Released
Portal Practice
This my first map for Portal 2. Don't expect something very long or difficult, it was just me getting the hang of things. Judging from playtesters the difficulty is borderline easy/medium so I went with medium. Have fun and remember to give feedback here in this thread! I have to thank Omnicoder,Reepblue, and P0rtal2player for thier help and support. This has been out for awhile but I forgot to upload to ThinkingWithPortals. Sorry for the delay!
Firing Range
An easy 2 chamber map involving light bridges, bounce gel, funnels and turrets. First map for portal 2.
Box Puzzle
This is my first Portal map, any tips and criticism would be appreciated.
sp_floors
My second map, contains lasers, buttons, tractor beams, faith plates and a lot of panels.
Purgatorio 01
A single co-operative test chamber and my first. This is also the first map i've ever made to completion, this single co-op chamber should not be too hard to beat for anyone with a good sense of lateral thinking (or sign reading). This is the product of a bet I made to myself to be able to finish a map properly and will hopefully be the first of many. This test chamber is set in the ruined Aperture facility and revolves around the Aerial Faith Plate, Repulsion Gel and Excursion Funnel, among others. Compared to the later co-op test chambers this isn't too hard, but good luck anyway! (So named for Dant?'s Inferno) http://www.youtube.com/v/SRJUQxQ06RY&hl ... &version=3
The fire of Epimetheus Co-op
This is my second release! This time I was going for a more atmospheric map and yet retain the same puzzle feeling that was found in halls. There are a total of three puzzles in the map, and the last one includes a new portal mechanic. I would say that the map is quite challenging, but should not be impossible, and is able to be solved using critical thinking. NOTE: IN ORDER TO PLAY THE LEVEL CORRECTLY MAKE SURE YOU TYPE THIS INTO THE CONSOLE: sv_cheats 1 allow_mobile_portals 1 V 1.1 fixed minor bug at beginning added frames for all glass panes optimized turret level scaled down brutality and frustration of the turret level made the solution to the turret level a tiny bit easier to see. spoiler for the second puzzle is in the zip(use only if needed) screenshots: http://i.imgur.com/HMhti.jpg http://i.imgur.com/tBVHt.jpg
RubyCarbuncIe's Test Chamber 1
Okay so, this is my first map release for Portal 2 (well for anything Portal related, but that's besides the point) This map started out as a test to see just how many elements I could fit into a test while still making it a decent test. It turned out that I made two test chambers in one map. The elements I added into the map are: Excursion Funnels Lasers Fizzlers (In the chamber, not the start/finish fizzlers) Hardlight Bridges Repulsion Gel Propulsion Gel Ariel Faith Plates Death Field and of course Buttons and Switches Please tell me of any bugs you find while playing this map. To install place the map in the Portal 2/portal2/maps folder V2: Added Indicator lights Removed Hard Light Bridge from Chamber 2 Made the small platform near the end of Chamber 2 with a material that allows the Gels to pass right through it.
Enrichment :: Test two
This is the next test in the Enrichment series. Test elements: Funnels, Panels, laz0rs, cubes and Aerial faith plates. Hope you like it, Feel free to comment. To do list: Quite a few things, but this is really an old map, I don't know if it's worth fixing all of this ~Lp Version 1.0.1 * Deleted an alternative solution Version 1.0.2 * Deleted an alternative solution Version 1.1.0 * Made the puzzle a little bit harder by deleting various alternate solutions * Fixed the indicator light overlays Version 1.2.0 * Fixed the fizzlers * Removed alternate solutions Version 1.2.1 * Added light Bugfix_version * removed the map, so I can upload it again so the issues might be gone now?
[Coop] Get that Cube
Greetings everyone! I just finished this co-op map and want to share it with you. I'd appreciate some (constructive) criticism and opinions. --------- About the map: The main objective is to bring a cube from one room to another - with certain obstacles of course . With clever use of the lightbridge and some flinging it should not be a big problem. Difficulty: I'd say it can be challenging to figure some things out, but not impossible. Overall: hard --------- Changelog: v1.3a: - made a minor fix to a fizzler-brush in the last room because it could unintentionally destroy your cube v1.3: - made some bigger changes to the map design to achieve the desired puzzle solving path - fixed some textures v1.2: - adjusted the map design to remove an unintended solution - fixed a missing sign ("square" on the wall by the tractor beam) v1.1: - fixed a bug where the cube could get unintentionally destroyed - aligned some textures and added a new sign Have fun! -peat
Antimatter One.
A new Puzzle Element to Portal 2. Antimatter Edgeless saftey spheres, and Antimatter Edgeless safety sphere interception fields This is the completed map! Known issues - You can spawn more then one sphere at a time, that will be looked at when i get better with instances! other then that, go play the map and tell me what you find! Update 9999: Polished up the map a little, added lines for glados and introduction text Update 9999: Fixed some minor bugs, and an epic shortcut. Last chamber should be solved as planned now