ThinkingWithPortals
Archive of maps from the ThinkingWithPortals community.
Time 2 Cooperate - Part 3.1
[b:3smbirhu]Gameplay[/b:3smbirhu] This map is a reloaded version of my old t2c3 map which has got new quests and their own cooperative difficulty. Including the bonus quest it consists of five subquests. You have to solve all main quests to get to the exit. You will start without a portal gun. By solving the first quest you will get your own portal gun. Can you find the secret room and reveal what is inside there? [b:3smbirhu]Installation[/b:3smbirhu] map: Copy the map to SteamApps\common\Portal 2\portal2\maps materials: Copy the folder "custom_t2c3_reloaded" to SteamApps\common\Portal 2\portal2\materials [b:3smbirhu]Report bugs[/b:3smbirhu] If you find bugs, please report it. Would you like to play my map on steam? http://steamcommunity.com/sharedfiles/f ... =443551311 Finally, I hope you enjoy the map and have a lot of fun.
cpm_wccmap
The Winning Map of the November Mapping Contest My second Portal map and contains puzzels designed for weighted companion cube use. The Official Release of the Winning Map of the November Mapping Contest at ThinkingWithPortals.com. All Puzzles work 100%. Extract the file into your #:\Valve\Steam\SteamApps\'username'\Portal folder. To play the map, run Portal, go to bonus maps and click on Weighted Companion Cube Map. If this does not work for some reason, open the developer-console and type âmap cpm_wccmapâ then hit Enter. Official Release Version Changes: - added an image in the bonus map selection screen - added new gravity effects and indicators (special thanks to MrTwoVideoCards) - added one additional autosave - added proper use of func_portal_bumper where needed - changed extraction folder (!) - changed the layout of the 5th test-room a little - changed some triggers ,so players can (hopefully) not lose their weighted companion cube - changed the position of some decals - changed .bns file - changed readme file ;) - fixed the invisible door bug in the last test-room - fixed an error with a model that would appear in the console - fixed one door getting black on open position - removed visible nodraw textures
ApertureLabs_JV
ApertureLabs_JV - Version 1 Hey portal players! This is now the last map of the JointVenture series for Portal "1". I have tried to make the tasks not too difficult, they are a bit tricky nontheless. The map was tested quite a lot and I hope that it is clean from errors. If you still find some errors, tell me and I will try to eliminate them as fast as possible. Have fun and I hope you get through the map without noclip. Don't forget to vote. PORTAL 2 IS COMING SOON... Install Instructions: Title: ApertureLabs_JV Author: JointVenture Filename: ApertureLabs_JV.zip Version: 1.0 Installation: - Standard - Extract ApertureLabs_JV.zip to
Map Loader / Starter (Beta)
Here my little Tool to Copy the Maps simply into your Folder and start them. It will work only if you have installed Portal in the typical Steam folder on C:\Program Files .... Here i upload the Version without any Maps included. If you would like to have all Maps included, goto http://www.tenacious-network.de
Button + Dropper Instance Example + VMF
Another example map, using floor buttons and box droppers using nothing but instances. Source VMF included.
Improved FGD files
In these FGDs I removed a lot of unused HL2 stuff (like turrets). I improved standard settings of a lot of entities. For example env_projected_texture or env_energy_ball_launcher There are also some new entities, for example prop_exploding_futbol or prop_futbol. Credits go to turk645 for following entities: prop_glass_futbol_spawner prop_glass_futbol_socket prop_exploding_futbol_spawner prop_exploding_futbol_socket Newest entry: prop_glass_futbol Put all 4 .fgd files to Steam\steamapps\common\portal 2\bin\
Combine Ball Prefab
A prefab of the combine ball launcher and catcher. Big thanks to Omnicoder for this! I basically (with permission) pulled it straight out of his excellent "Retrospective" map, cleaned up the names, and made a prefab. This package contains 3 files: * combine_ball.vmf : The prefab vmf file * combine_ball.vpk : Dependency VPK file (stand-alone) * combine_ball.bsp : prefab test map (as .bsp) [b:39fh1lb7]Usage:[/b:39fh1lb7] Very simply, distribute the combine_ball.vpk file with your map, and it can be placed into the 'steamapps\common\portal 2\portal2\addons' directory which Portal 2 loads on startup. Then, you can immediately copy-paste the prefab ball launcher & catcher. Alternatively, you can use the program GCFScape to extract the VPK file, combine these into your own files, and then create a new VPK file; this allows you to repackage the dependencies with your map. [b:39fh1lb7]Important note[/b:39fh1lb7]: You must use the .vpk file provided or create your own from these files. Simply copy-pasting the contents of the .vpk file into your portal2 directory (and not as a single .vpk in the addons directory) simply crashes the game from my experience. The identical files in a VPK then work without a problem. I haven't yet figured out why this is.
Fun Death
5 fun ways to die. Throw a turret, get the gun, choose a path, and have fun.
Easy Custom Challenge [RELEASE]
Short map by Nullsoldier. Just playing with various custom map stuff. This is more of a proof of concept and learning tool than to make a really neat puzzle but i\'m trying to implement every peice of Portal into the map. Next i\'ll work on an elevator, energy ball, and electrical wires going from the button to the door ect. I\'ll post how I did this when I get the chance but I wanted to more or less work on my map tonight.
The Worlds First Custom Portal Test Chamber [RELEASE]
Test chamber by espen180. Hi there. I\'ve been mapping for some time, (a few years) and when I had played through Portal, I felt the urge to map for it. I quickly discovered the SDK workaround thanks to a forum post on interloopers and began mapping. I then produced the worlds first test chamber, originally released on October 14th. There\'s not much else to say. The map is only 1 test chamber, and I made a custom GLaDOS speech to go with it.