Single Player

Cube Collector
Uploaded by guckzurlinse · Nov 20, 2011
15 comments · 3.9 (18)

Ok there are 4 test chambers in this map. You got cubes from each chamber to combine them in a laser puzzle and solve. This is easy and short to say but i die in this map a lot of time. I?m shure you have to think a moment how to get the cubes out of the chambers. No trick, cheat or secrets to find, just logic thinking... a lot of logic thinking. But don?t be silly by thinking, because you have to jump with faith plates and beams or use lightwalls and using paints, so you have to do many things^^. One thing i?m sorry. Once The cube in test chamber 3 stopped as i play because of some wired places (corners). I think it could happen in your gaming, but just reset the cube, it?s easy. And please write....

Cube Collector
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ML's Combination
Uploaded by MasterLagger · Nov 06, 2011
32 comments · 4.7 (17)

It's a combination of testing elements, environments, and the solution is using a combination of testing elements. This map is a bit on the intermediate level. Experienced players will have a less difficult time on this. This map was made to have the player explore non-testing areas, which is required to exit the level.

ML's Combination
Chander Test 6 (ver. 3)
Uploaded by Chander · Nov 06, 2011
11 comments · 4.0 (5)

Try to solve the test chamber. Cubes and lasers - that's all you need

Chander Test 6 (ver. 3)
My First Portal 2 Map [Fixed]
Uploaded by EJHoch · Nov 06, 2011
7 comments · 1.7 (6)

So as it says in the title, this is my first ever Portal 2 map. I know it's really short and I know most of you will solve it in about 10 seconds. Anyway, all feedback is appreciated. NOTE: I put up the wrong file before and this will hopefully rectify that problem. Don't forget to rate and comment! Enjoy!

My First Portal 2 Map [Fixed]
[SP] Gridlock
Uploaded by johannes · Nov 03, 2011
14 comments · 5.0 (16)

Logic puzzle for expert players. Thanks to Jonatan for constructing the map after my specifications. v1.1 - Fixed portal bumping exploit.

[SP] Gridlock
Trickery
Uploaded by Trickboss · Nov 03, 2011
11 comments · (No ratings)

This is a not-so-big map I made, it started out as a test to see what I could do in Portal 2 Authoring Tools (It's also my first map I ever made in Valve Hammer). It took me quite some time but I think it came out pretty well, even though I've been messy with my brushes :p. I know graphical glitches occur when more than 4 (world)portals are on-screen, but I can't really fix that. There's no indicator lights, those are a pain to place, I'm going to wait until Valve releases the Portal 2 map editor DLC to add those. I might even remake the map! Thanks for playing the map! P.s. My Twitter is Trickboss if you'd like to contact me '-'!

Trickery
Blue Portal Flings
Uploaded by Kyo · Nov 02, 2011
9 comments · 5.0 (20)

A small, 2-chamber long map with a focus on flinging yourself while using a Portal Gun only capable of creating blue portals. Screenshots: http://steamcommunity.com/id/kyougiryu/ ... 215582693/? http://steamcommunity.com/id/kyougiryu/ ... 215585388/?

Blue Portal Flings
Aperture Science Excursion Funnel
Uploaded by beecake · Nov 01, 2011
17 comments · 4.4 (9)

Aperture Science Test. Now with Excoursion Funnels

Aperture Science Excursion Funnel
Climbing_Companion_v1c
Uploaded by KillerBeeGees · Nov 01, 2011
33 comments · 5.0 (21)

A somewhat challenging climb with essentially just an excursion funnel and a cube. (Quick feedback on initial release let a lot of exploit prevention happen for the second release, v1c. Thanks guys!)

Climbing_Companion_v1c
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Rebound
Uploaded by El Farmerino · Nov 01, 2011
20 comments · (No ratings)

Small two-room puzzle, though I may expand on it in the future. Puzzles are mostly of the cerebral kind, with only a tiny amount of fast portalwork required. Shouldn't be too challenging for experienced players; my first map so didn't want to make it too complex! Can be completed in around 3 minutes if the player knows what to do. Hope you enjoy it! v1.1 - Thanks to John11 for pointing out numerous flaws. Major changes in this version: - Floor in initial room no longer accepts portals (except for under the gel dropper) - Cubes no longer automatically respawn after getting fizzled - New route to fizzler shutdown button - Laser grid added on wall opposite lightbridge - a couple of portal surfaces added/moved to rework puzzles and accommodate changes

Rebound