Work In Progress
The Tower
Clean chamber design with funnels, lasers and turrets. Objective: get to the top level.
Split Co_OP
This is my Second map that I have created and I figured I should post in the WIP forum before I post into the released forum. I would like comments on what I should change to make my map better. Play instructions: Unzip the map from the archive and place in your Steam/steamapps/common/portal 2/portal2/maps folder. Both players have to downloaded the map. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_split" in the console (which is activated by the ` key under ESC. Updated some more textures and fixed an unintended way to solve the puzzle. Just figured out how to use moveable panels, and I added some. Added lots more movable panels. Added some sounds, fixed another unintended way to solve the puzzle, optimized it more, and changed more textures. *More looks changes. P.S. Please give input on what you like and dislike, so I can improve my map.
PurpleHaze (SP)
Single Player map, deciding if I want to add another chamber, here or pop in an exit elevator with a new map loaded up. All I've done so far is add puzzle elements and a few pieces of ambience. I'm still working on decorations as well as adding some custom Glados speech.
First Map
This is a map with two puzzles branching from a central hub room. Currently the first puzzle is functionally complete. The second puzzle is under construction.
Name in Progress
Previously titled "Gozer Bane," but the title isn't really appropriate anymore. I've redesigned a good size of the puzzle, simplified a few things, and added indicator lights. I'm thinking about submitting this for the mapping competition. But I'd love some feedback first, so play and tell me what you think. Also any ideas for the name would be appreciated.
sp_confined
Updated, closer to final version of sp_amw... This is a 1 room map, and your job is to get out. Hopefully there are some elements not seen in most other maps. I used vpk, so hopefully the custom script made it in there, otherwise, I'm not sure if the map will be able to be completed.
Chronus - Coop Series Test Chamber 1 v2.0
My first publicly released map. This one is all about working together, timing, and using the excursion funnel. Difficulty: Intermediate Changes for V2 +Added some extra info_placement_helpers to guide portals. +Coop exit door should now function properly...it opens! +Blocked off the cube dropper to prevent cubes from being grabbed mid-air. +Moved exit panel so crouch-jumping could not land you in the exit alcove. +Reworked the three emaciation fields to prevent exploits +Cleaned up some textures. +Cleaned up some instances.
now_what
it's and idea for what's next of the final of portal 2, is my first map so try to comment please