Work In Progress
Paradox_Playground_alpha
It looks like crap but I dont care Ill add more and make it look better later and add coop
Cool Room
Just a simple room with simple functions. I'm new to using Hammer, so nothing major goes on.
Reversion
This map is now in the released section.
[WIP] mp_coop_retrieval v1.0
This is my first co op map. I hope you test it out with some of your friends, enjoy it, and can give me some feedback. Thanks!
Gotta Start Somewhere
This is my first Portal 2 map that I made with Portal 2 SDK. If there are any "loop-holes" around what you are supposed to do please say so, and I will fix them. Please keep in mind that I was learning as I went while making this chamber. This is also the first time I have ever used the Hammer Editor, so go easy on me, I'm a beginner. Have fun.
NUT buged for arrival_departure instance
Here is my NUT for a prob I have It probably comes fom here my level are called Binome1 and test_chamber2 If you can look for a solution it would help me topic in the maps creation problems
Forbidden Tests
These three tests were forbidden by Aperture's supervisors because the testing elements they included were too lethal. And yes, another way of testing is now possible. Warning: The map, first of mine, is far from release. Some bugs are to be fixed, some things are to be changed, some new tests are to be added. Plus, you'll need Unused Signage, fixed paint_speed sign and Working Energy Balls + Clean models + Instances for correct display of icons and energy balls. Screenshots: http://imageshack.us/photo/my-images/23 ... ests2.jpg/ http://imageshack.us/photo/my-images/8/ ... 0005c.jpg/ Version 0.9: Another way added. Many bugs fixed. Version 0.8: Fixed some bugs; indicator panels and signs added. Version 0.7: Fixed bugs; indicator panels added in the 3rd room.
VerticalChamber v1.00
This is my first Portal 2 map, much more of an experiment than a true map.
portal map for fctbarnes
just a random map