ThinkingWithPortals

Archive of maps from the ThinkingWithPortals community.

PMK 4
Uploaded by GLaDOS · May 28, 2008
0 comments · (No ratings)

PMK 4 with advanced and challenge versions WARNING - IF YOU HAVE v1.0 OR THE TWP CONTEST VERSION INSTALLED YOU MUST DELETE THE DIRECTORY "PMK_4" IN: C:\Program Files\Valve\Steam\SteamApps\\portal\portal\maps BEFORE INSTALLING THIS VERSION. Extract the file PMK_4.bmz somewhere memorable and load Portal. Click on bonus maps and click import. Find PMK_4.bmz you saved earlier and press open.

PMK 4
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Testing Science (for school)
Uploaded by GLaDOS · Dec 21, 2011
0 comments · 5.0 (8)

Hello fine people (and/or others), For school I have to do some research on a topic. No research without test subjects (you). What do I have to do then, you may wonder. It's simple. Play the Portal 2 map I made (it'll probably take you around 10 minutes depending on how smart you are). While playing you'll encounter some zeros and ones (just before the elevators and grey/orange textures). Write them down in the order you encounter them. When you're finished please send the numbers (and the auto-recorded demos if you feel like it) to me (URL to the .dem file (Steam\steamapps\common\portal 2\portal2) + reply @ forumtopic with the numbers). Everything should be self-explanatory; You'll both help me with my research and you might even get a manly hug or a cookie. Thanks a lot! (When you got to an elevator, but didnt see any numbers, turn around and go back to the last room, orange/grey not really P2-textured! Please dont forget to send them to me )

Testing Science (for school)
Easy Custom Challenge [RELEASE]
Uploaded by GLaDOS · Oct 16, 2007
0 comments · (No ratings)

Short map by Nullsoldier. Just playing with various custom map stuff. This is more of a proof of concept and learning tool than to make a really neat puzzle but i\'m trying to implement every peice of Portal into the map. Next i\'ll work on an elevator, energy ball, and electrical wires going from the button to the door ect. I\'ll post how I did this when I get the chance but I wanted to more or less work on my map tonight.

Easy Custom Challenge [RELEASE]
Trifurcated
Uploaded by GLaDOS · Sep 07, 2012
0 comments · 5.0 (10)

A small and difficult map, inspired by "fizzler network" puzzles like Seven Gates and Gridlock. Note that there are two types of glass- the one with crossed pattern blocks lasers. Also, I've currently uploaded to the TWP database so that Mac users can play it (they have issues with workshop maps as far as I know) and also because I can't access Steam community at the moment. I will upload to the workshop and post the link in this description later. INSTALLATION Extract sp_trifurcated_v1_7.bsp to * Steam\steamapps\common\portal 2\portal2\maps (Windows) * ~/Library/Application Support/Steam/SteamApps/common/portal 2/portal2/maps (Mac) THANKS TO Jonatan for his continued playtesting, breaking the map several times during the process, and also for a few suggestions on how to tweak the puzzle. In large part due to his playtesting, the map underwent several (some major) modifications. Marc (marKiu) for trying it out and coming up with some more unintended solutions during the initial stages of the map development (before any substantial modifications), and giving suggestions regarding the layout. Jose for his feedback on the final version prior to release and some useful advice. zivi7, Habzs, etc. for helping out on TWP IRC.

Trifurcated
Coop Crowd pt5
Uploaded by GLaDOS · Aug 24, 2012
0 comments · 0.0 (1)

sorry steam wont let me upload this link to my pt1,2,3 and 4: http://steamcommunity.com/sharedfiles/f ... d=89780549 installtion:(64 bit) open C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2\maps (32 bit) C:\Program Files\Steam\steamapps\common\portal 2\portal2\maps when its open drag the file mp_coop_crowd_pt5.bsp to the folder and your done type changelevel mp_coop_crowd_pt5 to load map

Coop Crowd pt5
Hub
Uploaded by GLaDOS · Apr 05, 2009
0 comments · 5.0 (1)

Challenges oriented around a central point. This is my second map for Portal. My first map (Aldéz's Test Chamber) was more of an experiment and a product of my struggle to learn Portal mapping. With this map I could finally use all the prefabs I have made and be more creative. It was almost ready for release last year, but another mapping project had to be prioritized . Now I have improved it further and I believe it is ready for release. How to install: 1) Extract the bmz file to any folder. 2) Launch Portal. 3) Go to Bonus Maps. 3) Click the button "Import Bonus Maps..." 4) Find the file named "aldez_bonusmaps.bmz" and open it. How to uninstall: 1) Go to the "...\Steam\steamapp\YOUR STEAM ACCOUNT NAME\portal\portal\maps" folder. 2) Delete the folder named "aldez_bonusmaps". 3) Go to the "...\Steam\steamapp\YOUR STEAM ACCOUNT NAME\portal\portal\maps\graphs" folder. 4) Delete the folder named "aldez_bonusmaps". 5) Go to the "...\Steam\steamapp\YOUR STEAM ACCOUNT NAME\portal\portal\maps\soundcache" folder. 6) Delete the folder named "aldez_bonusmaps". Changelog version 1.0.2 - The buttons can no longer be pushed down by the turrets. - Portal bumpers have been added over some windows. - Some textures have been perfected. - The rotating indicator panels are now silent when they are getting into their start position. version 1.0.1 - The lightrail platforms has been moved up to be level with the floor.

Hub
Double Trouble Remastered
Uploaded by GLaDOS · Mar 19, 2015
0 comments · 5.0 (2)

Welcome test subjects. Like t2c3 I decided to update my map “Double Trouble Remastered”. Including my old map “Double Trouble” with an overgrown theme this map has got a new difficult level and there are some nice gags. I also removed the ugly small disco room at the beginning. [b:28wnuwah]Gameplay:[/b:28wnuwah] Take a long view! You will start on top of the overgrown chamber and you have to solve the quest. After passing a triggered area, a new spawn point is activating. You can read the information on the left corner screen. Do you remember? Turrets are not your friends. [b:28wnuwah]Difficulty:[/b:28wnuwah] This map is hard(ly hard). It depends on you. “All roads lead to Rome.” ^^ [b:28wnuwah]Bug reporting:[/b:28wnuwah] If you find bugs, please report them. [b:28wnuwah]Bonus content:[/b:28wnuwah] I also decided to create a bonus room. This room is a small cinema and it shows a custom movie about our playthrough including fails. ^^ [b:28wnuwah]Important:[/b:28wnuwah] Be sure you copy the custom movie to: [u:28wnuwah]“SteamApps\common\Portal 2\portal2\media”[/u:28wnuwah], otherwise you will see a blank area only. [b:28wnuwah]Installation custom movie[/b:28wnuwah] To be able to watch the custom movie, visit the link http://www.imagenetz.de/f1107a2e6/porta ... ie.7z.html This map contains a custom movie. It's connected with a vgui_movie_display including the settings: [img:28wnuwah]http://www.imagenetz.de/th8f8e3e50/01_edior.png[/img:28wnuwah]. Bigger picture: http://www.imagenetz.de/f8f8e3e50/01_edior.png.html Just copy the file "dtr_fails.bik" to [b:28wnuwah]"SteamApps\common\Portal 2\portal2\media".[/b:28wnuwah] [img:28wnuwah]http://www.imagenetz.de/th23d264ba/02_file.png[/img:28wnuwah] Bigger picture: http://www.imagenetz.de/f23d264ba/02_file.png.html If done, you can watch the movie by entering the bonus room. This map also contains two own created achievements. These are: [u:28wnuwah]Turretminator:[/u:28wnuwah] This map includes 16 turrets. The first six have to be hit and the ten turrets left have to be destroyed by a laser only. No turret has to be thrown into the goo or to a fizzler, otherwise the nested counter is not going to raise by one. [u:28wnuwah]Super-Skill-Software:[/u:28wnuwah] Do not die anywhere. If you are going to swim or falling, then the specified trigger is going to deactivate. Finally, I hope you enjoy my map and have a lot of fun.

Double Trouble Remastered
Prison Escape
Uploaded by GLaDOS · Oct 10, 2011
0 comments · 2.2 (9)

This is a small Singleplayer map. It was originally intended as a test, but I decided to release it. Maybe you like it! ^^ Put the .bik file to Steam\SteamApps\common\portal 2\portal2\media After that, put the .bsp file to Steam\SteamApps\common\portal 2\portal2\maps and start playing the map. Thanks to Flo2912 for making and inserting the level sign! Story: Chell is being held in a prison deep in the catacombs of Aperture Science. Try to escape! Screenshot: http://files.homepagemodules.de/b557552/f9t76p622n2.jpg Hope you enjoy it!

Prison Escape
FourthReaper Texture Pack: Fields
Uploaded by GLaDOS · Feb 24, 2012
0 comments · 5.0 (8)

Texture Files Included: fr_surface_division_field fr_force_deflection_field fr_matter_inquisition_field fr_compressed_smoke_field A small texture (material) pack I have assembled on special request in one of my maps threads. Please note that I have created these textures with a certail function in mind. I would appreciate if you would take a close look at how I used them. The Surface Division Field (green) functions as a world portal, for example. (It is also use in some of my maps.) I did not create instances for these "fizzlers" as I can't guarantee full functionality if I do. Please only use the textures if you know your way around handling these things. How to install: Put the texture files in D:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2\materials\FourthReaper. A map vmf and compiled bsp are included in this small pack as to show how to make correct use of the textures. Please take a look at the vmf before use of these textures. [color=#DD6060:1xnibl6a][b:1xnibl6a]IMPORTANT:[/b:1xnibl6a] Always add the files into the compiled bsp file (using Pakrat or something else) or create a VPK (if that still works, anyway)! Otherwise other people will not have the texture files themselves![/color:1xnibl6a] Credits: FourthReaper - for design and creation Valve - for making the Half-Life/Portal universe a better place Various others - for helping me make custom fizzler vmt's and helping me out on certain issues. Feel discredited? Want in? Contact me at the topic for this pack on ThinkingWithPortals.com

FourthReaper Texture Pack: Fields
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Gel gun test - vmf+bsp
Uploaded by GLaDOS · May 08, 2011
0 comments · 3.8 (4)

A gel gun that fires repulsion and propulsion gel. Includes vmf and bsp. Put bsp in steamapps\common\portal 2\portal2\maps Feel free to use in your own maps but please give credit. Left click blue gel right click orange gel Wait a second once the map spawns before moving or the gun may end up held wrong.

Gel gun test - vmf+bsp