Work In Progress

DARKCHAMBER
Uploaded by Darkylight · Aug 21, 2011
1 comments · (No ratings)

I'm making a Map called Darkchamber where 5 gigachambers are together and you need to use the things of one in other and viceversa. So, Now I have only the initial spawn and the first full room. Good luck, any bug, tip or help will be welcome. Screenshots: http://puu.sh/4CvF http://puu.sh/4CvG http://puu.sh/4CvH

DARKCHAMBER
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emanci-lasers
Uploaded by blendmaster345 · Aug 14, 2011
8 comments · (No ratings)

lasers + cube + sphere + grills = cake

emanci-lasers
[WIP] Abandoned
Uploaded by PieGuy950 · Aug 07, 2011
4 comments · (No ratings)

Thought I'd go for something different. I'm open for any ideas of what I could add/remove/change. This WILL mold into a puzzle somehow. I wanted to go for a Paranoia-style puzzle map. Nothing too scary, just something to make you thing someone/someTHING is behind you...

[WIP] Abandoned
Excursion Funnels
Uploaded by commando66 · Aug 07, 2011
2 comments · (No ratings)

a W.I.P by r3v3rt

Excursion Funnels
Interception
Uploaded by satchmo · Aug 04, 2011
16 comments · (No ratings)

Medium-difficulty puzzle in two chambers, with funnel, laser, and light bridge. I would like to get feedback on any shortcut or exploit that bypasses the intended solution. Thanks.

Interception
[COOP] Faith Bridge
Uploaded by Random · Jul 15, 2011
3 comments · (No ratings)

I started with the goal of making a short, self-contained but complex map. I ended up with this. Probably in the medium difficulty range. Contains faith plates, light-bridge, buttons, panels, and cooperation! It doesn't require any difficult maneuvers, just good old logic and coordinating together. As this is my first released project, any and all constructive criticism and comments will be appreciated. As such, it is still a work in progress. I still need to work on better lighting and details, and I can add some angle helpers if they are needed. Let me know if my texture choices are too unorthodox (or if they just look bad) and I will change them. Thanks for playing!

[COOP] Faith Bridge
Coop Paintsketball
Uploaded by Freeport · Jul 21, 2011
9 comments · (No ratings)

Version 1.0 Created by: Jacob Clayman AKA Freeport Screenshots at: http://jacobclayman.webs.com/paintsketball.htm ----- FEATURES: Paintsketball is designed to mimic a game of basketball, only utilizing the world and game mechanics offered by the original Portal 2 assets. The Paintsketball pops out of center-court. Utilize paints and portals to carry it to your basket and score! Thanks for downloading Coop Paintsketball! I hope you enjoy it. ----- Contact Info Email: [email protected] If you have any questions, comments, or general feedback, please feel free to contact me at my email: I'm always looking for constructive criticism so don't be shy! For more of my work, please visit my portfolio at jacobclayman.webs.com Thanks again! -Jake

Coop Paintsketball
sp_split_bean
Uploaded by tbot729 · Jul 07, 2011
8 comments · (No ratings)

My first real map after five days of working with hammer. I'm sure there are plenty of problems, mostly with textures, but the logic works fine I think. It is only one chamber with a moderately annoying/difficult puzzle. Thanks for all the advice from everyone who played it. I fixed the chamber so that it is no longer incredibly easy. I did not update any of the textures or lighting further because I'm not planning on really finishing this one. I just wanted it playable. Please play it again if you already did before I updated!

sp_split_bean
[WIP] sp_enrichment_4
Uploaded by Lpfreaky90 · Jul 05, 2011
7 comments · (No ratings)

This is an early build of my fourth map. It features a faithplate and buttons. Putting a cube on a button changes the direction of the faithplate. There's still a lot to do: * Add elevators (left out for now, easier to test) * Add indicator lights so it's clear the faithplate is set. * Add the third (and final) part of the puzzle. For now: you're finished if you placed the cube on the button pointing to the left. Feedback is very much appreciated, video playthroughs even more ! ~Lp

[WIP] sp_enrichment_4
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CompanionCubeTeleporter
Uploaded by Svenot · Jul 10, 2011
1 comments · (No ratings)

Proof of my idea that a Gravity Room can be made. I made a room, copied and rotated it. Then placed several prop_portal and made the Cube(s) activate the portals. There are Two Treats. One: There is a Cube placed where a Portal Opens; First time a Cube is picked up it comes flying in, so watch out. Two: I placed the first Cube to make the player fall into the portal automatically. Then, when testing, I had to make some more cubes. I hope this spawns some interesting maps. In the vmf, file you can see I used 6 portals, in 3 pairs. I covered all the Portal-able areas with prop_portal and activate and deactivate all of them. This eliminates the players own portals, and other imaginary issues (including the prop_portal Active issue). (This release, is to encurage Gravity Room Development)

CompanionCubeTeleporter