ThinkingWithPortals
Archive of maps from the ThinkingWithPortals community.
Enrichment :: Test Three
This is a medium/hard difficulty level, medium size. The third map in the enrichment series featuring lasers, funnels, faith plates, cubes and buttons, blue gel, white gel, eraser gel, funnel direction changers, momentum and turrets! Enjoy! New in version 2.5: * Added more cubemaps * Added an escape route for a case where you could get stuck before. * Changed the water texture * Added after the start elevator * Fixed some performance issues * Fixed some leaks * Made the funnel look better * Improved the door frames * Removed an alternate solution * Made a fizzler thinner * Added sound to a non-working faithplate * Improved panels to look better when opened * Changed the map to being a .bsp file again Probably a lot more, but forgot that ==== HOW TO INSTALL: 1. copy the sp_enrichment_3_25.bsp to theSteam\steamapps\common\portal 2\portal2\maps folder. 2. start portal 2 3. open the developer's console by pressing the ` button 4. type "map Steam\steamapps\common\portal 2\portal2\maps" (Without quotation marks) 5. hit return 6. enjoy the map!
Switch Case
Fling your way 'round this detailed chamber, unlocking the next set of panels to fling yourself from. Can you use this map's varied puzzle elements to effectively utilize limited resources and find your way out? Featuring unique design elements such as custom entry and exit chambers, personalized chamber signs, and very own mini art gallery, you may just find yourself returning to sightsee, even after solving the puzzle. Feedback welcome. Versions: 1.2 (final, barring any bug reports) Bug fixes: - first cube dropper with void inside - could walk on front of shut panel - catwalk cable attachments were transparent from below Improvements: - Fired the decorator who positioned the tube in front of the art gallery Tube raised - Changed ceiling texture to gray color to avoid portalling/no portalling confusion - New gates in pit to make it clearer what side room's purpose is - Minor lighting improvements 1.1: Gameplay: - Prevented several shortcuts - Added indicators for confusing buttons - Assigned trigger events more intuitively Bugs: - glitchy textures around\inside panel no.1 - Button inappropriately disabling fizzler - The camera at the exit can intersect the wall. - There is a gap between the door and the wall in the exit hall
Unused Signage, fixed paint_speed sign
In this small pack you can find .vmts for all unused signages included in the original Portal 2 VPKs. A non transparent version of the paint speed sign is included as well. Just put the folder "signage" to Steam\steamapps\common\portal 2\portal2\materials\ Don't forget to add the vmt files in your map release, or other players will have missing textures!
Vactube Glass both sides
New glass models of the Vactubes (just glass variants). The models will have visible glass inside and outside. They won't override the normal models or materials. The .vpk file if for sharing the map with other players (so they don't have missing models). Always put it to Steam\steamapps\common\portal 2\portal2\addons Attention: Just use in situations you really need inside glass, because the double count of polygons for the inside!
Screen Button No Arrow
It's the same button like props_gameplay\screen_button.mdl just without any arrow on it.
Flo´s 1. Coop-Map
This is a Portal 2 Map for 2 Player, it contains the use of Ligthbridges, Laser, Bounchegel, speed gel, and of course buttons and door. Its my first map this download version please give feedback, what i can make better in my next map. thanks, Flo2912
zro_test02
No description available. V1.0 Map is finalized but suddenly a bug appears V1.1 The bug is fixed, then the map is finally playable V1.2 Added some nice lights and fixed cubes spawn V1.2.4 Fixed minor details If you don´t mind, when you start playing the test, you can type on the console "record inputname" So you will record your playing as a dem. file this file will appear in: \Steam\steamapps\common\portal2\portal2 You can send me the dem. file to my mail: [email protected] With this you can support me, so I will know how players react in the different parts. This can help me to improve future maps. Thanks!!
Chain Fling
Hello thar. This is my first puzzle map for Portal 2. It is a fairly easy map. Installing: Place the file into "steam\steamapps\common\portal 2\portal2\maps\" This map focuses mainly on flinging. Change log: v1.0 - Release v1.2 - Aligned textures - Shifted some triggers - Added a info_placement_helper ( As if the map isn't easy enough ). Any feedback is welcomed. Habzs.
Working Energy Balls + Clean models + Instances
In this pack you will find the following: -materials, models and sounds for the normal energy_ball. -materials and models for the clean energy ball launcher and catcher -Instances for dirty and clean launchers and catchers -a VPK file for adding it to your map release How to install: Put the materials, sounds and models folder to Steam\steamapps\common\portal 2\portal2\ Put the Instances folder to Steam\steamapps\common\portal 2\sdk_content\maps\instances\ Put the VPK file to Steam\steamapps\common\portal 2\portal2\addons\ To add the VPK to your map release make sure that the VPK always have to be in the addons folder!! For energy ball signage like in Portal 1, use the following link: Unused Signage, fixed paint_speed sign
Versatile Diversity
A small map which re-introduces Pneumatic Diversity Vents to Portal 2. The tubes are coloured blue to avoid confusion with other tubes, there's an extra special bonus puzzle beyond the video areas, the indicator strips have been given my own twist, and there's 3 new mechanics using the tubes: the Discrete and Continuous scanners, and the Redirectors. The Discrete scanners require a certain number of things to pass through them to activate, Continuous scanners continuously need things to be in them to activate, and Redirectors change the direction of the tubes. This map was originally part of the E3 Complete Pack, but since it's more of a showcase than an actual level, I decided to release it on its own. Expect more maps using these mechanics fully in the future. Notes: Valve could not have built a worse model for getting stuck with those bots, but don't worry. I have made precautions against it, but even if the bots do get clogged, the level can still be completed. And you know the drill: extract the ZIP to C:\Program Files\Steam\Steamapps\Common\Portal2\Portal2\Maps, start up Portal 2, type "map Versatile Diversity" into the console, and play away!