ThinkingWithPortals
Archive of maps from the ThinkingWithPortals community.
Enrichment :: Test Three
This is a medium/hard difficulty level, medium size. The third map in the enrichment series featuring lasers, funnels, faith plates, cubes and buttons, blue gel, white gel, eraser gel, funnel direction changers, momentum and turrets! Enjoy! New in version 2.5: * Added more cubemaps * Added an escape route for a case where you could get stuck before. * Changed the water texture * Added after the start elevator * Fixed some performance issues * Fixed some leaks * Made the funnel look better * Improved the door frames * Removed an alternate solution * Made a fizzler thinner * Added sound to a non-working faithplate * Improved panels to look better when opened * Changed the map to being a .bsp file again Probably a lot more, but forgot that ==== HOW TO INSTALL: 1. copy the sp_enrichment_3_25.bsp to theSteam\steamapps\common\portal 2\portal2\maps folder. 2. start portal 2 3. open the developer's console by pressing the ` button 4. type "map Steam\steamapps\common\portal 2\portal2\maps" (Without quotation marks) 5. hit return 6. enjoy the map!
Switch Case
Fling your way 'round this detailed chamber, unlocking the next set of panels to fling yourself from. Can you use this map's varied puzzle elements to effectively utilize limited resources and find your way out? Featuring unique design elements such as custom entry and exit chambers, personalized chamber signs, and very own mini art gallery, you may just find yourself returning to sightsee, even after solving the puzzle. Feedback welcome. Versions: 1.2 (final, barring any bug reports) Bug fixes: - first cube dropper with void inside - could walk on front of shut panel - catwalk cable attachments were transparent from below Improvements: - Fired the decorator who positioned the tube in front of the art gallery Tube raised - Changed ceiling texture to gray color to avoid portalling/no portalling confusion - New gates in pit to make it clearer what side room's purpose is - Minor lighting improvements 1.1: Gameplay: - Prevented several shortcuts - Added indicators for confusing buttons - Assigned trigger events more intuitively Bugs: - glitchy textures around\inside panel no.1 - Button inappropriately disabling fizzler - The camera at the exit can intersect the wall. - There is a gap between the door and the wall in the exit hall
Working Energy Balls + Clean models + Instances
In this pack you will find the following: -materials, models and sounds for the normal energy_ball. -materials and models for the clean energy ball launcher and catcher -Instances for dirty and clean launchers and catchers -a VPK file for adding it to your map release How to install: Put the materials, sounds and models folder to Steam\steamapps\common\portal 2\portal2\ Put the Instances folder to Steam\steamapps\common\portal 2\sdk_content\maps\instances\ Put the VPK file to Steam\steamapps\common\portal 2\portal2\addons\ To add the VPK to your map release make sure that the VPK always have to be in the addons folder!! For energy ball signage like in Portal 1, use the following link: Unused Signage, fixed paint_speed sign
Flo´s 1. Coop-Map
This is a Portal 2 Map for 2 Player, it contains the use of Ligthbridges, Laser, Bounchegel, speed gel, and of course buttons and door. Its my first map this download version please give feedback, what i can make better in my next map. thanks, Flo2912
sp_simulacra
Welcome to state of a dream... (Updated v3.1) Installing the sp_simulacra. 1) When you open the archive, there are two folders. One of them is "maps" and another one is "materials". 2)First copy content of the "maps" folder (there is only one file there - sp_simulacra.bsp) and paste it here: C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2\maps 3)Copy all texture files from "materials" folder and paste it here: C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2\materials 4) Run Portal 2, on console type this without quotes "map sp_simulacra" and press enter. About Simulacra: Gametype:Singleplayer. Genre/Theme: Abstract. Gameplay: Trial and death.
Prison Escape
This is a small Singleplayer map. It was originally intended as a test, but I decided to release it. Maybe you like it! ^^ Put the .bik file to Steam\SteamApps\common\portal 2\portal2\media After that, put the .bsp file to Steam\SteamApps\common\portal 2\portal2\maps and start playing the map. Thanks to Flo2912 for making and inserting the level sign! Story: Chell is being held in a prison deep in the catacombs of Aperture Science. Try to escape! Screenshot: http://files.homepagemodules.de/b557552/f9t76p622n2.jpg Hope you enjoy it!
Versatile Diversity
A small map which re-introduces Pneumatic Diversity Vents to Portal 2. The tubes are coloured blue to avoid confusion with other tubes, there's an extra special bonus puzzle beyond the video areas, the indicator strips have been given my own twist, and there's 3 new mechanics using the tubes: the Discrete and Continuous scanners, and the Redirectors. The Discrete scanners require a certain number of things to pass through them to activate, Continuous scanners continuously need things to be in them to activate, and Redirectors change the direction of the tubes. This map was originally part of the E3 Complete Pack, but since it's more of a showcase than an actual level, I decided to release it on its own. Expect more maps using these mechanics fully in the future. Notes: Valve could not have built a worse model for getting stuck with those bots, but don't worry. I have made precautions against it, but even if the bots do get clogged, the level can still be completed. And you know the drill: extract the ZIP to C:\Program Files\Steam\Steamapps\Common\Portal2\Portal2\Maps, start up Portal 2, type "map Versatile Diversity" into the console, and play away!
btmap1_rc
A single coop test chamber that requires at minimum 15(?) portals to complete. A coop partner who has completed both the single player and the coop initiative is recommended. Test chamber includes: aerial faith plate, button (untimed), redirection cube, hard light bridge, discouragement beam, and emancipation grids. When completed, the map sends you back to the Hub. (Or, it should) Installation instructions: 1. Create a folder in 'Portal 2\portal2\' called addons. *If you have the Sixense MotionPack DLC, you will most likely have to create the folder in 'Portal 2\portal2_sixense.' 2. Place your .VPK file inside the addons folder. 3. If Portal 2 was running during step 2, type the following in the console: update_addon_paths. Otherwise, skip to the next step. 4. To load a Co-op map, start a Co-op game with your friend, once you enter the hub type in console: changelevel mymap replace mymap with the name of your map. (EDIT: the name of the map is mp_coop_btmap1_rc should have specified earlier) (EDIT2: Added a readme file with basic information)
Strubadur
This coop map features different themes, tricky puzzles and two levels with several testchambers. They contain shredders, crushers, and many of the portal 2 entities we know from the coop campaign. We tested the map a lot so there shouldn't be any bugs, cheating possibilities etc. Any critics are very welcome please leave a message in the [url=http://forums.thinkingwithportals.com/post48171.html?hilit=strubadur#p48171:1xpjmq8u]forum[/url:1xpjmq8u] if you'd like to but keep in mind that this is our first map (we did not have any hammer experience before). Have fun and look at the indicators and signs which help you to solve the puzzles! spliffa & weedbeat Installation instructions: 1. Use 7-zip to extract the package. 2. Copy mp_coop_strubadur.vpk to your Portal 2 addons folder (\SteamApps\common\portal 2\portal2\addons). If it doesn't exists, create it. 3. In Coop Hub open developer console and type "changelevel mp_coop_strubadur_1". 4. Second level will be loaded automatically. [url=http://s252.photobucket.com/albums/hh25/spliffa780/?action=view¤t=strubadur_00009.jpg:1xpjmq8u][img:1xpjmq8u]http://i252.photobucket.com/albums/hh25/spliffa780/th_strubadur_00009.jpg[/img:1xpjmq8u][/url:1xpjmq8u] [url=http://s252.photobucket.com/albums/hh25/spliffa780/?action=view¤t=strubadur_00008.jpg:1xpjmq8u][img:1xpjmq8u]http://i252.photobucket.com/albums/hh25/spliffa780/th_strubadur_00008.jpg[/img:1xpjmq8u][/url:1xpjmq8u] [url=http://s252.photobucket.com/albums/hh25/spliffa780/?action=view¤t=strubadur_00007.jpg:1xpjmq8u][img:1xpjmq8u]http://i252.photobucket.com/albums/hh25/spliffa780/th_strubadur_00007.jpg[/img:1xpjmq8u][/url:1xpjmq8u] [url=http://s252.photobucket.com/albums/hh25/spliffa780/?action=view¤t=strubadur_00005.jpg:1xpjmq8u][img:1xpjmq8u]http://i252.photobucket.com/albums/hh25/spliffa780/th_strubadur_00005.jpg[/img:1xpjmq8u][/url:1xpjmq8u] [url=http://s252.photobucket.com/albums/hh25/spliffa780/?action=view¤t=strubadur_00004.jpg:1xpjmq8u][img:1xpjmq8u]http://i252.photobucket.com/albums/hh25/spliffa780/th_strubadur_00004.jpg[/img:1xpjmq8u][/url:1xpjmq8u] [url=http://s252.photobucket.com/albums/hh25/spliffa780/?action=view¤t=strubadur_00002.jpg:1xpjmq8u][img:1xpjmq8u]http://i252.photobucket.com/albums/hh25/spliffa780/th_strubadur_00002.jpg[/img:1xpjmq8u][/url:1xpjmq8u]
zro_test02
No description available. V1.0 Map is finalized but suddenly a bug appears V1.1 The bug is fixed, then the map is finally playable V1.2 Added some nice lights and fixed cubes spawn V1.2.4 Fixed minor details If you don´t mind, when you start playing the test, you can type on the console "record inputname" So you will record your playing as a dem. file this file will appear in: \Steam\steamapps\common\portal2\portal2 You can send me the dem. file to my mail: [email protected] With this you can support me, so I will know how players react in the different parts. This can help me to improve future maps. Thanks!!