ThinkingWithPortals
Archive of maps from the ThinkingWithPortals community.
Cubiculous
That's my first Portal map that I've ever made. It's a rather easy map featuring a quite clean (but not totally clean) Aperture Science look. Took me 42 (!) hours to create it. I hope you will enjoy it. INSTALLATION: copy the file "sp_cubiculous.bsp" to ...\Steam\steamapps\common\portal 2\portal2\maps\ (just where all the other maps are) load the map by typing "map sp_cubiculous" into the console ... THAT'S IT !!! NOTE !!!: The map looks best on medium shader details (in my opinion) VMF: In the folder "vmf", you can find the original "sp_cubiculous.vmf" file and all instances I used. THANKS TO ZELLLIX for creating the puzzle in the right test chamber. All mapping was done by IMPAQUADE.
EraxyGlassMap v1
It is my first map. I hope you enjoy it Medium\Easy Difficulty Please let me know if you find any bugs.
Moving Platform Tutorial
Moving Platform Tutorial with other entity example This Map has working or somewhat working examples of the following portal mechainisms: 1x moving Platform 1x Ball Launcher / Catcher 3x Cube Dispensers 3x Button / Door Combo's 3 or 4 Fizzlers (Particle Effect from elevator top to elevator shaft top isn't in there) 1x Entrance Elevator (Fade in is broken) 1x Transfer Elevator 1x Exit Elevator
zro_test02
No description available. V1.0 Map is finalized but suddenly a bug appears V1.1 The bug is fixed, then the map is finally playable V1.2 Added some nice lights and fixed cubes spawn V1.2.4 Fixed minor details If you don´t mind, when you start playing the test, you can type on the console "record inputname" So you will record your playing as a dem. file this file will appear in: \Steam\steamapps\common\portal2\portal2 You can send me the dem. file to my mail: [email protected] With this you can support me, so I will know how players react in the different parts. This can help me to improve future maps. Thanks!!
tastytreats_c01 (v1.5)
Detailed, large and varied portal chamber. A large custom Portal level with swift and varied difficulty progression leading up to a unique "boss" battle. You awaken to an alternate chamber leading to a bts section where turret maintenance was performed but has now been converted into a testing facilty for military androids.". *** Note: This is a NEW version to match the bonus challenge updates as of July 8, 2009 *** ~ this download contains the folder info and original (updated) chamber map ~ "The bonus challenge map" is included in a separate zip due to file size constraints. get it @ http://myaperturelabs.com/file.php?id=205 See the readme file for additional details. If you have the original version simply remove or replace the entire tastytreats folder in your portal maps directory with the new version. Installation * Place tastytreats folder in your ...\Steam\steamApps\\portal\portal\maps -folder then run portal, go to your bonus maps section and enjoy ;)
Bloody´s Chambers
A SP Map with 3 little chambers. Mainelements: Tractor Beam, Faith Plates, Panels Difficulty level: Easy
contest0408_mazk1985_pmk4
A large map with a new door mechanic Installation * Copy the maps and sound directories to C:\Program Files\Valve\Steam\SteamApps\\portal\portal Select yes to confirm folder replacement Load map from the bonus map menu Enjoy :)
Time 2 Cooperate - Part 3.1
[b:3smbirhu]Gameplay[/b:3smbirhu] This map is a reloaded version of my old t2c3 map which has got new quests and their own cooperative difficulty. Including the bonus quest it consists of five subquests. You have to solve all main quests to get to the exit. You will start without a portal gun. By solving the first quest you will get your own portal gun. Can you find the secret room and reveal what is inside there? [b:3smbirhu]Installation[/b:3smbirhu] map: Copy the map to SteamApps\common\Portal 2\portal2\maps materials: Copy the folder "custom_t2c3_reloaded" to SteamApps\common\Portal 2\portal2\materials [b:3smbirhu]Report bugs[/b:3smbirhu] If you find bugs, please report it. Would you like to play my map on steam? http://steamcommunity.com/sharedfiles/f ... =443551311 Finally, I hope you enjoy the map and have a lot of fun.
Common Prefabs for Portal (CP4P) version 1
Useful, &i-able, and documented prefabs for Portal From the included documentation: CP4P - Common Prefabs for Portal Version 1 - Released Jan 05, 2008 =====WHAT IS CP4P?===== CP4P is a set of prefabs intended for creating common gameplay elements in Portal. All of the prefabs are designed with the following in mind: Easy alignment to the grid (when feasible) No excess baggage. CP4P prefabs do not have remnants of connections to other entities, nor do they have brushes that are part of the level they were taken from. Consistent naming scheme designed to not conflict with other entities not related to CP4P All prefabs are documented. Prefab origin "makes sense". For instance, A big button will be centered on the x/y plane and resides entirely on or above it's origin in the z plane. Thus, it can be placed at the same height as the floor and appear in the appropriate location. Most named entities use a naming scheme that is: * Instance-able. Most named entities use &i somewhere in their name so multiple copies can coexist. Exceptions may exist for entities that should only need to exist once per map, or where multiple entities with the same name is acceptable. * Named to not conflict with existing entities. All entity names begin with "CP4P_" (and expect similiar) * Work with wildcards in such a way where additional components of a prefab will not inadvertently be affected as well. Prefabs try to designate a minimal set of entities for communication with 'the outside world'. For instance, a multipart door only requires a single set of inputs (one to open and one to close) to a single connection point, rather than having to instruct each side of the door to open/close individually. =====WHAT DOES CP4P INCLUDE?===== Since version 1: Ball Catcher Ball Launcher Big Button Common CP4P Dependencies Doorstate Indicator Round Door Round Door (wide) Slime Switch (Simple) Switch (Timed Refreshable) Switch (Timed) Switch (Toggle) Weighted Companion Cube Weighted Companion Cube Dropper Weighted Storage Cube Weighted Storage Cube Dropper =====INSTALLATION INSTRUCTIONS===== 1. Copy the CP4P folder into your Steam prefabs folder, located at: STEAMINSTALLDIR\SteamApps\USERNAME\sourcesdk\bin\orangebox\bin\prefabs (example: C:\Program Files\Steam\SteamApps\johndoe\sourcesdk\bin\orangebox\bin\prefabs) If you want to look at sample maps (currently only one), copy them from the "samples" folder to the Hammer maps folder, located at: STEAMINSTALLDIR\SteamApps\USERNAME\sourcesdk_content\portal\mapsrc (example: C:\Program Files\Steam\SteamApps\johndoe\sourcesdk_content\portal\mapsrc) If you want to play the sample map in-game, compile it normally in Hammer. (The .BSP is not included to save space.) It is assumed that as a mapmaker you are familiar with how to actually get from editing a map to playing it in-game.
Aldez's Portal Prefabs
My collection of 51 documented prefabs. DESCRIPTION This is a collection of 51 documented prefabs to make your map creation for Portal easier. The beginners of mapping can learn from these prefabs while the experienced can use them to speed up the mapping process. I cannot test all prefabs under all conditions myself, so bug reports are welcome. If you miss something, please send your requests by e-mail or, preferably, by posting in the forums at FPSBanana or ThinkingWithPortals. INSTALLATION Extract the files in the Prefab folder to the prefab folder of the Orange Box version of Source SDK: ...\Steam\steamapps\your Steam account name\sourcesdk\bin\orangebox\bin\prefabs\Portal DOCUMENTATION HTML documentation for all prefabs. Extract the Documentation folder and open the "APP documentation" file. CHANGELOG --- VERSION 1.1.1 --- New prefabs Updated prefabs - observation_64w - observation_128w Updated descriptions Other changes --- VERSION 1.1.0 --- New prefabs - door_vertical Updated prefabs - dropper - window_128w - common_entities - elevator_exit - sign_chamber - portalgun_rotating - grate_128w_128h - window_128w Updated descriptions - dropper - camera_detachable - common_entities Other changes - Minor update to the General instructions page. - Added a tutorial which can guide you to make your own chamber sign texture. - The list of all prefabs now scales down to fit smaller window sizes. - The documentation has a new look. - Added new links on the start page to Crafty and VTFEdit at Nem's Tools. - Made the pages printer friendly. --- VERSION 1.0.2 --- New prefabs - camera_detachable Updated prefabs - cleanser_384w - dropper - door_16d - door_32d Updated descriptions - portalgun_rotating - door_16d - door_32d - catcher_caged - catcher_ceiling - catcher floor - catcher_wall Other changes - Updated the pictures for cleanser_384w and dropper. - Added a crib sheet - Added a link to the wiki at TWP - Added a page with thumbnails of all prefabs. - Removed the origin information for all prefabs. --- VERSION 1.0.1 --- New Prefabs Updated prefabs - elevator_entry - lightrail_beam_256w - common_entities - cleanser_384w Updated descriptions - elevator_entry - switch_timer - lightrail_beam_256w - common_entities - sign_chamber Other changes - Updated the picture for lightrail_beam_256w --- VERSION 1.0.0 --- New prefabs - lightrail_beam - common_entites - sign_chamber Updated prefabs - elevator_entry - elevator_exit Updated descriptions - elevator_entry - elevator_exit - switch_timer - General instructions - Start page - platform_wall_128w - platform_wall_corner Other changes - The Texture lock information has been removed from the documentation. It was superfluous and insufficient. --- VERSION beta 2 --- New prefabs - sign_exit_horizontal - portalgun_rotating - sign_exit_vertical - sign_indicator - switch - switch_timer - turret_caged - window_128w - window_breakable_384w Updated prefabs - launcher_rotating Updated descriptions - elevator_entry Other changes