ThinkingWithPortals
Archive of maps from the ThinkingWithPortals community.
hmw00_0_1_beta.zip
Manic Mechanic - Portal map This is the public beta of my first Portal map. To install: - open a Windows Explorer window and navigate to C:\Program Files\Steam\steamapps\\portal (assuming the default installation path for Steam). - Copy the directory named "portal" from this package into the game directory. - Start Portal and choose the "Bonus Maps" option. - Double-click on th "HMW" folder, then double-click on the map icon to start playing. Kn...
[SP] Synchronicity
A medium length and difficulty map using much of Portal 2's new features. Place the BSP in C:\Program Files\steam\steamapps\common\portal2\portal 2\maps. (x64 users will need to use the x86 folder) This is the map the one-room Iterator beta was from. If you played the beta you will recognize the first room (which has various bug fixes) and the rest of the map is new.
Portal 2 Custom Maps to Extras App
This will assess your \maps folder for maps that are not on the official list, then give you a one button click to add them all to the extras.txt file. If already there, it won't add them again, so to add more maps as the weeks roll on, just copy the new BSP's to your maps folder, run this app, two clicks and they're added. Written in VB express 2010, so you may need some sort of dependencies for that. I've now added another file to download - setup.rar, which has the app wrapped in an install...
Gel gun test - vmf+bsp
A gel gun that fires repulsion and propulsion gel. Includes vmf and bsp. Put bsp in steamapps\common\portal 2\portal2\maps Feel free to use in your own maps but please give credit. Left click blue gel right click orange gel Wait a second once the map spawns before moving or the gun may end up held wrong.
Portal 2 Extras Menu Patcher
Drag & drop custom maps to add them to the Portal 2 Extras menu (for easy loading without console)! It is very easy to use: It will automatically get your portal2.exe path & map name in the folder where the patcher is. Just set the title and subtitle. You can also set a picture for your map (not necessary). The program can save default settings to an ini file to make patching even easier. It also supports drag & dropping .bsp, .vtf, .txt and .exp files. .txt and .exp have to be in ...
Potato Packer
Potato Packer is a GUI to BSPzip its like pakrat but this has support for portal 2 maps and pakrat does not. How to use Potato Packer 1. Click on file and select your BSPzip location this is usually located in C:\Program Files (x86)\Steam\steamapps\common\alien swarm\bin 2. Click on file and select the map you would like to pack. 3. From the file browsing list ( not in file inside of the actual program itself ) select the files you would like to pack by double clicking it. 4. Click on file and ...
Good Enough For Science (Instance Example + VMF)
This is a test chamber. Four walls, ceiling and a floor. Good enough for science! This map is mostly constructed from instances, including a custom modified "arrival_departure_transition_ents.vmf" used to handle giving the player the upgraded Portalgun and the ending text. Aside from this, all instances used are stock. Source VMF and modified instance VMF included.
Gel Spawner - Instance Example + VMF
This is an example map using the Propulsion Gel Spawner instance and some basic standard I/O to trigger it. VMF included.
[Coop] Flaming Lemons
TESTED to be 100% compatible with Portal 2 Map Installer. To install this and most other maps easily and automatically download it here: Automated Map Installer This map is a playground for co-op. It includes: - All paint types - Laser - Tractor Beam - Light Bridge - Cube dispensers - World portal weird mirror - Moving portal surfaces - Large room for flinging As well as some things I made myself including a flaming lemon and paint spraying cubes. WINDOWS USERS: To install it just extrac...
Turret Assembly Instance
Turret Assembly from Chapter 5 "The Escape". Note: I recommend placing this file in your "\sdk_content\maps\instances\bts". Call "turret_assembly01_anim_relay" to start animating.