Released
Entry01
My first Portal 2 map, and part of my Entry series which is still in the works. I'm submitting this map for the contest. A seemingly simple small puzzle map that requires a little thinking to solve.
[Coop] Fling Bridge
A medium skilled co-op chamber for the Summer Mapping Initiative contest. The chamber includes a spawn and exit elevator plus the following Portal 2 elements: fling, turrets, laser, laser cube, light bridge and a catapult. High resolution screenshots: http://kosire.dk/portal2/mp_coop_fling_bridge0000.jpg http://kosire.dk/portal2/mp_coop_fling_bridge0001.jpg
[SP] Wall Button and Box Racing
A testing sphere containing two puzzles, one has a button on the wall and the other has a box gliding while you race the clock to get to the end. Set in the 70's, in underground Aperture. UPDATE: Remade the box slide - removed the blue gel, made slide steeper and blocked the player from jumping into it.
Aly Crushers
This is my entry to the Summer Mapping Initiative. It features Crushers, Orange gel, Excursion funnels and cubes. What more could you need?
Underground 01
A map with Repulsion and Propulsion gels. My first Portal 2 map. Screenshots: http://img848.imageshack.us/img848/7363/portal22011052908182057.jpg http://img819.imageshack.us/img819/17/portal22011052908190818.jpg I hope you will enjoy it. You can watch the solution here: http://www.youtube.com/watch?v=1UBTOM4vubQ
The Room (Precision, Timing, and Solving)
UPDATED for competition! v2 should be a more interesting play. This intentionally awesome title gives very little away, and leaves all the surprises of THE ROOM for the player to experience. It is worth mentioning that the idea for this map came from: (1) having the player start at what looks like the end, (2) making the player navigate backwards through testchambers [which appear partially solved], and (3) having the player get to what should be the "beginning", and then solve his/her way to the end. [Thus, some portions have much activity going on, and part of the challenge is to determine which puzzle element belongs to which 'direction.'] There is an emphasis--at times, without making it too difficult--on precision and timing, but I'd like to think that The Room is as satisfying, if not more, to figure out. Note: the file that I am submitting for the competition is 'the_room_v2.rar'. The other file is the original one I had included to be playtested, which will still remain--but it is NOT my official submission. If necessary to avoid confusion, I will take it down. EDIT: I must have uploaded the new file to REPLACE the old file. For anyone interested, the old map can be found at: community-releases/the-room-t2984.html
Jakiller Maptest V3
contains: Gels Blue and Orange(and water) Lasers Cube and button Excursion funnel Sreenshots: http://cloud.steampowered.com/ugc/54064 ... 203EBF39D/ http://cloud.steampowered.com/ugc/54064 ... C0E59F650/ Have fun !!
DoubleTake
Challenging map that i have made for the mapping contest hope you enjoy Changelog: v2.2 -somehow the 2nd box dropper didnt drop what it was supposed to. but ive talked to the box dropper people, and lets just say that problem wont be happening again v2.1 -exactly the same as v2.0 but i forgot to add the things needed for the contest :S v2.0 -added more puzzles -fixed places where you could get stuck -made various puzzle elements easier to understand v1.1 -fixed problems where you could get stuck -got rid of light bridges -changed the name! v1.0 -first release
The Pitt - 01
This is my first ever map I've made for any game. It's basically a Turret killing frenzy map with tons of explosions lasers and places to die or be shot a million mph into the air. BUGs, sometimes the "Pneumatic Diversity Vent" will fling you into a wall or to your death. Fixed: 1 of the cubes was getting covered in bounce gel if you wait to long in the tunnel. (this was unintended) Enjoy!
dd_map1
Horrible name, yes. I'm not that good at naming things. It was meant to be harder, but I'm apparently not too good at making puzzles.