Work In Progress
VerticalChamber v1.00
This is my first Portal 2 map, much more of an experiment than a true map.
Forbidden Tests
These three tests were forbidden by Aperture's supervisors because the testing elements they included were too lethal. And yes, another way of testing is now possible. Warning: The map, first of mine, is far from release. Some bugs are to be fixed, some things are to be changed, some new tests are to be added. Plus, you'll need Unused Signage, fixed paint_speed sign and Working Energy Balls + Clean models + Instances for correct display of icons and energy balls. Screenshots: http://imageshack.us/photo/my-images/23 ... ests2.jpg/ http://imageshack.us/photo/my-images/8/ ... 0005c.jpg/ Version 0.9: Another way added. Many bugs fixed. Version 0.8: Fixed some bugs; indicator panels and signs added. Version 0.7: Fixed bugs; indicator panels added in the 3rd room.
portal map for fctbarnes
just a random map
DARKCHAMBER
I'm making a Map called Darkchamber where 5 gigachambers are together and you need to use the things of one in other and viceversa. So, Now I have only the initial spawn and the first full room. Good luck, any bug, tip or help will be welcome. Screenshots: http://puu.sh/4CvF http://puu.sh/4CvG http://puu.sh/4CvH
emanci-lasers
lasers + cube + sphere + grills = cake
[WIP] Abandoned
Thought I'd go for something different. I'm open for any ideas of what I could add/remove/change. This WILL mold into a puzzle somehow. I wanted to go for a Paranoia-style puzzle map. Nothing too scary, just something to make you thing someone/someTHING is behind you...
Interception
Medium-difficulty puzzle in two chambers, with funnel, laser, and light bridge. I would like to get feedback on any shortcut or exploit that bypasses the intended solution. Thanks.
[COOP] Faith Bridge
I started with the goal of making a short, self-contained but complex map. I ended up with this. Probably in the medium difficulty range. Contains faith plates, light-bridge, buttons, panels, and cooperation! It doesn't require any difficult maneuvers, just good old logic and coordinating together. As this is my first released project, any and all constructive criticism and comments will be appreciated. As such, it is still a work in progress. I still need to work on better lighting and details, and I can add some angle helpers if they are needed. Let me know if my texture choices are too unorthodox (or if they just look bad) and I will change them. Thanks for playing!