ThinkingWithPortals
Archive of maps from the ThinkingWithPortals community.
[SP] Patent Pending
Overview: A 30-minute level of intermediate difficulty with four chambers set in the destroyed Aperture Science facilities. Some puzzle elements include hard light surfaces, discouragement beams, aerial faith plates, and excursion funnels. Suggestions, reviews, praises, criticisms, and all other feedback welcome. Enjoy. To Install: Copy sp_patent_pending.bsp provided in the zip to C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2\maps directory. To Play: Double-click on the Play Patent Pending shortcut provided in the zip. (Optionally, type "map sp_patent_pending" in the portal 2 console.) Special Thanks: Jared Daniels - Feedback Winston Nicholson - Feedback Demonz312 - Robo stairs example Brits - Crusher example animerunt - Modified transitions madrapper - Portal 2 icon Contact Information: Name: Tom Chiu Email: [email protected] Image Gallery: http://imgur.com/a/jMJd4#XbOtp
[SP] Synchronicity
A medium length and difficulty map using much of Portal 2's new features. Place the BSP in C:\Program Files\steam\steamapps\common\portal2\portal 2\maps. (x64 users will need to use the x86 folder) This is the map the one-room Iterator beta was from. If you played the beta you will recognize the first room (which has various bug fixes) and the rest of the map is new.
Gelocity Stage 2
It's been a looong time... ...but finally here is my second portal 2 map. Gelocity Stage 2 is a race track (surprise) but a little more complicated and more dynamic than the first one. So if you enjoyed [url=http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=1284:17okf7db]Gelocity[/url:17okf7db], you might like this as well. Installation instructions: 1. Extract mp_coop_gelocity_stage_2 to your Portal 2 maps folder (...\SteamApps\common\portal 2\portal2\maps). 2. In Coop Hub open developer console and type "changelevel mp_coop_gelocity_stage_2". 3. Race! Note: It takes a moment to paint the race track with propulsion gel. So if you experience performance issues, just wait a minute before starting. Special thanks to Nerzl for playtesting. Updates: v1.03 - some optimizations to reduce entdata v1.02 - fixed animated panels - changed some scripted scenes v1.01 - fixed some ambient sounds - level transition to the lobby should work properly now Screenshots: [url=http://imageshack.us/photo/my-images/809/2012020400002u.jpg/:17okf7db][img:17okf7db]http://img809.imageshack.us/img809/9391/2012020400002u.th.jpg[/img:17okf7db][/url:17okf7db] [url=http://imageshack.us/photo/my-images/688/2012020200002h.jpg/:17okf7db][img:17okf7db]http://img688.imageshack.us/img688/51/2012020200002h.th.jpg[/img:17okf7db][/url:17okf7db] [url=http://imageshack.us/photo/my-images/542/2012020400001.jpg/:17okf7db][img:17okf7db]http://img542.imageshack.us/img542/3319/2012020400001.th.jpg[/img:17okf7db][/url:17okf7db] [url=http://imageshack.us/photo/my-images/834/2012020200005.jpg/:17okf7db][img:17okf7db]http://img834.imageshack.us/img834/6824/2012020200005.th.jpg[/img:17okf7db][/url:17okf7db] A short trailer [b:17okf7db][color=#0000FF:17okf7db]made by Nerzl[/color:17okf7db][/b:17okf7db]: [spoiler!] [youtube:17okf7db]Ehh9uLRZjbQ[/youtube:17okf7db]
[SP] THE CORE: Portal 2 custom mini campaign
You are a test subject in the Aperture Science lab who winds up in another "puzzling" situation. You are also in a race against an ever wicked "test dungeon master" trying to make life hard and success a relative term. What's up with GLaDOS anyway ? Has she gone mad ? She had the cooperative testing initiative yet choses to let you break your heart and head over an inanimate companion testing element time and again. This is what you'll be getting: Solve 7 new maps full of puzzle elements Fully voiced GLaDOS by MissyChrissy (anglsummer4 on youtube) Companion elements (cube & sphere) Custom in-game media (video's and icons by TigerboyPT) Build 2.0: THE CORE RELOADED now live on the workshop! Due to the newer PTI integration, the "mod" version up to 1.1c will no longer work correctly, Therefor I recommend to not download the mod on this forum any longer but go to the following link: http://steamcommunity.com/workshop/file ... =117081702 There, you can subscribe to all maps and they'll be automaticly downloaded to your game. This update to the campaign fixes numerous issues, updates visual layout and inclujdes workshop compatibility where you can vote on the individual maps. Hotfixed build 1.1c: May 2012 Because Valve updated Portal 2 with a new dlc, they changed some internal resource file requirements which broke the main menu of my mod. I fixed this for build 1.1c. No other fixes were made. Patch 1.1b: minor fix: Fixed GLaDOS announcement triggering multiple times in bonus map. Patch 1.1 updates and fixes: General: custom signs are now self illuminated All maps now have correct reflections (cubemaps) improvements in some map detail design trough-out the levels updated essential mod file to support directx 8 fixed exit doors not closing behind the player in some maps (except for the nightmare elevator) Installer package now fetches for sourcemod dir in the windows registry Chapters now also show their titles in-game Map 1: (chapter 1: Angular Reality) replaced bts arms in sky-box with decoration lights to optimize performance on low memory bandwidth video cards More "ratman den" decoration to make it look less dull Map 2: (Chapter 2: A New Companion) moved back the catwalk which is sometimes blocking start catapult movement direction fixed further texture misalignments BTS decoration arm lights were pointing the wrong way Map 3: (Chapter 3: The Shrine) prevented placement of portals outside the shrine until THE CORE is removed from the altar redesigned the top of the shrine room fixed misaligned ceiling texture near gel and excursion funnel area jump panels of the second room now activate when the player enters fixed some Z-fighting props in the jump room BTS area fixed unfinished look of blobulator spawn area above the gel dropper made the pneumatic diversity exit vent more responsive to THE CORE puzzle indicators for tractor beam will now match it's direction color New puzzle in the shrine Map 4: (Chapter 4: Deadly Intermezzo) extruded glass near "bowling turret" to reduce the chance of blockages when it's tippled over reworked some brushwork in maze area removed ability to place portals in maze area to avoid players skipping the maze entirely Map 5: (Chapter 5: Euthanazation Vault) decorated the jump hall with extra brushwork and models fixed env_projectedtexture core goodbye line should be a triggered once only texturized laser power control room interior in case that players portal in there prevented players from going trough the tractor beam generator prop sanitized the puzzle around the tractor beam alcove with an escape platform and emancipation grill Map 6:: (Chapter 6: CatapultClysm) added bonus map- Map 7: (Chapter 7: Round Tangent) added extra models and brushwork to prevent players spotting the ceiling of the right side entry bts area when crouched. prevented "cutting the race" glitch by replacing core receptacle tube piece with an iris overhauled design of the small test room for a less dull look and removed shallow water areas fixed small room exploit where players could jump & hop the core inside the glass window without having to fling it fixed ability to place a portal on the second fling platform for the CORE race puzzle changed main test room acid texture to the correct deadly slime look corrected misaligned light spots on the exit hatch area removed map prototype GLaDOS power off event in exit area placed exit hatch override in case the player manages to "forget" THE CORE and left it being on the race exit socket gave breakable glass a visually broken style so it seems more obvious that you can break it. fixed succeeded wallprojector puzzle indicators showing unsolved state for the sphere when it is put into the socket for a second time- INSTALLATION NOTES: Unpack this archives WITH DIRECTORIES INTACT in the following folder "C:\Program Files (x86)\Steam\steamapps\sourcemods" So to be clear, the thecore directory goes inside this directory. Your sourcemods directory should now look like this "C:\Program Files (x86)\Steam\steamapps\sourcemods\thecore\" with subdirs like bin, materials, models etc... If you have a previous installation, just overwrite everything with the new files. Restart steam for the mod to become visible in your games list. Uninstall notes: To elimitate every trace of my campaign from your portal2 dir, delete: "C:\Program Files (x86)\Steam\steamapps\sourcemods\thecore\" and restart steam.
Gelocity
This coop map is rather a race track than a puzzle. Use your portal gun cleverly to trick your opponent and be the first to reach the finish line! You will probably need a few laps until you know all tricks - so give it a second try and it will be smoother and more fun. Installation instructions: 1. Extract mp_coop_gelocity to your Portal 2 maps folder (...\SteamApps\common\portal 2\portal2\maps). 2. In Coop Hub open developer console and type "changelevel mp_coop_gelocity". 3. Race! Note: It takes a moment to paint the race track with propulsion gel. So if you experience performance issues, just wait a minute before starting. Special thanks to Nerzl for playtesting. Updates: v1.02 - fixed animated panels - changed the portal cleanser's visuals - added button for activating remote view - added direction signs v1.01 - fixed the buttons in the first room (sound bug) - added hints to the buttons - fixed catapults (animation error and launch target error) - fixed paint sprayers (now get properly removed after finishing) - some visual changes/fixes - added some clip walls - now returns to mp_coop_lobby_3 afterwards Screenshots: [url=http://imageshack.us/photo/my-images/819/gelocity3.jpg/:omvyq2s6][img:omvyq2s6]http://img819.imageshack.us/img819/2564/gelocity3.th.jpg[/img:omvyq2s6][/url:omvyq2s6] [url=http://imageshack.us/photo/my-images/90/gelocity2.jpg/:omvyq2s6][img:omvyq2s6]http://img90.imageshack.us/img90/4922/gelocity2.th.jpg[/img:omvyq2s6][/url:omvyq2s6] [url=http://imageshack.us/photo/my-images/40/gelocity4.jpg/:omvyq2s6][img:omvyq2s6]http://img40.imageshack.us/img40/3236/gelocity4.th.jpg[/img:omvyq2s6][/url:omvyq2s6] [url=http://imageshack.us/photo/my-images/534/gelocity1.jpg/:omvyq2s6][img:omvyq2s6]http://img534.imageshack.us/img534/9558/gelocity1.th.jpg[/img:omvyq2s6][/url:omvyq2s6]
[SP] Somewhere Underground 2
You continue your journey to the unknown places of the salt mines. ALSO, the history doesn't ends here. I like all kind of comments, don't hesitate in show me your opinions. If you want to send me a record of you playing my map, follow this - When you start playing, type in the console "record 'your_name_123_whatever'" So you will record your playing as a dem. file this file will appear in: \Steam\steamapps\common\portal2\portal2 Notice that every time the player dies, or the game have to load a new map, the recording ends. So maybe you will need to record various times. You can send me the dem. file to my mail: [email protected] ::Changes:: - New Thumbnail - NO Underground Timer DOWNLOAD Somewhere Underground 1 HERE >> Somewhere Underground <<
Enrichment :: Test Three
This is a medium/hard difficulty level, medium size. The third map in the enrichment series featuring lasers, funnels, faith plates, cubes and buttons, blue gel, white gel, eraser gel, funnel direction changers, momentum and turrets! Enjoy! New in version 2.5: * Added more cubemaps * Added an escape route for a case where you could get stuck before. * Changed the water texture * Added after the start elevator * Fixed some performance issues * Fixed some leaks * Made the funnel look better * Improved the door frames * Removed an alternate solution * Made a fizzler thinner * Added sound to a non-working faithplate * Improved panels to look better when opened * Changed the map to being a .bsp file again Probably a lot more, but forgot that ==== HOW TO INSTALL: 1. copy the sp_enrichment_3_25.bsp to theSteam\steamapps\common\portal 2\portal2\maps folder. 2. start portal 2 3. open the developer's console by pressing the ` button 4. type "map Steam\steamapps\common\portal 2\portal2\maps" (Without quotation marks) 5. hit return 6. enjoy the map!
Versatile Diversity
A small map which re-introduces Pneumatic Diversity Vents to Portal 2. The tubes are coloured blue to avoid confusion with other tubes, there's an extra special bonus puzzle beyond the video areas, the indicator strips have been given my own twist, and there's 3 new mechanics using the tubes: the Discrete and Continuous scanners, and the Redirectors. The Discrete scanners require a certain number of things to pass through them to activate, Continuous scanners continuously need things to be in them to activate, and Redirectors change the direction of the tubes. This map was originally part of the E3 Complete Pack, but since it's more of a showcase than an actual level, I decided to release it on its own. Expect more maps using these mechanics fully in the future. Notes: Valve could not have built a worse model for getting stuck with those bots, but don't worry. I have made precautions against it, but even if the bots do get clogged, the level can still be completed. And you know the drill: extract the ZIP to C:\Program Files\Steam\Steamapps\Common\Portal2\Portal2\Maps, start up Portal 2, type "map Versatile Diversity" into the console, and play away!
Somewhere Underground
This is the real version of the map. If you don´t mind, when you start playing the test, you can type on the console "record inputname" So you will record your playing as a dem. file this file will appear in: \Steam\steamapps\common\portal2\portal2 Notice that every time the player dies, or the game have to load a new map, the recording stops and you have to record again. You can send me the dem. file to my mail: [email protected] With this you can support me, so I will know how players react in the different parts. This can help me to improve future maps. Also i'm not forcing you to do it, do it if you want to. Thanks!! ::BONUS:: Can you find the borealis? - Just find it's name and try the impossible - DOWNLOAD Somewhere Underground 2 HERE >> Somewhere Underground 2 <<
Madness_1
A middle difficulty map with portal paint and tbeams in a clean room Installation : -Extract the zip content to the "C:\program files\steam[Your steam account]\common\portal 2\portal2" folder. -Accept to replace, else, you'll not see the icons on the sign. -Run Portal 2, and type "map madness_1" in the developper console. Have fun !