Work In Progress

Think Outside the Box (Early alpha) [WIP]
Uploaded by P0rtalFTW · Dec 27, 2013
22 comments · (No ratings)

This is just an early alpha test... I thought why not make a map that makes the player think outside the box? I might make this a map-pack if I get good feedback. If I get feedback, I'll probably make the 2nd map...

Think Outside the Box (Early alpha) [WIP]
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Enviromental Testing -BETA!-
Uploaded by LordHiggi · Jun 23, 2012
3 comments · (No ratings)

Unfortunetley in beta! But, it will be finished soon! If you want to help contribute to the creation, you can send me ideas that I can make happen in this very map! NOTE: To Understand the Soloutions in the Puzzlelist folder, use "Google Translate" or some other "translate object or website" to understand it! (ITS IN GERMAN!) (AND I DONT SPEAK GERMAN, EITHER!)

Enviromental Testing -BETA!-
Portal Fling
Uploaded by SkyrimLink · May 05, 2012
5 comments · 2.5 (2)

Terribly unfinished, this is only a test map that I am doing to get accustomed to the Portal 2 SDK.

Portal Fling
PortalTm
Uploaded by darknus · Jun 06, 2011
1 comments · (No ratings)

Alpha test

PortalTm
PTI element: Dice Signages
Uploaded by Bisqwit · Jul 07, 2013
3 comments · (No ratings)

This element adds support for making 1, 2, 3, 4 number annotations on the floors and walls much like existing Portal 1 and 2 maps do. The numbers are indicated with dots. You can see an example screenshot here: http://bisqwit.iki.fi/kala/ptal2/dice_signages.png To use, place the element on ground. Use the "Cube type" option to select the type of sign. Standard = 1 dot Companion = 2 dots Sphere = 3 dots Franken = 4 dots The element can be moved around within the voxel the same way as lightpanels can. Use Reflective, if you want to rotate the dot around (to place it in a diagonal orientation), before assigning it the correct type and place.

PTI element: Dice Signages
Project R WIP(Unfinished)
Uploaded by radelite · Jun 26, 2014
1 comments · (No ratings)

This map was originally made as a test idea for a map series me and my friend Kevin are working on. Eventually he wanted to recreate it so this was left unfinished with a few texture glitches but is still playable so I hope you guys and girls enjoy. If you would like to see our WIP web page for our series or download this map from our site then feel free to visit this link https://sites.google.com/site/aperturerevision/home Radelite

Project R WIP(Unfinished)
M&V preview/aplha
Uploaded by portalmaniack · Dec 19, 2011
1 comments · (No ratings)

This is a portal 2 coop/work in progress map (preview of the map, not quite finnished yet) Please treat it like an aplpa, evan though its vary short.

M&V preview/aplha
Felix's WIP Uploads
Uploaded by FelixGriffin · Jun 16, 2012
1 comments · (No ratings)

I'm uploading stuff here while it's tested out. EDIT: Current download has a bad VMT, which I'm not going to re-upload until next release. For now, put this into the materials/models/props glass vmt: Code: Select all"Refract" {    "$alphatest"    "1"    "$model"      "1"    "$surfaceprop"    "water"    "Refract_dx90"    {       "$refractamount"   "0.2"       "$normalmap"   "dev/water_normal"       "$bluramount"   "2"       "$refracttint"   "[1 0.5 0.5]"    }        "Refract_dx80"    {       "$refractamount"   "0.1"       "$dudvmap"   "dev/water_dudv"       "$refracttint"   "[1 0.5 0.5]"    }    "Proxies"    {       "AnimatedTexture"       {          "animatedtexturevar"      "$normalmap"          "animatedtextureframenumvar"   "$bumpframe"          "animatedtextureframerate"      "30.00"       }       "Sine" {          "resultVar"         "$alpha"          "sineperiod"         "8"          "sinemin"            "0.01"          "sinemax"         "0.8"       }    }    "UnlitGeneric_dx6"    {       "Proxies" {          "Sine" {             "resultVar"      "$alpha"             "sineperiod"      "8"             "sinemin"         "0.0"             "sinemax"      "0.05"          }          Empty{             "Comments"         "Follow:"             "Thank you to whoever made"   " the Liquid Portal Gun mod,"             "I borrowed a lot of the params"   "from it."          }       }    }    }

Felix's WIP Uploads
Cleanup Portation
Uploaded by Sprowl · Oct 10, 2015
1 comments · (No ratings)

After my last map pack ( Cleanup! Invertigo ), I've had the plan to make a second part to it, wrapping up the story. Problem was though, that I didn't had the time nor energy anymore after some months to continue my work. But even with that fact, I was able to finish two maps (three actually [missing now is the "intro" map], but I won't release it 'cause of a big bug), which I want to release now. So what is this, in short? These two maps are my remaining work of the second chapter of my Cleanup!-mappack. They are, actually, in a quite polished condition. And I didn't want my work go to waste just because I won't work on any more Portal 2 stuff anymore. So here it is - have fun! I won't fix any bugs or problems, if any appear. But I still would like to hear some feedback, just so I know what you think of my work. Cheers~ Screenshot #1: http://steamcommunity.com/sharedfiles/f ... =148770774 Screenshot #2: http://steamcommunity.com/sharedfiles/f ... =210744863

Cleanup Portation
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Portal Punk lvl 1 (beta)
Uploaded by radelite · Feb 17, 2015
1 comments · (No ratings)

Beta of my newest map.

Portal Punk lvl 1 (beta)