ThinkingWithPortals

Archive of maps from the ThinkingWithPortals community.

Chamber 17 [R2 - Second Release]
Uploaded by GLaDOS · May 26, 2011
0 comments · 4.3 (14)

Chamber 17 [R2 - Second Release] Chamber 17 from the original Portal game reconstructed by Glados to incorporate new testing elements. Excursion funnels, Thermal Discouragement Beams and Panels. Because of the removal of the High Energy Pellet (which I hated anyway), I have had to change the configuration around abit. Its not a direct copy of Chamber 17 but is only just loosely based on it. --UPDATE-- This is the Second Release (r2) version of the map. It contains a much harder playthrough experience and refined mapping. R2 was release due to feedback from the TWP community. If you want an easier map download the latest version and omit 'r2' from the map command. I have incorporated most feedback; special thanks to: Kibate, SeriousMoh, xdiesp, mickyficky. I am aware there are still numerous graphical glitches. To fix I would have to spend alot of time completely remodling. I would rather put these new skills into creating a newer better map. This map will remain as-is in terms of graphics. Sorry. :'( R2 Screenshots: http://i51.tinypic.com/20sa7fs.png R2 YouTube Playthrough: (Spoiler Warning! Download and play the map first!) Coming Soon! Original Screenshots: http://imgur.com/gjlpB http://imgur.com/JK1il http://imgur.com/rajQz http://imgur.com/KrM8n http://imgur.com/Mrfi4 http://imgur.com/b2pFv Original YouTube Playthrough: (Spoiler Warning! Download and play the map first!) http://www.youtube.com/watch?v=yCJvHOLvKoc Any questions or comments are appreciated. Please don't hestiate to ask. Installation: 1: Download .zip file using links above 2: Unzip .vpk to desktop 3: Create a folder in 'C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2' called 'addons'. 4: Place your .vpk file inside the addons folder. 5: Launch/Restart Portal 2 through Steam 6: Open the console by press the '~' key. 7: Type "map chamber17" (without quotes). Enjoy! Changelog: Version 2.0 (R2): -Fixed multitude of solid and texture problems. -Fixed some puzzle workarounds. -Fixed clipping and lighting bugs. -Replaced clipped blocks with Panels. -Replaced main chamber floor button with timer. -Less portable surfaces in main chamber, increasing difficulty. -Completely remade second laser trial. -Increased difficulty of 1st and 3rd laser trial. -Increased difficulty of Panel Fling room. Added danger field. -Added autosaves, and fling room access bridge for reentry. -Replaced crib button with incinerator. Portal 1 esque. -Lasers replace with Thermal Decapitation Lasers. (Yay/Nay? - Let me know.) Version 1.1: -Added Cheating Discouragement Panels in the Main Chamber. http://i.imgur.com/k65mE.png -Changed hole dimensions in the 'Crib Room' to make detection easier. http://i.imgur.com/3dm2h.png -Fixed a few texture and light panel issues. Version 1.1 -Initial release

Chamber 17 [R2 - Second Release]
Advertisement
Registered users don’t see ads! Register now!
Strubadur
Uploaded by GLaDOS · Aug 02, 2011
0 comments · 4.3 (27)

This coop map features different themes, tricky puzzles and two levels with several testchambers. They contain shredders, crushers, and many of the portal 2 entities we know from the coop campaign. We tested the map a lot so there shouldn't be any bugs, cheating possibilities etc. Any critics are very welcome please leave a message in the [url=http://forums.thinkingwithportals.com/post48171.html?hilit=strubadur#p48171:1xpjmq8u]forum[/url:1xpjmq8u] if you'd like to but keep in mind that this is our first map (we did not have any hammer experience before). Have fun and look at the indicators and signs which help you to solve the puzzles! spliffa & weedbeat Installation instructions: 1. Use 7-zip to extract the package. 2. Copy mp_coop_strubadur.vpk to your Portal 2 addons folder (\SteamApps\common\portal 2\portal2\addons). If it doesn't exists, create it. 3. In Coop Hub open developer console and type "changelevel mp_coop_strubadur_1". 4. Second level will be loaded automatically. [url=http://s252.photobucket.com/albums/hh25/spliffa780/?action=view¤t=strubadur_00009.jpg:1xpjmq8u][img:1xpjmq8u]http://i252.photobucket.com/albums/hh25/spliffa780/th_strubadur_00009.jpg[/img:1xpjmq8u][/url:1xpjmq8u] [url=http://s252.photobucket.com/albums/hh25/spliffa780/?action=view¤t=strubadur_00008.jpg:1xpjmq8u][img:1xpjmq8u]http://i252.photobucket.com/albums/hh25/spliffa780/th_strubadur_00008.jpg[/img:1xpjmq8u][/url:1xpjmq8u] [url=http://s252.photobucket.com/albums/hh25/spliffa780/?action=view¤t=strubadur_00007.jpg:1xpjmq8u][img:1xpjmq8u]http://i252.photobucket.com/albums/hh25/spliffa780/th_strubadur_00007.jpg[/img:1xpjmq8u][/url:1xpjmq8u] [url=http://s252.photobucket.com/albums/hh25/spliffa780/?action=view¤t=strubadur_00005.jpg:1xpjmq8u][img:1xpjmq8u]http://i252.photobucket.com/albums/hh25/spliffa780/th_strubadur_00005.jpg[/img:1xpjmq8u][/url:1xpjmq8u] [url=http://s252.photobucket.com/albums/hh25/spliffa780/?action=view¤t=strubadur_00004.jpg:1xpjmq8u][img:1xpjmq8u]http://i252.photobucket.com/albums/hh25/spliffa780/th_strubadur_00004.jpg[/img:1xpjmq8u][/url:1xpjmq8u] [url=http://s252.photobucket.com/albums/hh25/spliffa780/?action=view¤t=strubadur_00002.jpg:1xpjmq8u][img:1xpjmq8u]http://i252.photobucket.com/albums/hh25/spliffa780/th_strubadur_00002.jpg[/img:1xpjmq8u][/url:1xpjmq8u]

Strubadur
Evolution #01
Uploaded by GLaDOS · May 26, 2011
0 comments · 4.1 (11)

This map is the first map of the Evolution maps set. Each map will have one particular object. In this first map you will play with lasers. /!\ Difficult map. Changelog b5->rc1 - Add steam from opened tubes - Add some indications with overlays - Add some lights for button and second laser emitter - Making a softer light (less dazzling) - Adding an info_placement_portal somewhere... Changelog rc1->rc2 - Add some Glados voices - Add some signs - Add a room - Add a middle spawn Changelog rc2->rc3 - Fixing the "false" texture to be dynamic (true/false texture) Changelog rc3->rc4 - Fixing possible exploits

Evolution #01
[SP] The Ledge
Uploaded by GLaDOS · Apr 22, 2012
0 comments · 4.1 (22)

Version 1.8: For some reason the RAR-file was suddenly corrupt and only contained part3. While at it I have also fixed an issue with an unintentionally portable texture. Thanks Tyri!!! Version 1.7: - All parts overhauled. Many thanks to Domathan,zivi7, sicklebrick, Shakky, josepezdj and KengKong for pointing out the issues and exploits. There are still some ninja solutions left which I either found creative enough to leave as is, or weren’t able to fix without rearranging the whole map. Finally found the time to fix the major issues in 274, 275 and 276. Haven't fixed the minor exploits that allow ninja solutions in 272 and 273, yet. Fifth version: sp_the_ledge_v5.rar Still trying to fix the same issue in 274 Fourth version: sp_the_ledge_v4.rar Hopefully the last fix for test chamber 274. Again, thanks El Farmarino! Third version: sp_the_ledge_v3.rar Again fixed an exploit which still allowed to skip an puzzle element. Thanks a lot El Farmarino! Okay here’s the second version: sp_the_ledge_v2.rar - Tried to fix as many exploits as I could. Many thanks to zivi7, sicklebrick, Shakky and KengKong for the vids which were very helpful. You guys are amazing!!! Did not fix ‘exploits’ which I considered to be creative alternative solutions. - Apropos alternative solutions, I decided to go with TaiMai’s alternative for solving 276. I think it’s far better than my initial intended way. Thank you Micah! First of all I have to apologise: These maps are very demanding on the computer hardware. They run smoothly at 1920X1080 with 60fps showing only some minor frame drops at certain areas on an Intel Core i7 2600/2500 K 3.4 GHz computer with 8 GB DDR3 RAM | Gainward GeForce GTX 570 Phantom and ASUS EAH6850. Does not run even with medium settings on an: AMD FX 4100 / 3.6 GHz | 8 GB RAM | ASUS HD 6770. Although the custom materials are embedded using Pakrat, I have also added the materials folder in the RAR-file; just in case somebody experiences problems (especially when recording dem-files) extract/copy the folder to your materials path: C:\Program Files (x86)\Steam\SteamApps\common\portal 2\portal2\materials Feel free to use any of the custom materials/textures/signage as you like. Should appreciate it very much if you could play the maps in successive order: - Part I: “This Way Up!” - Part II: “The Ledge” - Part III: “Ups & Downs” - Part III: “What Comes First?” Each following map will be automatically loaded at level end. Hope you’ll enjoy playing. Many thanks to josepezdj and MaiTai for all the help and support!

[SP] The Ledge
zro_test02
Uploaded by GLaDOS · Oct 31, 2011
0 comments · 4.0 (10)

No description available. V1.0 Map is finalized but suddenly a bug appears V1.1 The bug is fixed, then the map is finally playable V1.2 Added some nice lights and fixed cubes spawn V1.2.4 Fixed minor details If you don´t mind, when you start playing the test, you can type on the console "record inputname" So you will record your playing as a dem. file this file will appear in: \Steam\steamapps\common\portal2\portal2 You can send me the dem. file to my mail: [email protected] With this you can support me, so I will know how players react in the different parts. This can help me to improve future maps. Thanks!!

zro_test02
Light Activation
Uploaded by GLaDOS · Apr 07, 2012
0 comments · 4.0 (5)

Description Light Activation. The 'Light' as in 'Weightless'. A simple map consisting of laser activators. This map isn't completed. I kind of want 4 - 6 puzzles in this map. Features: Light activator ( DONE ). Weightless or Light Cube ( Work in progress, not in release ) Installing: Place the file into "steam\steamapps\common\portal 2\portal2\maps\" Change log: v0.5a - Release Any feedback is welcomed. NOTE: I did not know about the other map that contains the light activator. Habzs.

Light Activation
Triple Lazor
Uploaded by GLaDOS · Feb 24, 2012
0 comments · 3.9 (9)

This Map is a Modified Test Chamber 20 To Install This Map: Extract and Place the .bsp file into "steam\steamapps\common\portal 2\portal2\maps\" if you find any bugs, unintended solutions, pls tell me.

Triple Lazor
Gel gun test - vmf+bsp
Uploaded by GLaDOS · May 08, 2011
0 comments · 3.8 (4)

A gel gun that fires repulsion and propulsion gel. Includes vmf and bsp. Put bsp in steamapps\common\portal 2\portal2\maps Feel free to use in your own maps but please give credit. Left click blue gel right click orange gel Wait a second once the map spawns before moving or the gun may end up held wrong.

Gel gun test - vmf+bsp
Jumpingjack
Uploaded by GLaDOS · Jun 05, 2011
0 comments · 3.8 (4)

My first map for Portal2, lots of try and error style mapping. This map is less puzzly but involves strafing and the right timing. Difficulty: medium There is also a hidden Companion-Cube! Hint: Look out for the red light and try to get there. If you manage to escort the Companion-Cube to the End and place it on the Button you will be rewarded! To install: Go to Steam\steamapps\common\portal 2\portal2\maps and put the .bsp in there Start up Portal 2, start a multiplayer match, invite your friend, while connecting to the Hub or in the Hub, go into the console and write "changelevel mp_coop_jumpingjack" and have fun!

Jumpingjack
Advertisement
Registered users don’t see ads! Register now!
[Coop] Flaming Lemons
Uploaded by GLaDOS · May 17, 2011
0 comments · 3.6 (7)

TESTED to be 100% compatible with Portal 2 Map Installer. To install this and most other maps easily and automatically download it here: Automated Map Installer This map is a playground for co-op. It includes: - All paint types - Laser - Tractor Beam - Light Bridge - Cube dispensers - World portal weird mirror - Moving portal surfaces - Large room for flinging As well as some things I made myself including a flaming lemon and paint spraying cubes. WINDOWS USERS: To install it just extract the zip file in your SteamApps\Common\Portal 2\portal2\ folder. It should ask you if you want to replace the existing folders, just say yes, it wont actually delete anything. MAC USERS: (thanks chrislb for pointing this out!) 1) Extract the zip folder to anywhere on your computer. Desktop is easy, then you can just delete it afterwards. 2) Copy the files from /maps/ into /steamapps/common/portal 2/portal2/maps/ 3) Copy the files from /models/ into /steamapps/common/portal 2/portal2/models/ 4) Copy the files from /materials/ into /steamapps/common/portal 2/portal2/materials/ THANKYOU! (Remember to rate and visit the topic)

[Coop] Flaming Lemons