ThinkingWithPortals

Archive of maps from the ThinkingWithPortals community.

Crossway
Uploaded by GLaDOS · Jan 29, 2014
0 comments · 5.0 (2)

A tiny 70's era test for players who love logical puzzles. It does not require any kind of tricks, only deciding the placement of portals and the route to be followed. This map uses BEEMOD2 by Benjamin Blodgett and Carl Kenner, and the Puzzle Maker Style Changer by Carl Kenner. Credits: * Benjamin Blodgett: BEEMOD2 * Carl Kenner: 1970's Portal 2 instances, BEEMOD2 and Style Changer * TeamSpen210: Antline magnet, Cave Johnson portrait To Play: * Place crossway.bsp in Steam\SteamApps\common\portal 2\portal2\maps * Type "map crossway" in the in-game developer console Enjoy and good luck!

Crossway
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Screen Button No Arrow
Uploaded by GLaDOS · Jul 16, 2011
0 comments · 5.0 (1)

It's the same button like props_gameplay\screen_button.mdl just without any arrow on it.

Screen Button No Arrow
Poison Water Example + VMF
Uploaded by GLaDOS · Sep 24, 2010
0 comments · (No ratings)

Example map for creating a falling camera. 3 years in the making! This is a tutorial map for making a detachable camera as seen in the single player game of Portal. Source VMF is included.

Poison Water Example + VMF
Aperture Weighted Cube Gibs
Uploaded by GLaDOS · Jun 16, 2014
0 comments · (No ratings)

These are custom made breakable cube models designed for cubes being smashed, exploded, or taken apart. Fizzling doesn't cut it now, you've got the real deal! The pack includes eleven basic gibs for generic destruction, but they can be copied rotated to form an almost seamless cube. Simply place these gibs at the origin of a cube, then spawn them when needed. If you are using this in your maps, please credit me, and tell me where you are using it because I'd like to see! Video Demonstration: (With Custom Texture Mod Active :) https://www.youtube.com/watch?v=xUPKQ6_ ... e=youtu.be To install, extract the the "CamBen" folder into your "models" directory in the common/Portal 2/portal2/ folder UPDATE v2 -Added all default skins back to the cube gibs -Removed Slenderman UPDATE v3 -Added cube model that automatically breaks into gibs

Aperture Weighted Cube Gibs
Portal Detector Instances
Uploaded by GLaDOS · Sep 17, 2013
0 comments · (No ratings)

These are the portal detector testing element instances used for Discouragement Fizzler and Gel Trampoline, two maps of a scrapped map pack. Just unzip and place in Portal 2\sdk_content\maps\instances.

Portal Detector Instances
Light Activation
Uploaded by GLaDOS · Apr 07, 2012
0 comments · 4.0 (5)

Description Light Activation. The 'Light' as in 'Weightless'. A simple map consisting of laser activators. This map isn't completed. I kind of want 4 - 6 puzzles in this map. Features: Light activator ( DONE ). Weightless or Light Cube ( Work in progress, not in release ) Installing: Place the file into "steam\steamapps\common\portal 2\portal2\maps\" Change log: v0.5a - Release Any feedback is welcomed. NOTE: I did not know about the other map that contains the light activator. Habzs.

Light Activation
TNT Turrets
Uploaded by GLaDOS · Nov 12, 2012
0 comments · (No ratings)

Turret explosive Custom Instance Install: Replace the file "turret.vmf" in your "...Steam\steamapps\common\portal 2\sdk_content\maps\instances\p2editor" Now all your new maps published in Puzzle Editor will have the original turrets replaced by explosive turrets. Existing maps must be republished to incorporate the new elements. Samples: http://steamcommunity.com/workshop/file ... =104763076

TNT Turrets
Light Catcher puzzle element
Uploaded by GLaDOS · Jan 02, 2015
0 comments · 5.0 (1)

This contains the instances and other files mappers need to utilize the new Light Catcher element (as seen here Gathering Light). Archive contains versions for both Hammer mappers, as well as users of BEE2. Installation notes (from the readme.txt): If you aren't utilizing the Puzzle Maker w/ the BEE2 mod, simply extract the "mironos" folder from sdk_content\maps\instances to the equivalent location in your Portal 2 directory. For BEE2 users: Extract all files in this archive to your Portal 2 directory Run StyleChanger once Close and reopen BEE2. The Light Catcher element should appear in most style collections by default Note This archive contains two instances of the Light Catcher. These instances are identical, with the exception of their origins and orientations within Hammer. BEE2 will use the instance in the p2editor folder, whereas Hammer users will likely find it more convenient to use the version inside the "mironos" folder.

Light Catcher puzzle element
Portalgun Reskin
Uploaded by GLaDOS · Oct 16, 2011
0 comments · 5.0 (1)

My fist portalgun reskin. Navigate to your Portal 2 game directory, located at: C:\Program Files\Steam\steamapps\common\portal 2\ Make a copy of the file pak01_dir. Extract files pak01_dir and materials to the aforementioned Portal 2 directory. Replace any files you may be warned about. Image: Light Version http://cloud.steampowered.com/ugc/56092 ... 3A35C0817/ Dark Version http://cloud.steampowered.com/ugc/56092 ... A40D16D8B/ Created by Cybermaxke

Portalgun Reskin
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Vactube Glass both sides
Uploaded by GLaDOS · Jul 15, 2011
0 comments · 5.0 (1)

New glass models of the Vactubes (just glass variants). The models will have visible glass inside and outside. They won't override the normal models or materials. The .vpk file if for sharing the map with other players (so they don't have missing models). Always put it to Steam\steamapps\common\portal 2\portal2\addons Attention: Just use in situations you really need inside glass, because the double count of polygons for the inside!

Vactube Glass both sides