Single Player

[SP] Cubes 'n' Funnels
Uploaded by Will T. · May 27, 2011
28 comments · 4.9 (38)

Yeah, I'm not great at names... This is my contest entry. Not much more to say than that... If you find any new exploits please don't hesitate to point them out. CHANGELOG: v. 1.3 - 6/5/2011 - CONTEST FINAL -Added a means of escaping from either button should the player accidentally end up on one of them via the funnel -Made it so that the player can no longer directly press either button and trigger the autosave when the cube isn't there -Fixed a convoluted exploit that allowed the player to bypass the second part of the funnel puzzle -Changed the way the broken ceiling lighting was set up - there is now some natural light in the room! -Added more details all around -Fixed some aesthetic problems - misaligned textures, glitchy models, etc. (Some small errors may persist; I tried but couldn't find working solutions to a couple of potential minor lighting glitches) -Added an env_wind to make vines sway v. 1.2 - 5/30/2011 -Added signs hinting towards the propulsion gel -Changed the repulsion (bounce) gel button to rise out of the floor when enabled, and start visibly retracted into the floor -(Hopefully) fixed the panel-platform controlled by the right-side floor button getting stuck in the "down" position when the button is pressed -Re-added music, with a little piece of Portal 1 nostalgia (it doesn't loop, but the file I picked doesn't either so it works) -Added more destruction v. 1.1 - 5/27/2011 -Fixed multiple methods through which the player could acquire the cubes in unintended ways, bypassing the main puzzles -Added lights to draw player's attention to potentially hard-to-see testing elements (i.e. portal surfaces in dark-ish areas) -Removed music for now; I might re-add it when I figure out how to make it actually work -Tweaked timing of events on broken sign at the start - it now explodes and dies after 1 second (was 2.5) -Fixed some minor texture alignment issues v. 1.0 - 5/26/2011 -Initial release

[SP] Cubes 'n' Funnels
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[SP] Sphere of Roundness
Uploaded by Lobster · May 07, 2011
56 comments · 5.0 (60)

Just a small singleplayer sphere that needs testing, portal puzzles are a curious thing, its really easy to overlook an obvious gamebreaking solution that the next player spots immediately, so i figure its best to practice a bit on small releases, until I get more comfortable with it. I have to say mapping for Portal 2 is really fun, so let me know what you think!

[SP] Sphere of Roundness
Sequential: Part 1
Uploaded by Nightgunner5 · Apr 27, 2011
40 comments · 3.9 (33)

Two puzzles, more coming soon.

Sequential: Part 1
[SP] Chamber Six
Uploaded by Nezzy · Jun 06, 2011
28 comments · 4.8 (29)

A little something I made for the mapping contest. I would say it is an easy/medium difficulty.

[SP] Chamber Six
[SP] Oversized Test Chamber Storage Area
Uploaded by CrazyGuy · Jun 08, 2011
49 comments · 4.9 (49)

FINAL VERSION OF OSTCSA! Changes: -added more decorations in the open area -changed the "malfunction" trigger in area 2 so it does more to show that you can't use those two cubes -added some explanatory text -added env_projectedtextures to enhance the mood -fixed cheat solutions -fixed the glass in area 3 so it will break more easily -made the turrets in the end of area 3 "super damage" so you can't just run past them anymore. This map has some "soft" acheivements (it displays game text rather than giving an actual acheivement) [] Ball Control: In area 1, get the sphere without losing one [] Turrets Syndrome : FIZZLE every single turret in OSTCSA. [] Shatterproof: Solve area 3 without breaking the glass [] The lizard lives: Find the hidden mapmaker's room (found somewhere after area 1)

[SP] Oversized Test Chamber Storage Area
[SP] diportals, One
Uploaded by Hurricaaane · May 18, 2011
24 comments · 5.0 (40)

One a diportals experiment ------ A short puzzle. It shouldn't take long to solve this one. --- Version history: 18th of May 2011: Initial testing release (diprt_laser_fizzler.bsp)

[SP] diportals, One
[SP] Motanum's Slanted Bridge
Uploaded by Motanum · May 17, 2011
26 comments · 4.9 (36)

From the second place of the latest ThinkingWihtPortals mapping contest, comes my first Portal 2 map! Updated Abril 4, 2012. Although it is lacking from story, which I might do later. The map is fully complete. It involves Bounce and speed gels, lasers and hard light surfaces. Along with the usuall thinking with portals. It is of medium/large length, and about medium/hard difficulty. Still, no insane moves are required. Pure Portal basics in weird ways! E-mail me at eugenio.motanum91 AT gmail.com You can follow me on twitter @MotanumR My youtube channel is http://www.youtube.com/user/motanium And my steam is http://steamcommunity.com/id/Motanum

[SP] Motanum's Slanted Bridge
[SP] Speed Gel Is Fun
Uploaded by supersandvich · Jun 02, 2011
29 comments · 5.0 (35)

My entry for the summer portal 2 contest. Set in the 1940's chambers, this one involves speed gel.

[SP] Speed Gel Is Fun
The Unknown V 1.2
Uploaded by KLJF22 · May 11, 2011
60 comments · 4.0 (43)

Trailer: http://www.youtube.com/watch?v=5Of0kJDLzqA Story: You awake in a pile of broken glass, with a pounding headache and no memory of how you got there. Your only goal is to find your portal gun and escape from the building. (A quick story I threw together right now lol) Info: You start off the level without your portal gun forcing you to traverse the first part of the level until you find it. Once you retrieve it you must use it to solve a few puzzles to escape. Note: This is my first Portal 2 map I have made, I started with little to no experience with Hammer, but it was lots of fun and I have learned a lot during the process. I may make another sometime in the future, but I don?t know for sure.

The Unknown V 1.2
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[SP] Linking Annex - The Proposal Project
Uploaded by MissStabby · Aug 23, 2011
115 comments · 5.0 (38)

On Monday August 21 Gary Hudston Proposed to his girlfriend using this map. It is made by MissStabby and TophattWaffle. It's a project we worked on for about 6 weeks. Other maps we created were: MissStabby - Angrybombs Tophattwaffle - Reconstruction TO PLAY THE MAP: Put the VPK in the addons folder put the bik files in your media folder. open console and type: map la_bringing_together IMPORTANT: When loading the mod, portal 2 loads modified scripts, needed for the mod. If you want to play other maps or the campains, restart portal2 first!! here is some more info as well as a playthrough of the entire game: iXACx_gz8tM Credits: Chamber 1: TophattWaffle Chamber 2: MissStabby Chamber 3: MissStabby Animations: MissStabby Scripting: TophattWaffle HammerQA: TophattWaffle Voice: Ellen McLain Dialog writing: Gary Hudston Recording: VALVe have fun playing it! p.s. She said yes!

[SP] Linking Annex - The Proposal Project