ThinkingWithPortals
Archive of maps from the ThinkingWithPortals community.
Gel Spawner - Instance Example + VMF
This is an example map using the Propulsion Gel Spawner instance and some basic standard I/O to trigger it. VMF included.
Button + Dropper Instance Example + VMF
Another example map, using floor buttons and box droppers using nothing but instances. Source VMF included.
[Coop] Flaming Lemons
TESTED to be 100% compatible with Portal 2 Map Installer. To install this and most other maps easily and automatically download it here: Automated Map Installer This map is a playground for co-op. It includes: - All paint types - Laser - Tractor Beam - Light Bridge - Cube dispensers - World portal weird mirror - Moving portal surfaces - Large room for flinging As well as some things I made myself including a flaming lemon and paint spraying cubes. WINDOWS USERS: To install it just extract the zip file in your SteamApps\Common\Portal 2\portal2\ folder. It should ask you if you want to replace the existing folders, just say yes, it wont actually delete anything. MAC USERS: (thanks chrislb for pointing this out!) 1) Extract the zip folder to anywhere on your computer. Desktop is easy, then you can just delete it afterwards. 2) Copy the files from
Turret Assembly Instance
Turret Assembly from Chapter 5 "The Escape". Note: I recommend placing this file in your "\sdk_content\maps\instances\bts". Call "turret_assembly01_anim_relay" to start animating.
Custom Sign Example + Source
Example of how to include a custom sp_lightboard_icons.txt without overwriting existing user data. The answer is easy - use a VPK!
panel Stairs+instances
Installation instructions. before you opening the vmf files extract all the files to the folder: C:\Program Files\Steam\steamapps\common\portal 2\sdk_content\maps then you can open the vmf include my own instances, that didn't have there. i will add more useful instances. Screenshot: http://www.mediafire.com/imageview.php? ... 21&thumb=6 enjoy the panel stairs and if you have any questions you can add me and ask in the steam my id: dimakeeper or post here in the topic.
Improved FGD files
In these FGDs I removed a lot of unused HL2 stuff (like turrets). I improved standard settings of a lot of entities. For example env_projected_texture or env_energy_ball_launcher There are also some new entities, for example prop_exploding_futbol or prop_futbol. Credits go to turk645 for following entities: prop_glass_futbol_spawner prop_glass_futbol_socket prop_exploding_futbol_spawner prop_exploding_futbol_socket Newest entry: prop_glass_futbol Put all 4 .fgd files to Steam\steamapps\common\portal 2\bin\
Evolution #01
This map is the first map of the Evolution maps set. Each map will have one particular object. In this first map you will play with lasers. /!\ Difficult map. Changelog b5->rc1 - Add steam from opened tubes - Add some indications with overlays - Add some lights for button and second laser emitter - Making a softer light (less dazzling) - Adding an info_placement_portal somewhere... Changelog rc1->rc2 - Add some Glados voices - Add some signs - Add a room - Add a middle spawn Changelog rc2->rc3 - Fixing the "false" texture to be dynamic (true/false texture) Changelog rc3->rc4 - Fixing possible exploits
Madness_1
A middle difficulty map with portal paint and tbeams in a clean room Installation : -Extract the zip content to the "C:\program files\steam[Your steam account]\common\portal 2\portal2" folder. -Accept to replace, else, you'll not see the icons on the sign. -Run Portal 2, and type "map madness_1" in the developper console. Have fun !
Jumpingjack
My first map for Portal2, lots of try and error style mapping. This map is less puzzly but involves strafing and the right timing. Difficulty: medium There is also a hidden Companion-Cube! Hint: Look out for the red light and try to get there. If you manage to escort the Companion-Cube to the End and place it on the Button you will be rewarded! To install: Go to Steam\steamapps\common\portal 2\portal2\maps and put the .bsp in there Start up Portal 2, start a multiplayer match, invite your friend, while connecting to the Hub or in the Hub, go into the console and write "changelevel mp_coop_jumpingjack" and have fun!