Single Player
Cube Collector
Ok there are 4 test chambers in this map. You got cubes from each chamber to combine them in a laser puzzle and solve. This is easy and short to say but i die in this map a lot of time. I?m shure you have to think a moment how to get the cubes out of the chambers. No trick, cheat or secrets to find, just logic thinking... a lot of logic thinking. But don?t be silly by thinking, because you have to jump with faith plates and beams or use lightwalls and using paints, so you have to do many things^^. One thing i?m sorry. Once The cube in test chamber 3 stopped as i play because of some wired places (corners). I think it could happen in your gaming, but just reset the cube, it?s easy. And please write....
ML's Combination
It's a combination of testing elements, environments, and the solution is using a combination of testing elements. This map is a bit on the intermediate level. Experienced players will have a less difficult time on this. This map was made to have the player explore non-testing areas, which is required to exit the level.
Chander Test 6 (ver. 3)
Try to solve the test chamber. Cubes and lasers - that's all you need
My First Portal 2 Map [Fixed]
So as it says in the title, this is my first ever Portal 2 map. I know it's really short and I know most of you will solve it in about 10 seconds. Anyway, all feedback is appreciated. NOTE: I put up the wrong file before and this will hopefully rectify that problem. Don't forget to rate and comment! Enjoy!
[SP] Gridlock
Logic puzzle for expert players. Thanks to Jonatan for constructing the map after my specifications. v1.1 - Fixed portal bumping exploit.
Trickery
This is a not-so-big map I made, it started out as a test to see what I could do in Portal 2 Authoring Tools (It's also my first map I ever made in Valve Hammer). It took me quite some time but I think it came out pretty well, even though I've been messy with my brushes :p. I know graphical glitches occur when more than 4 (world)portals are on-screen, but I can't really fix that. There's no indicator lights, those are a pain to place, I'm going to wait until Valve releases the Portal 2 map editor DLC to add those. I might even remake the map! Thanks for playing the map! P.s. My Twitter is Trickboss if you'd like to contact me '-'!
Blue Portal Flings
A small, 2-chamber long map with a focus on flinging yourself while using a Portal Gun only capable of creating blue portals. Screenshots: http://steamcommunity.com/id/kyougiryu/ ... 215582693/? http://steamcommunity.com/id/kyougiryu/ ... 215585388/?
Aperture Science Excursion Funnel
Aperture Science Test. Now with Excoursion Funnels
Climbing_Companion_v1c
A somewhat challenging climb with essentially just an excursion funnel and a cube. (Quick feedback on initial release let a lot of exploit prevention happen for the second release, v1c. Thanks guys!)
Rebound
Small two-room puzzle, though I may expand on it in the future. Puzzles are mostly of the cerebral kind, with only a tiny amount of fast portalwork required. Shouldn't be too challenging for experienced players; my first map so didn't want to make it too complex! Can be completed in around 3 minutes if the player knows what to do. Hope you enjoy it! v1.1 - Thanks to John11 for pointing out numerous flaws. Major changes in this version: - Floor in initial room no longer accepts portals (except for under the gel dropper) - Cubes no longer automatically respawn after getting fizzled - New route to fizzler shutdown button - Laser grid added on wall opposite lightbridge - a couple of portal surfaces added/moved to rework puzzles and accommodate changes