Released
Retrospective
They ARE sentient, of course. We just have a LOT of them. Installation instructions included in the download. Includes textures and models by Colossal. Start it with map sp_retrospective in the console.
Revelations: Segment Nine
Segment 9 is full of secrets. Can you handle them all? This is my first creation in Hammer and in Valve SDK in general, so I hope you'll enjoy it.
The Experience 2
A small test chamber for testing test subjects. Edited: Changed some things to prevent exploits Edit2: Changed some other things... Edit3: Added a second room changed some things in the first one. Playthrough: http://www.youtube.com/watch?v=U7o0V7pKcEU
Hajuzzas map
My first map ever. I had absolutely no experience in Hammer before this, and I learned quite a lot making it. It is pretty short as it has only one puzzle in it. It seems to have some problems loading some of the objects :S Just restart the map if you cannot see some objects. UPDATE: - Added more light to the puzzle room. - Some small fixes.
".bsp"
A small maps with simple puzzle. I made this because I got bored :3. Oh, have fun looking for hidden radio behind the wall (again, this time with custom sound).
Departure Mappack Demo
This is a demo of the Departure Mappack. Short chamber, part of the intro. Not much custom content in it yet. Have fun. Please read the Readme, otherwise you might have a black screen.
Blue
The map is very straightforward and focuses on strengthening your portal skills. It is intended for intermediate to advanced portalers. The techniques REQUIRED to solve the test chamber are "Cube Throwing" and "Self-fabricated momentum". Note: "Self-fabricated momentum" is a term that I just came up with. It may or may not be correct. How to perform "Self-fabricated momentum": 1. place both portals on a flat surface. 2. jump in one of the portals and begin looping. 3. at the exact moment that you enter the portal while looping, shoot the same colored portal as the one you are entering (This should give you some air if done correctly). 4. Continue repeating the previous step until you reach the desired altitude.
Quark
Hello, World! This is my first public release ever, however i've been mapping for a while This is a collection of maps that I started working on the day after I beat Portal 2 There are six tests, four of them are strung together, and two are... different. Hope you enjoy this! Please leave any comments, just be sure to tell me why you did/didn't like it. Thanks!
first_map by Killerblonde
This is the first map I've made for portal 2, (but not the first map in hammer by a long shot.) I'm still pretty amature, so be kind! I used my own style of recessed lighting instead of that featured in the game. I think it looks nice. Anyhow, this map is short but fun; shouldn't take you more than 5-10 minutes. Have fun!
First Try
Hard Co-op map (v1.0). This should be the final version of the map unless any bugs crop up. Hard map focusing on lasers and lightbridges. Walkthrough up at: http://www.youtube.com/watch?v=To3aRCAHIEw (Sadly not 1080p since I clicked half-size by mistake in fraps). Hint for first part: [spoiler]You only need to hit with the laser momentarily.[/spoiler] Hint for the second part: [spoiler]The person on the lower side needs to get to the exit first.[/spoiler]