Released
sp_heavy_reuse
Single player map of intermediate difficulty. Returning to multiple rooms and lots of object reuse required for puzzle solving. There is more than one way to solve this map, using different numbers of cubes. Standard solution: solved with 3 cubes http://www.youtube.com/watch?v=_Br5-tjsIpk challenge: solved only using the reflector cube http://www.youtube.com/watch?v=EG-gc6aApGk
Variety Coop Tests #1
This map contains three unrelated coop tests, two "clean" style short easy chambers, and one larger slightly harder underground test. This was primarily a personal experiment with different styles, I'm happiest with how the underground style turned out, not so much with the others. Don't be surprised by any visual glitches in the second test, world portals aren't exactly willing to play ball most of the time.
Site E
Site E is the 5th in the ROBOT PRIDE Cooperative Testing Initiative series. It features some medium/easy difficulty puzzles that feature lasers and excursion funnels. UPDATED: Fixed I/O
Harpo Chamber 01
A single player map involving lasers, moving death grids, and moving emancipation grids.
[Coop] Kyo's Testing Enviroment
This is my second ever publicly released map. The first was a now ancient HL2DM map called undertow_v2. It had a lot of issues but found its way onto at least one server rotation which I was most pleased at. Nothing too complicated here for this coop map but some quick portal placements are required. Any issues or comments please use the contact page on my website at http://www.kyorisu.net. 1.1 Notes Fixed being able to skip first section without using the cube. Fixed jump in third area sometimes failing. (Catapult reports it's altering player trajectory but sometimes sends you into a wall). Minor appearance modifications made to second and third areas. 1.2 Notes Aligned some textures. Replaced some visible nodraw texture. Other misc fixes related to me being an idiot. Nothing players would notice. 1.3 Notes My airlocks replaced by ones made by chickenmobile which match Valve's implementation. Minor texture alignment. Adjusted some info_placement_helpers End instance room will now look for mp_coop_kyo_02.bsp (unreleased). Quit through the menu or force a changelevel through console. Well it should I've only tested on my local machine. Screenshots http://i34.photobucket.com/albums/d142/ ... 010003.jpg http://i34.photobucket.com/albums/d142/ ... 010002.jpg http://i34.photobucket.com/albums/d142/ ... 010001.jpg http://i34.photobucket.com/albums/d142/ ... 010000.jpg
[SP] Edifice
A medium-hard, fairly long map in the destroyed chamber style. Summer Mapping Initiative Entry. Installation instructions included in download.
Testchamber Sodium
This is basically the first Portal 2 map I have made. I started making this when Portal 2's SDK was released and hearing about this contest motivated me to add the finishing touch's and bug fixes. This map is built up of some simple chambers and then harder ones towards the end. I will gladly listen to any feedback. Preview pictures are in the provided file. Changes in 1.1 - Cubes now disolve - Added autosaves - Added a white wall across the bottom of the last chamber - Improved the laser chamber
Wheatleys missing chamber 1
My mapping contest entry. A wheatley inspired test with a basic puzzle. Changes fixed - broken tv cube running into water and getting stuck area portal errors getting stuck and having to kill your self overpowered turret added- glass cube dropper retextured wheatleys monitor lab window better toxic slime
Mobius Chamber 1
I was originally going to release Mobius as one big map, but it ended up getting a bit laggy in hammer, and difficult to work with while I was only 1/5 of the way done. I am going to split Mobius into separate parts, this being chamber 1. Chamber 1 consists of 8 subchambers, (seperate little test chambers,) and 2 escape opportunities. Subchambers 1-5 are pretty straight forward, but the last 3 are a bit harder. Subchamber 6 will probably kill you the first time; just a head's up. When I complete all the maps, I will update them so if you have all of them, they will link to each other allowing you to play through all the chambers without loading a new map manually. Mobius will also have 3 different endings! You can go through the tests like a good subject, or escape in pursuit of knowledge or vengeance. And again, I'm still a pretty novice mapper. Any constructive criticism would be much appreciated. Have fun!
Portal in air
In this map you place portals while being in midair. Try to avoid landing on the ground except if it is meant to.