Single Player
Rebound
Small two-room puzzle, though I may expand on it in the future. Puzzles are mostly of the cerebral kind, with only a tiny amount of fast portalwork required. Shouldn't be too challenging for experienced players; my first map so didn't want to make it too complex! Can be completed in around 3 minutes if the player knows what to do. Hope you enjoy it! v1.1 - Thanks to John11 for pointing out numerous flaws. Major changes in this version: - Floor in initial room no longer accepts portals (except for under the gel dropper) - Cubes no longer automatically respawn after getting fizzled - New route to fizzler shutdown button - Laser grid added on wall opposite lightbridge - a couple of portal surfaces added/moved to rework puzzles and accommodate changes
The Room
This is the first map I've ever done. It's not as full as I would like, but I think there's a good story in there. Thanks for playing!
Reversal
A map centered around a conveyorbelt, which has been critically aclaimed as "nicely detailed" and "an interesting idea" by testers. Here's two full size screenshots: http://dl.dropbox.com/u/900111/sp_reversal0006.jpg http://dl.dropbox.com/u/900111/sp_reversal0003.jpg Enjoy, and please leave some comments - this is my first release here. (special thanks to msleeper for his modified transition instance)
Panelized
This is my first ever attempt at mapping. I used this map to learn hammer. I hope you enjoy this not too hard puzzle and I would love to hear comments and suggestions. Enjoy!! Map Update#3 (Some gameplay changes)
Gel Chamber
My first map for that game, it's not that hard. It's the kind of puzzle you can find in the game. ==V1.1.1== Fixed some shortcut
Dynamic Portal Lights
2 .VMF instances for hammer users to create dynamic portal lights that update as the portal moves. [Singleplayer Blue] $color_p1 - 0 60 255 [Singleplayer Orange] $color_p2 - 233 78 2 [ATLAS Portal 1] $color_pl1_p1 - 32 128 210 [ATLAS Portal 2] $color_pl1_p2 - 19 0 210 [P-BODY Portal 1] $color_pl2_p1 - 255 180 32 [P-BODY Portal 2] $color_pl2_p2 - 57 3 3 $brightness - 100/200 [depends on the scenario and mood the hammer user is going for]