ThinkingWithPortals
Archive of maps from the ThinkingWithPortals community.
Test Chamber G23
A single-player map that tests your ability to react and your agility in a sterile environment. New version still uses contest rules, but also fixes some parts where players were using unorthodox means to complete the test. To play it: Copy sp_testcodeg23_1_3.bsp from the zipped folder and paste in C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2\maps Then, in Portal 2 open the console and type "map sp_testcodeg23_1_3" (open the console by pressing the "~" key)
Time 2 Cooperate - Part 3.1
[b:3smbirhu]Gameplay[/b:3smbirhu] This map is a reloaded version of my old t2c3 map which has got new quests and their own cooperative difficulty. Including the bonus quest it consists of five subquests. You have to solve all main quests to get to the exit. You will start without a portal gun. By solving the first quest you will get your own portal gun. Can you find the secret room and reveal what is inside there? [b:3smbirhu]Installation[/b:3smbirhu] map: Copy the map to SteamApps\common\Portal 2\portal2\maps materials: Copy the folder "custom_t2c3_reloaded" to SteamApps\common\Portal 2\portal2\materials [b:3smbirhu]Report bugs[/b:3smbirhu] If you find bugs, please report it. Would you like to play my map on steam? http://steamcommunity.com/sharedfiles/f ... =443551311 Finally, I hope you enjoy the map and have a lot of fun.
Flo´s 1. Coop-Map
This is a Portal 2 Map for 2 Player, it contains the use of Ligthbridges, Laser, Bounchegel, speed gel, and of course buttons and door. Its my first map this download version please give feedback, what i can make better in my next map. thanks, Flo2912
Chain Fling
Hello thar. This is my first puzzle map for Portal 2. It is a fairly easy map. Installing: Place the file into "steam\steamapps\common\portal 2\portal2\maps\" This map focuses mainly on flinging. Change log: v1.0 - Release v1.2 - Aligned textures - Shifted some triggers - Added a info_placement_helper ( As if the map isn't easy enough ). Any feedback is welcomed. Habzs.
sp_simulacra
Welcome to state of a dream... (Updated v3.1) Installing the sp_simulacra. 1) When you open the archive, there are two folders. One of them is "maps" and another one is "materials". 2)First copy content of the "maps" folder (there is only one file there - sp_simulacra.bsp) and paste it here: C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2\maps 3)Copy all texture files from "materials" folder and paste it here: C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2\materials 4) Run Portal 2, on console type this without quotes "map sp_simulacra" and press enter. About Simulacra: Gametype:Singleplayer. Genre/Theme: Abstract. Gameplay: Trial and death.
MTN PortalMap (New version 3.0)
A new portal story | Part one MTN Portal Story map is made by me Martin Johansson. (Version 3.0) There is around 30 chambers on this Part ONE. part two is in progress. This is Version 3.0 Whats new? Textuers fix New Textuers Buttons and doors fix Bugs fix. Obs rooms New lights Lights from buttons to doors. READ ME MTN PortalMap is created by me, Martin. Map name: MTN PM 01/02/03/04 Email: [email protected] Special Thanks to: Tobias, my big brother who has tested my maps, helped me find some bugs, and helped to build some small parts of a map. Niels, my friend on MSN who helped me with some Hammer Editor problems. Grudge, my friend on MSN who helped me fix the map so it can be played with no errors. Powell, my friend on MSN who have spellchecked this error-filled readme. soad667, a special thanks for him, who helped me with making the map playable via Bonus Maps, spellchecking the readme, and gave me feedback! And you, if you have played my map. Thanks! To install, follow these steps Open the MTN_PortalMap WinZip with WinRar. Extract the Maps folders to your portal dictionary. C:\Program Files\Steam\steamapps\\portal\portal If asked to overwrite any thing, say YES. Load up Portal, The map will be in the bonus maps. Play through the maps, the level will change as you get to a certain point. The puzzles get harder as you move on. Once you have completed all 4 maps and have seen the ending the game will disconnect to the main menu for you. If you have encountered any bugs or want to give feedback, feel free to e-mail me. If you have a 'Thinking with Portals' account, post in my topic. Username "Skinnycap". If you are going to edit my creation / use for advertisement or add into it; you must give credit to me and ask for my permission. If you are going to make videos/movies of these maps (e.g. make a speed run/play through of the map) feel free but if you are using it in a trailer of some sort, again, please ask for permission and give credit to me for the map. If you want me to make a Part two, please give me some feedback! Have Fun! //MJ
Gel Spawner - Instance Example + VMF
This is an example map using the Propulsion Gel Spawner instance and some basic standard I/O to trigger it. VMF included.
Prison Escape
This is a small Singleplayer map. It was originally intended as a test, but I decided to release it. Maybe you like it! ^^ Put the .bik file to Steam\SteamApps\common\portal 2\portal2\media After that, put the .bsp file to Steam\SteamApps\common\portal 2\portal2\maps and start playing the map. Thanks to Flo2912 for making and inserting the level sign! Story: Chell is being held in a prison deep in the catacombs of Aperture Science. Try to escape! Screenshot: http://files.homepagemodules.de/b557552/f9t76p622n2.jpg Hope you enjoy it!
EraxyGlassMap v1
It is my first map. I hope you enjoy it Medium\Easy Difficulty Please let me know if you find any bugs.
cpm_wccmap
The Winning Map of the November Mapping Contest My second Portal map and contains puzzels designed for weighted companion cube use. The Official Release of the Winning Map of the November Mapping Contest at ThinkingWithPortals.com. All Puzzles work 100%. Extract the file into your #:\Valve\Steam\SteamApps\'username'\Portal folder. To play the map, run Portal, go to bonus maps and click on Weighted Companion Cube Map. If this does not work for some reason, open the developer-console and type âmap cpm_wccmapâ then hit Enter. Official Release Version Changes: - added an image in the bonus map selection screen - added new gravity effects and indicators (special thanks to MrTwoVideoCards) - added one additional autosave - added proper use of func_portal_bumper where needed - changed extraction folder (!) - changed the layout of the 5th test-room a little - changed some triggers ,so players can (hopefully) not lose their weighted companion cube - changed the position of some decals - changed .bns file - changed readme file ;) - fixed the invisible door bug in the last test-room - fixed an error with a model that would appear in the console - fixed one door getting black on open position - removed visible nodraw textures