/id/12URMarty/ Explore using your survival skills in an attempt to find your way out alive. Just be sure not to let hallucinations overtake you, as there is no telling how it will end. History Version 1.0 Released Version 1.1 Fixed some particle effects Version 1.2 Fixed cheating in some areas, fizzler in second room. Version 1.3 Added auto save points Secrets you can find. Find 4 glowsticks Find the <3 Find the key Find 4 turrets from the future. Find the hidden picture. Something need to be fixed ? Drop a comment below.* Thanks, hope you like the map! -Marty
Lazer_fix_A_N_J_U.bsp
I am anju..and This is my first map...I think you will enjoy it. If you cannot solve the map,let me know...Good Luck...!!!
Think D!fferent -Make Laser Beam Down...??
This is my First Map.... I think you guys will enjoy it... If you couldn't solve this puzzle, Let me know [email protected]
Supa-Simple
A simple singleplayer map made in teh hammer! You don't even use portals!!!
Imperator
Winner of the first MyApertureInnovations mapping contest. The theme for that contest was custom content so I introduced a few custom textures including portalable wall and overlays. There are also some semi-new (although I expect I'm not the first to use these) testing elements that are featured in the map. Known bugs: One strip of indicator lights has a part that behaves incorrectly In the large room with the rocket turret, fizzler volume and ball catcher, dropping a box in the goo may not cause it to respawn Fizzler volumes are too opaque These issues will be addressed soon since I could not do so due to the contest deadline.
Sunbury Chambers 14
Tricky COOP based on a PeTI map and enhanced in Hammer. Key game play elements: Cubes, Spheres and weight buttons. Some features can only be triggered if both players activate a button each at same time. Steam: http://steamcommunity.com/sharedfiles/f ... =100392918 Packed with 7zip
Portal Era : Part 1
Hammer Adventure Final Version -- Medium Difficulty -- 10-20 min - Autosave =============== Story =============== Place : Aperture Center Year : Unknow You wake up in a strange room, without portalgun. Try to escape this place and find a way to the surface ! =============== The Trophies Quest =============== They are 4 Trophies in the level. Will you find all the hidden trophies ? -- You can DOWNLOAD it from the workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=112260778 -- The walkthrough and the pictures are on the workshop -- Please keep on noticing the bugs and problems you encounter. -- "Portal Era : Part 2" is out !!! -- "Portal Era : Part 3" is comming soon... -- Have Fun !!
Oktovrios
Map by Kopeke(/Omega) (2012-2013) Special thanks to P0rtalPlayer and Vansulli for answering all of my questions. All custom content made by me! Except the easter eggs, that belong to ID Software. PS: This was suppose to be my entry for the first official myApertureInnovation contest but my computer died on the submission day. --- Changelog: [2.5] -Improved the chamber's geometry -Changed the Energy Destabilizing Field's placement to stop an alternate solution -Improved the map's optimization -Removed the radio because computers are better -Fixed missing textures (woops) [2.0] -Improved the chamber's geometry -Added a pit to stop an alternate solution -Improved the box dropper's placement -Removed the silver metal walls -Changed the the Energy Destabilizing Field's textures -Changed the Bonus map folder organisation to fit with future maps -Removed chalenges [1.0] -Released! Archive: [2.5] https://www.dropbox.com/s/9buzl11w59snw ... s_v2.5.zip [2.0] https://www.dropbox.com/s/jmtdkjbk4selp ... s_v2.0.zip [1.0] https://www.dropbox.com/s/93u21z3o1041l ... s_v1.0.zip